
The old world is gone, lost with the disappearance of the King. Reforge reality in this dark action RPG through skill-based combat, innovative open-world platforming and the testimonies of survivors… some more trustworthy than others. Are you ready, Wanderer?
Modeled estimate, not a reported figure. How we estimate →
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
horrible : aucune explication, combat atroce, graphismes pas terrible
So far don't really feel like I have reasons to keep playing it, feels pretentious to have vague story with weird and unexplained world and character design, while having 5-6 different items and currencies in your inventory IN THE FIRST 15 MINS OF GAMEPLAY! For a Souls-like feel-like game, the combat should at least redeem itself, but here is just common, kinda boring, not really responsive, you don't really get to choose anything at first and the first weapon you encounter can't even be picked up, you have to get the next one. I get that they did it to put emphasis on returning back when you have enough essence, but the world itself doesn't feel interesting enough (at least for me) to traverse over and over again and explore. Ofc I only played it for 30 mins, it may be getting better later, but I'm still naming the quit moments for me here. PLEASE ADD A LOCK-ON-ENEMY FEAUTURE!
los controles de teclado estan mal optimizados
every indoor area is a dimly lit garbage maze of similarity, intertwined with even more garbage platforming whos only redeeming quality is it doesn't take your souls by falling to your death. it doesn't reset you at the ledge or let you grab on to them, have fun spending your time walking back. the whole later 3/4 of the game is behind the most garbage platforming sequence yet, to which i have given up on, and this pile has super hard bosses to have given up at earlier.
Feels like a student project that got out of hand, there's significant vision and artistic flare but the mechanics are poorly implemented. You can tell the Devs lacked experience when making it. Honestly even at 90% off I'm struggling to want to continue and it seems the majority of people feel the same way with less than 50% of players making it beyond the 20 minute tutorial area and what appears to be the first optional boss.
This game suffers from what I can only assume is too many creative directions and not enough people just saying NO. The game has no identity and its almost immediately felt within the first hour of gameplay. It WANTS to be a deep lore rich world with souls like combat and interesting ideas. The lore is somewhat interesting but not enough to sit through 5-15 dialogue boxes per NPC that after awhile feels meh. The world while at times pretty is also terribly designed, shortcuts that don't make sense, pathing that seems weird and just thrown together. Items that you pull are named and thrown at you with sci-fi names that if they weren't healing or upgrade materials I just ignored. It acts like combat was an afterthought with the ability to just stun or parry anything into oblivion. The forced 2d platforming sections with a terrible camera that you are almost always fighting, or just the transition into the 2d that feels awful to the out of nowhere open world plains area of running with a stamina meter for reasons I guess. It is something to get on sale and try. If you can get passed the first 2 hours than I think you would like it, but if you suffer and scratch your head in the first 2 hours it doesn't get better from what I can see.
Весьма приятное произведение. Случайно увидел в стиме за копейки. Не жалею, что повелся на скидку. Крепкая игра для тех, кто любит мегаструктуры и сосалики. UPD: К сожалению все было хорошо до момента, после которого я не рекомендую эту игру. Ну или хотя бы сделаю предупреждение. В игре есть какой-то предмет, который сбрасывает уровень персонажа до 1. И я это сделал в пылу битвы близко к концу игры. Ну, думаю, как и во многих сосаликах я скорее всего сбросился и теперь могу перераспределить заново все характеристики. Но не тут то было! Каким-то чудесным образом я остался с первым уровнем без возможности что-то исправить. Сейв один (считаю это тупейшим решением в любой игре). Ну вот и получилось, что игра сделала так, что играть стало невозможно. Жаль. Разрабам огромный дизлайк за такую "фичу".
The camera is too close to the player (this can't be changed) and glitches in narrow corridors when an enemy is targeted. Movement in platforming sections is more tiring than fun because of the camera; the camera angle is set to automatic in these sections, and it's often hard to judge the depth. If the camera were just slightly adjusted, this problem wouldn't exist. The enemy AI is unbelievably dumb—they either just stand around doing nothing or are simply boring and unchallenging. Both the player and the enemies often get stuck on objects, and everything feels half-finished. The animations that play when you activate a shrine are unnecessarily long, and the player can't move during them. There are several poorly implemented mechanics like this that pull you out of the "flow." TL;DR: more of an bad ARPG than a good SOULSLIKE
Un peu cher pour ce qu'il est, mais une bonne expérience malgré tout Un souls like bien moins punitif que la norme, ce qui est au final assez reposant. Une bonne chose, car le jeu à un aspect contemplatif par ses musiques et ses moments calme, qui viennent servir une narration cryptique qui dévoile un univers très riche. Par contre, gros point faible, les graphismes sont techniquement pas terrible, voir mauvais par endroits, chose dommages car il y a une Direction Artistique intéressante, avec une mention toute particulière pour les illustrations qui sont sublimes ! Perso je l'ai découvert grâce à un autre de leur jeux plus récents, Blackshard, se déroulant dans le même univers, et la progression technique entre ces deux jeux annonces du bien pour la suite du studio. Bref, si la qualité visuelle ne vous gêne pas et que vous le trouvez en promo, ça vaut le coût de se laisser tenté.
Очень красивый и атмосферный сосалик с приятной музыкой и боёвкой, но увы с душным платформером и багом, когда весь прогресс обнуляется и главный герой падает куда-то в черный экран - последнее у меня уже во 2 раз, что очень расстраивает. А так игра неплохая, не засираю и не хочу ей ставить негативный отзыв. https://steamcommunity.com/sharedfiles/filedetails/?id=3686623659
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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