
Tiger Orchid is a streamer who has found herself trapped in the new release 'She Could Fly: Documentary Escape Game'. Play along with Tiger as she enters a flat covered in comic book art. Who lives here? What's up with the creepy knitted birds? How do you get out? Will someone fix the toaster?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
I dont want to disparage a game and its devs when its clear their hearts are in the right place and some education on this very important subject is always welcome. But.. I cant reccomend this, as someone with OCD this is a half decent representation in one aspect, the documentary, everything else suffers deeply. The Main issue which cannot be understated is the Narrator of the experience! I was given this game in exchange for livestreaming it to my small audience over on twitch and to make more content on tiktok around it. The chat and myself have never experienced such a deep seated hatred for a narrator in any game or form of media before! Forspoken had a less insufferable protagonist. Its really awful because the game has an option to turn off the voice, but turning off the voice MUTES THE DOCUMENTARY SEGMENTS. The devs marketed this as a walking simulator escape room style game, but they do not ALLOW you to take in your surroundings and think for yourself at any point in the game. She will incessantly nag, and joke (horribly while laughing hysterically at her own jokes and breathing directly into the microphone until it peaks) throughout the entire experience. Any game with puzzle elements even as light as they are here should know to SHUT UP and let the player listen to the atmosphere for clues and come to their own conclusions so that puzzle solving is satisfying. None of this would be that significant of a problem if there was a designated "shut the horrible narrator up" button that didnt also ruin the experience of watching the well made and well meaning documentary segments. This experience was atrocious, the delivery of the story was so bad it necessitated making fun of this mental illness. Making light of it was a REQUIREMENT for the chat and myself to even get through it. That main issue out of the way there are a couple more significant problems, the gameplay style of clicking and dragging in first person on mouse and keyboard is really poorly implemented, leading very easily to motion sickness. The members of my chat equated the entire experience start to finish as "suffering", "turbo ass", and a running gag about having intrusive suicidal thoughts around hearing the protagonist speak was a near constant. The documentary I feel represents those with OCD rather well, but if this game got into the hands of normal folks who make content, it would be a blood bath. This would absolutely push more people into the camp of not understanding, making fun/light of, and hating OCD people more than they did before. my suggestion, update the game with a mute narrator button, and make sure when it is clicked, that it is emphasized that THAT is the intended experience. A quiet, contemplative, documentary puzzle game experience, where the player steps into the shoes of someone with OCD should have been the intention. Not a Dora The Explorer "can you say OCD? VEEEERY GOOD" style hand holding game. If the narrator was removed, this could actually do some good for the community. I appreciate the effort, I love the idea, but the execution is borderline harmful to the narrative the devs so clearly want portrayed
Wow... What an amazing experience. I really enjoyed this. This is not a game in regular game sense.. this is an EXPERIENCE! It makes you think, and even learn about things outside of an average persons perception. I thoroughly enjoyed this, learned from it, and completely recommend this. This was the chincher for me: This not-for-profit game is produced by Wowbagger Productions in association with Two Tails Studios and Oubliette Escapes. The project is funded by Academy of Medical Sciences, Arts Council England, Joseph Rowntree Foundation, Physiological Society and UK Games Fund. A big Thank You to the Developers for granting me a copy for review.
Such a cool concept for a game, I haven't played anything like it! It combines bite-sized educational documentary clips with increasingly unnerving and thought-provoking game play. She Could Fly is definitely one of the most engaging point-and-click games I've played. Knowing the serious subject matter of the game, I was surprised to be constantly laughing at the humour at every corner - whether that's from the great narrator presence to derpy knitted birbs or fun meta acknowledgement of CGI water, I was grinning! Really recommend. this game is not only a great educational tool and showcase for the comic and other great materials, but it was entertaining from start to finish :)
Cool documentary about OCD packed into a game. Although the game is based on a comic book, you do not need to read it to understand what is going on. In short, the comic book follows a young girl with OCD who is obsessed with learning everything she can about a flying superhero. In this game, the comic book serves as a focus point for explaining what OCD is and how people cope with it. You take on the role of a streamer in a new game set within an apartment. You discover that it belongs to Hana, a comic book fan and artist. As she explores around, she comments on everything just as she would in a normal stream. She begins by commenting on controls, then moves on to point out intriguing stuff, such as where to go. The apartment is really small, so the amount of interesting objects is low. Although the game has a first-person view, controls are limited to a mouse. All you have to do is click on something. These can be footsteps on the ground that move you around the area, a magnifying glass that allows you to get a closer look at something, or a hidden hotspot that turns yellow when you move your mouse over it. One intriguing feature are paintings on the walls that link to real websites of comic book artists or comic books in general. It’s a bit unfortunate the game doesn’t support free look. This means that moving the mouse does not automatically move the camera. If you want to look at something else, you'll have to hold the left mouse button and drag across the screen. The game's task is quite simple. You must look for comic book pieces and bring them to a desk. This will bring up a couple pages from the comic book with hotspots. When you click on clearly indicated hotspots, you will watch a video clip in which experts, real individuals, comic book writers, and others discuss OCD. After watching all of the clips, you perform an easy task, walk through a door and the location resets. To complete the game, you must repeat this five times. Each loop unlocks a new room, but it’s more or less the same. But just when you think the game is repetitive, and the streamer comments about it as well, the game throws a surprise. If you’re not sure what to do, you can get a hint by sitting on a beanbag. All videos can be re-watched when you beat the game. You can also return to any loop.
I loved every part of this game - it was incredibly immersive as well as being educational! The beanbag of reassurance cracked me up - the little touches throughout were so intelligent and thought-out!
I absolutely loved this game. Having read the She Could Fly comics I wasn't sure what to expect from a point and click escape room type game, but the game is really clever in how it explores the world, explains about OCD and what it means for the people living with it, and was massively immersive. There is a lot in here to take in, not just for people with OCD, but also those with anxiety, intrusive thoughts, depression... I had a very emotional response to playing, which I've never had to a game before. 10/10 loved this. Also the artwork on the walls is superb, I recognised some of the artists names but there's some new to me that I need to go and check out now.
A lovely educational tool for OCD (Obsessive Compulsive Disorder). It is less of a story than an experience of what it's like to have OCD and how to recover from it. It is very on-the-nose about it - right down to having you watch information videos from real-life doctors and experts - almost like you're playing this for a school assignment. But unlike most games that have themes of depression, it never wallows in the negative aspects of OCD for too long and does provide solutions and help on how to recover from the illness. The puzzles are simple, but cleverly themed. The game never holds your hand and allows you to put the pieces together, helping you to recognise what OCD habits are being relayed to you as you solve the puzzles. It was made with very little resources, manpower and time, so it is very rough around the edges. However, it is for the most part, fully functional. If you have OCD, know anyone who has OCD, or experienced a similar disorder such as autism, it would be highly informative for you to play this game. It's not very long, and it's based on a well-drawn comic book.
This game is amazing. Where I live OCD is literally taken as a "joke" or something people have to be more serious about their routine. I have, in the past, even seen "lifestyle coaches" telling people to develop OCD so they can have more discipline towards their goals. For the most part of my life that's how I saw OCD as too and this game changed me in a completely 180. I can now understand and better empatize with people who actually suffers from this disorder, I'm now more open to hear conversations about the topic without being skeptical about it. I really, [h2] really [/h2] want this game to be translated to portuguese and many many other languages, I'd also recommend the comics to be translated, sent to a book/comics publisher here in brazil because we need to get this game to a broader audience. This is important, changed my life and has to be seen. Thank you for creating this.
The gameplay loop, puzzles, writing, and documentary aspects were all passable. Not bad, but not great either. I found the narrator to be annoying, but perhaps that was sort of intended? That said, I don't feel like the game did a very good job of conveying the experience of having OCD, so I'm not sure it succeeded at its main goal. Because the game is kind of mediocre (again not bad, just... meh...), I don't feel like it justifies the $6USD price tag it currently has. I might tentatively recommend it for the curious at the $1 or $2 price point.
Honestly, a great and educative experience, I just wish it lasted more. 9/10, only because it's too short for my likings :-) *I got this key at keymailer.co*
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