
Chain massive combos, build game-breaking synergies, and survive rule-changing bosses in this fast-paced roguelike twist on chess.
Modeled estimate, not a reported figure. How we estimate →
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About
PLAN. CHAIN. BREAK THE BOARD.
You only have 10 moves. Every capture counts for scoring.
Build huge combo chains, multiply your score, and push your run as far as possible.
Upgrade powerful passives, discover broken synergies, and survive bosses that completely twist the rules of the game.
CREATE MASSIVE COMBO CHAINS
Set up the perfect sequence and watch the board explode into score multipliers.
Every move matters:
miss a capture → the chain breaks
plan correctly → massive rewards
The better your route, the crazier the combo.
BUILD BROKEN SYNERGIES
Create runs focused on:
combo extensions
piece specialization
movement changing upgrades
zone based scoring boosts
more enemy pieces
more moves
end combo effects
Adapt your strategy and discover overpowered combinations.
BOSSES CHANGE THE RULES
Boss encounters introduce mechanics that disrupt your strategy and force you to adapt on the fly.
Every few stages, the game changes.
Here are 3 bosses that you will encounter in runs:
Pattern Breaker - The cooldown for pieces is increased by 4
Frozen Knights - All knights are frozen and they cannot move
The Orderbound - You can only move your pieces in this order (except Queens and Kings): Bishop, Pawn, Rook, Knight
HIGH RISK - HIGH SCORE
Choose King Challenges that apply permanent drawbacks for the entire run.
The harder the challenge, the greater the reward.
FEATURES
Fast-paced roguelike runs
Massive combo-driven scoring
Deep buildcrafting & synergies
Unique bosses & rule-changing mechanics
Endless mode
Difficulties
Boss rush mode
Replayable randomized layouts
Atmospheric pixel-art visuals
Skins for pieces and tiles

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Indonesian, Japanese, Korean, Polish, Portuguese - Portugal, Russian +2 more
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Shattered Chess is super fun! It’s like normal chess, but wild and crazy with cool surprises. Every game feels exciting and different.
It's an interesting approach to play chess. Addictive, fun, easy to learn, hard to master. Bosses are fun. Great diversity on passives and effects. There are still some bugs left, but it's their first game. Keep up the good work!
At first I thought Shattered Chess was just a clever chess gimmick, but the deeper I got, the more strategic it became. Managing resources, planning captures several moves ahead, adapting to bosses, and deciding how to develop your pieces creates a surprisingly satisfying gameplay loop. The upgradeable movement system is a very original idea and makes every run feel different. I really like it!
As someone who considers themselves a beginner gamer and only knows how the chess pieces move on the board, I really had fun playing this game. At first, the mechanics, passives, and effects felt overwhelming, but once I took the time to learn and understand some of them, the game became very fun and satisfying. I recommend this game if you have the patience to learn and enjoy trying different combos.
This is my first time playing a roguelike game. So far so good, the game is quite catchy!!
well optimised and i liked the unique graphic choice, and the game simply works as intented, didnt encounter any bugs
peak
Had a good time playing this one. Definitely worth checking out if you're a fan of chess :)
Chessalatro!
laidback typa game, you can hardly get bored from smth like this. I enjoy the solo playin that only you move them pieces, you ain t got no enemies or have to think much about moves, u just enjoy munchin on them pieces. I really enjoy the replayability, a roguelite done as it should be. Also big ups for all the homemade graphic design and animations. 10/10 would leave my wife to play this
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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