
The old world is gone, lost with the disappearance of the King. Reforge reality in this dark action RPG through skill-based combat, innovative open-world platforming and the testimonies of survivors… some more trustworthy than others. Are you ready, Wanderer?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 789reviews | 67% | — | $140.7K |
| $9.99 | 41ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The camera is too close to the player (this can't be changed) and glitches in narrow corridors when an enemy is targeted. Movement in platforming sections is more tiring than fun because of the camera; the camera angle is set to automatic in these sections, and it's often hard to judge the depth. If the camera were just slightly adjusted, this problem wouldn't exist. The enemy AI is unbelievably dumb—they either just stand around doing nothing or are simply boring and unchallenging. Both the player and the enemies often get stuck on objects, and everything feels half-finished. The animations that play when you activate a shrine are unnecessarily long, and the player can't move during them. There are several poorly implemented mechanics like this that pull you out of the "flow." TL;DR: more of an bad ARPG than a good SOULSLIKE
Solid game, great job. Very unique and excellent graphics and game mechanics.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tuto intankable temps de recovery entre les attaques qui pourrai etre fun si le jeu n'etai pas si lent.a chier en vrai tout est nul dsl^^
Yes.
Un peu cher pour ce qu'il est, mais une bonne expérience malgré tout Un souls like bien moins punitif que la norme, ce qui est au final assez reposant. Une bonne chose, car le jeu à un aspect contemplatif par ses musiques et ses moments calme, qui viennent servir une narration cryptique qui dévoile un univers très riche. Par contre, gros point faible, les graphismes sont techniquement pas terrible, voir mauvais par endroits, chose dommages car il y a une Direction Artistique intéressante, avec une mention toute particulière pour les illustrations qui sont sublimes ! Perso je l'ai découvert grâce à un autre de leur jeux plus récents, Blackshard, se déroulant dans le même univers, et la progression technique entre ces deux jeux annonces du bien pour la suite du studio. Bref, si la qualité visuelle ne vous gêne pas et que vous le trouvez en promo, ça vaut le coût de se laisser tenté.
every indoor area is a dimly lit garbage maze of similarity, intertwined with even more garbage platforming whos only redeeming quality is it doesn't take your souls by falling to your death. it doesn't reset you at the ledge or let you grab on to them, have fun spending your time walking back. the whole later 3/4 of the game is behind the most garbage platforming sequence yet, to which i have given up on, and this pile has super hard bosses to have given up at earlier.
los controles de teclado estan mal optimizados
After 17 hours, lost all of my levels. I dont think I gonna finish.. The world is interesting but too big and empty. The main bosses in this game the camera and the platforming parts.
У меня игра оставила много спорных впечатлений, с натягом ставлю игре лайк. В игре придется ооочень много бегать, пустой открытый мир и лабиринты. Играл особенно под конец с желанием по скорее бы закончился этот кошмар, в самой игре так же забирали управление камерой. Врагов немного и в какой то момент просто уже знаешь наперед что будет. Игра очень спорная и вряд ли всем зайдет
This is a game with an absolutely stunning art style and a beautiful and atmospheric environment. Some areas are incredibly breathtaking. Also it has deep and vast lore. I really was enjoying myself while trying to unravel the whole story and lore of this game through items’ descriptions, notes and etc. BUT, combat and platforming are ABSOLUTELY ABYSMAL. They’re boring and junky. Only because of this I recommend buying this game only on sale.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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