
In the backyard of the civilization, left by destiny without any hope, you'll find this house on the hill. It will become your shelter and give you everything you need. But then, the owners of the hill will come. And you will pay for this shelter.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Share (2016, HFM Games) — приключенческий хоррор с видом от первого лица. Суть: оказаться в заброшенном доме на холме, который сначала даёт убежище, а потом требует «платы» от героя. Нужно пережить ночь до рассвета, разделяя свет и тьму, страхи и спокойствие — и пытаясь выжить, когда вернётся хозяин дома. Ключевые особенности: атмосфера психологического хоррора; вид от первого лица; мрачный сюжет с элементами мистики и сюрреализма; цель — продержаться до рассвета, решая задачи и избегая угроз; платформы: PC, Mac, Linux; дата выхода: 3 мая 2016 года. Итог: подойдёт любителям атмосферных хорроров без чрезмерного экшена — акцент на напряжении и атмосфере, а не на сражениях. Игра короткая, но запоминается необычной концепцией. Оптимально брать по скидке.
Share is a stark and unsettling indie horror experience that leans heavily into atmosphere, isolation, and psychological discomfort rather than spectacle or polished excess. Developed and published by HFM Games, the title presents a bleak survival scenario where the promise of shelter is inseparably tied to sacrifice. From the moment the game begins, it establishes a tone of vulnerability and quiet dread, placing the player alone in a desolate world where safety is conditional and survival is never guaranteed. The premise is simple yet thematically strong. You find yourself abandoned and cut off from the rest of the world, eventually discovering a solitary house perched on a hill. At first glance, it appears to be salvation from the hostile environment outside, but it quickly becomes clear that staying there comes at a cost. The idea of “sharing” is central to both the narrative and the atmosphere, suggesting that survival requires compromise, loss, and an uneasy coexistence with unseen forces. This concept permeates the experience, giving even mundane actions a sense of unease. Gameplay unfolds from a first-person perspective and blends exploration, light action, and survival mechanics. Movement through the environment is deliberate and often tense, with darkness and limited visibility forcing players to proceed cautiously. Encounters with hostile entities are infrequent enough to keep tension high, but frequent enough to remind players that danger is always nearby. Combat, while basic, emphasizes desperation rather than empowerment, reinforcing the feeling that the player is not a hero but an intruder barely holding on. Exploration plays a significant role in shaping the experience. The house and its surrounding areas are designed to feel oppressive and unwelcoming, with narrow spaces, poor lighting, and unsettling environmental details. Rather than relying on scripted scares, the game allows atmosphere to do most of the work. Silence, distant sounds, and subtle visual cues create a constant sense of anticipation, making players question every shadow and corridor. This slow-burn approach rewards patience and attentiveness rather than quick reflexes. Visually, Share adopts a rough, minimalist presentation that suits its themes. The graphics are unpolished by modern standards, but this rawness contributes to the game’s unsettling mood. Sparse textures, harsh lighting, and stark contrasts help convey a sense of decay and abandonment. Instead of distracting with detail, the visuals support the emotional tone, ensuring that the environment feels hostile and unfamiliar rather than decorative or comforting. Sound design is one of the game’s strongest elements. Ambient noises, creaks, and distant echoes create an auditory landscape that constantly keeps players on edge. Music is used sparingly, allowing silence to become a tool for tension rather than relief. The lack of constant audio reinforcement makes sudden sounds more impactful and enhances the sense of being alone with something unseen and unknowable. Narratively, Share is intentionally vague. The game avoids explicit exposition, choosing instead to let players infer meaning through environment and circumstance. There are hints of a larger story embedded in the setting, but much is left open to interpretation. This ambiguity may frustrate players who prefer clearly defined narratives, but it suits the game’s themes, encouraging players to fill in the gaps with their own imagination and fears. Mechanically, the game shows its indie roots. Controls and interactions can feel stiff, and some systems lack refinement. These rough edges may break immersion for players accustomed to smoother experiences, but they also reinforce the sense of discomfort that defines the game. Share is not designed to feel convenient or empowering; its clumsiness often mirrors the vulnerability of the player character. Overall, Share is an atmospheric horror-survival game that succeeds more through mood and concept than mechanical depth or polish. It offers a tense, unsettling journey that prioritizes emotional impact over accessibility. While its rough execution and minimal guidance will not appeal to everyone, players who appreciate indie horror that embraces ambiguity, isolation, and psychological unease will find Share to be a memorable and unsettling experience that lingers long after the final moments. Rating: 6/10
Привет, как называется песня, которая играет по радио в начале игры?
I shared this game with my friends. I shared this game with my dog and I shared this game with Bloody Joe
nem sei q porra de jogo é esse kkkkkkk Mas gostei e recomendo
норм,страшно)
HOW!! FAST!! MAKE!!!
No inicio passei muita raiva porque estrava travando e ficou dificil de passar algumas parte, mas pelo valor o jogo é legal vale sim a pena, gostei...só o final que eu queria uma explicação melhor, não vou falar aqui porque por ser Spoiler. Mas eu gostei sim nota 9 porque não tinha legenda em português srsr
Eh
je weet niet wat je meot doen en heel onduidelijk
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