
Shatter is a retro-inspired brick-breaking game that merges familiar action with unique twists and a modern crafted production approach.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bought this game a thousand years ago ans still break it out every now and then.
tipo arkanoid muito bom, as lutas dos chefes são ótimas
Nice take on Pong/Arkanoid With a Killer sound track - 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wtf is this it didn't even started it crashed from the start like someone said in the coments not worth the 2$ its going for.
jeu parfait en plus de la bande son genial !!!
良
pure psncore.
Shatter is basically a modern remix of Arkanoid, same brick-breaking addiction, with a soundtrack that sounds like it escaped from a 70s disco party. If you played the original, this will hit you right in the nostalgia. The “story mode” (yes, breaking bricks now has a story) runs through about 10 levels with bosses and can be wrapped up in under 3 hours. The bosses are actually the highlight: a bit of trial and error, a bit of “oh, that’s how you beat it,” and then it’s done. Once you crack them, though, replay value drops pretty fast. There are a couple of extra modes to keep you busy for a while, and the soundtrack genuinely carries the experience, seriously, the beats are better than your paddle skills. Final verdict: short, stylish, and nostalgic. A solid 6/10, worth it on sale for a few hours of brick-smashing therapy.
10/10 非常好打磚。
Аркада детства. Помню, как тяжело мне было последних боссов побеждать в те времена
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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