
Chain massive combos, build game-breaking synergies, and survive rule-changing bosses in this fast-paced roguelike twist on chess.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PLAN. CHAIN. BREAK THE BOARD.
You only have 10 moves. Every capture counts for scoring.
Build huge combo chains, multiply your score, and push your run as far as possible.
Upgrade powerful passives, discover broken synergies, and survive bosses that completely twist the rules of the game.
CREATE MASSIVE COMBO CHAINS
Set up the perfect sequence and watch the board explode into score multipliers.
Every move matters:
miss a capture → the chain breaks
plan correctly → massive rewards
The better your route, the crazier the combo.
BUILD BROKEN SYNERGIES
Create runs focused on:
combo extensions
piece specialization
movement changing upgrades
zone based scoring boosts
more enemy pieces
more moves
end combo effects
Adapt your strategy and discover overpowered combinations.
BOSSES CHANGE THE RULES
Boss encounters introduce mechanics that disrupt your strategy and force you to adapt on the fly.
Every few stages, the game changes.
Here are 3 bosses that you will encounter in runs:
Pattern Breaker - The cooldown for pieces is increased by 4
Frozen Knights - All knights are frozen and they cannot move
The Orderbound - You can only move your pieces in this order (except Queens and Kings): Bishop, Pawn, Rook, Knight
HIGH RISK - HIGH SCORE
Choose King Challenges that apply permanent drawbacks for the entire run.
The harder the challenge, the greater the reward.
FEATURES
Fast-paced roguelike runs
Massive combo-driven scoring
Deep buildcrafting & synergies
Unique bosses & rule-changing mechanics
Endless mode
Difficulties
Boss rush mode
Replayable randomized layouts
Atmospheric pixel-art visuals
Skins for pieces and tiles

Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 32reviews | 100% | — | $7.7K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
The more I played, the more addictive the game became. Once you start discovering powerful synergies and chaining huge combos, every run feels different and keeps you coming back for more. The movement upgrade system is a really interesting idea. Upgrading each piece's movement opens up new possibilities and allows for even more creative passive combinations and strategies. My main complaint is that I often forget about the quests because they don't stand out enough in the UI. Aside from that, I had a great time with the game.
This is a fun game and interesting idea of using chess. Bosses are fun, the diversity is good. The game can't be perfect but ♥♥♥♥♥♥♥♥ i love those horses tho.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Indonesian, Japanese, Korean, Polish, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 32 reviews with recorded playtime.
A surprisingly addictive roguelike take on chess. The build variety is excellent, and once the synergies start coming together, the game becomes hard to put down. Bosses keep runs interesting by forcing you to adapt your strategy, and the higher difficulties provide a real challenge. Definitely worth checking out if you enjoy strategy games and roguelikes.
I really enjoyed the game. One of its biggest strengths is how powerful and creative the builds can become once you start discovering synergies between passives and piece types. The difficulty levels provide a significant challenge, and each one also features a Boss Rush mode that pushes your strategy even further. Some bosses are extremely tough and can completely change how you approach a run, forcing you to adapt your build and think ahead rather than relying on the same strategy every time. it's a fun and challenging roguelike that becomes more rewarding the deeper you get into it (like Balatro or other games like that). Also the price is very well for what the game offer.
The build variety is great, and upgrading piece movement opens up a lot of interesting strategies. Once you start discovering strong synergies and chaining big combos, the game really shines. It does take some time to fully explore its mechanics, so a bit of patience is rewarded. My only minor complaint is that some quest descriptions can be a bit too wordy and could be simplified to make the information easier to read at a glance.
Interesting take on the genre, clearly inspired by Balatro. It doesn't play like traditional chess, as the enemies do not move. The idea instead is to upgrade your pieces and passives (like jokers) to be able to meet a certain "required" score like in Balatro. Not sure whether i like the idea all pieces to randomly spawn all over the table, as it can totally screw you over (there are limited respawns, but even then you can just lose to RNG spawns). Music is kinda catchy, i like the aesthetic. Although i feel like the text is soooo much sometimes, and could definitely be shortened for better understanding. The tutorial also feels a bit weird. It still needs more polish overall, but i'm leaving a positive review in hopes that this gets better.
A really unique take on chess. It's more like Balatro than traditional chess, and I started enjoying it even more once I began connecting the dots and making builds. The Boss Rush mode and the higher difficulty levels provide a real challenge, which I personally love. As someone who enjoys difficult games that reward planning and optimization, I found there's a lot to enjoy here. Another aspect I really like is the customization. You can mix and match board skins by using different skins for the white and black tiles. And for skin pieces, my favorite is the Army skin. As for the negatives, some bosses could use clearer visual indicators for their mechanics. For example, the "Powerless" penalty reduces your combo score to 0 while you have effects in your inventory, but there isn't much visual feedback to warn you about it. If you don't carefully read the boss description, you may end up being punished without fully understanding why. I also encountered a few minor bugs during my playtime, but nothing game-breaking or crash-related.
I wasn't fully convinced during my first few runs, but the game really opened up once I understood the mechanics. As you progress, the decisions become more meaningful, especially when managing your coins and planning builds for future rounds. The UI could use some improvements, but the gameplay is genuinely fun and rewarding once everything clicks. Overall: 7/10.
Fun game, you can only use the horses without any passives and nearly finish the game 10/10 DON'T NERF MY HORSES! Also if you don't want to read a lot horses can help (my horses mind don't have) Edit: Nevermind they killed them
It's an interesting approach to play chess. Addictive, fun, easy to learn, hard to master. Bosses are fun. Great diversity on passives and effects. There are still some bugs left, but it's their first game. Keep up the good work!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $7.7K | 51 | 96% | $7.79 | |
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