
Chain massive combos, build game-breaking synergies, and survive rule-changing bosses in this fast-paced roguelike twist on chess.
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About
PLAN. CHAIN. BREAK THE BOARD.
You only have 10 moves. Every capture counts for scoring.
Build huge combo chains, multiply your score, and push your run as far as possible.
Upgrade powerful passives, discover broken synergies, and survive bosses that completely twist the rules of the game.
CREATE MASSIVE COMBO CHAINS
Set up the perfect sequence and watch the board explode into score multipliers.
Every move matters:
miss a capture → the chain breaks
plan correctly → massive rewards
The better your route, the crazier the combo.
BUILD BROKEN SYNERGIES
Create runs focused on:
combo extensions
piece specialization
movement changing upgrades
zone based scoring boosts
more enemy pieces
more moves
end combo effects
Adapt your strategy and discover overpowered combinations.
BOSSES CHANGE THE RULES
Boss encounters introduce mechanics that disrupt your strategy and force you to adapt on the fly.
Every few stages, the game changes.
Here are 3 bosses that you will encounter in runs:
Pattern Breaker - The cooldown for pieces is increased by 4
Frozen Knights - All knights are frozen and they cannot move
The Orderbound - You can only move your pieces in this order (except Queens and Kings): Bishop, Pawn, Rook, Knight
HIGH RISK - HIGH SCORE
Choose King Challenges that apply permanent drawbacks for the entire run.
The harder the challenge, the greater the reward.
FEATURES
Fast-paced roguelike runs
Massive combo-driven scoring
Deep buildcrafting & synergies
Unique bosses & rule-changing mechanics
Endless mode
Difficulties
Boss rush mode
Replayable randomized layouts
Atmospheric pixel-art visuals
Skins for pieces and tiles

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Indonesian, Japanese, Korean, Polish, Portuguese - Portugal, Russian +2 more
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
The more I played, the more addictive the game became. Once you start discovering powerful synergies and chaining huge combos, every run feels different and keeps you coming back for more. The movement upgrade system is a really interesting idea. Upgrading each piece's movement opens up new possibilities and allows for even more creative passive combinations and strategies. My main complaint is that I often forget about the quests because they don't stand out enough in the UI. Aside from that, I had a great time with the game.
This is a fun game and interesting idea of using chess. Bosses are fun, the diversity is good. The game can't be perfect but ♥♥♥♥♥♥♥♥ i love those horses tho.
I really enjoyed the game. One of its biggest strengths is how powerful and creative the builds can become once you start discovering synergies between passives and piece types. The difficulty levels provide a significant challenge, and each one also features a Boss Rush mode that pushes your strategy even further. Some bosses are extremely tough and can completely change how you approach a run, forcing you to adapt your build and think ahead rather than relying on the same strategy every time. it's a fun and challenging roguelike that becomes more rewarding the deeper you get into it (like Balatro or other games like that). Also the price is very well for what the game offer.
The build variety is great, and upgrading piece movement opens up a lot of interesting strategies. Once you start discovering strong synergies and chaining big combos, the game really shines. It does take some time to fully explore its mechanics, so a bit of patience is rewarded. My only minor complaint is that some quest descriptions can be a bit too wordy and could be simplified to make the information easier to read at a glance.
A surprisingly addictive roguelike take on chess. The build variety is excellent, and once the synergies start coming together, the game becomes hard to put down. Bosses keep runs interesting by forcing you to adapt your strategy, and the higher difficulties provide a real challenge. Definitely worth checking out if you enjoy strategy games and roguelikes.
I wasn't fully convinced during my first few runs, but the game really opened up once I understood the mechanics. As you progress, the decisions become more meaningful, especially when managing your coins and planning builds for future rounds. The UI could use some improvements, but the gameplay is genuinely fun and rewarding once everything clicks. Overall: 7/10.
A really unique take on chess. It's more like Balatro than traditional chess, and I started enjoying it even more once I began connecting the dots and making builds. The Boss Rush mode and the higher difficulty levels provide a real challenge, which I personally love. As someone who enjoys difficult games that reward planning and optimization, I found there's a lot to enjoy here. Another aspect I really like is the customization. You can mix and match board skins by using different skins for the white and black tiles. And for skin pieces, my favorite is the Army skin. As for the negatives, some bosses could use clearer visual indicators for their mechanics. For example, the "Powerless" penalty reduces your combo score to 0 while you have effects in your inventory, but there isn't much visual feedback to warn you about it. If you don't carefully read the boss description, you may end up being punished without fully understanding why. I also encountered a few minor bugs during my playtime, but nothing game-breaking or crash-related.
Interesting take on the genre, clearly inspired by Balatro. It doesn't play like traditional chess, as the enemies do not move. The idea instead is to upgrade your pieces and passives (like jokers) to be able to meet a certain "required" score like in Balatro. Not sure whether i like the idea all pieces to randomly spawn all over the table, as it can totally screw you over (there are limited respawns, but even then you can just lose to RNG spawns). Music is kinda catchy, i like the aesthetic. Although i feel like the text is soooo much sometimes, and could definitely be shortened for better understanding. The tutorial also feels a bit weird. It still needs more polish overall, but i'm leaving a positive review in hopes that this gets better.
Fun game, you can only use the horses without any passives and nearly finish the game 10/10 DON'T NERF MY HORSES! Also if you don't want to read a lot horses can help (my horses mind don't have) Edit: Nevermind they killed them
This is my first time playing a roguelike game. So far so good, the game is quite catchy!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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