
Shards of Azuria is an isometric, craft and build RPG. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Este juego esta... bien.. es como un minecraft mediocre con una historia mas o menos y con un buen ultimo jefe. Es multijugador, asi que puedes jugar con amigos (si es que aun tienes). No tengo mucho que decir, al menos los logros fueron faciles aunque tardados. Unos tips: No te preocupes por el contador de dias, el dia no acabara, se quedara estancado en 11:59pm hasta que duermas, Solo hay dos visiones en el mapa, asi que para obtener todas las habilidades del juego, recuerda eso para la hora del crafteo y que te caiga el ojo que necesitas. El conejo esta cerca de la entrada del pueblo. No podras entrar al calabozo hasta el dia 8. En el ultimo nivel del calabozo, podras encontrar las ultimas habilidades de cada camino pero no las penultimas, las penultimas tendras que craftear y para eso necesitas que te caiga el material especifico de la vision (All seeing Eye). A este juego le doy 4 gusanos de 10 barriles vacios.
Honestly, just a disappointment after all this time. It is an unfinished game that the devs gave up on so to get rid of it just set it to full release to be done with it. Don'r waist money on it.
i love the game i wish the developer would be friends with me and keep make more games and keep making this game good job
le hice un reset a mi pc y se me borro mi character y mi mundo
I remember playing this old game once years ago, and recently wondered why I stopped playing for so long. Well... It didn't take long for me to find out. It's dreadfully boring and clunky to play. Not the charming kind of clunky like you'd find in older isometric RPGs, the annoying "How was it designed this way" clunky, since it's also a grid-based isometric (for whatever reason). Normally, I'd do a positives or negatives format. But this game tries to do so much, that nothing ends up necessarily good. Let's start with the biggest thing that really gets on my nerves, and that's the controls. Isometric games tend to really benefit from a sensible point and click affair, or the movement is what you'd expect from WASD. That is a big fat nope, as it forces you to go diagonal rather than up, down, left, and right directly. You additionally can't automatically pick up items, but have to press and hold a key to do so. And if you want to talk to someone or attack something, you HAVE to be close enough to do so, as you can't just left-click the intended target and the game automaps the rest. The interface is also just... what even? It's the menus with menus thing some games do, and this one doesn't do it particularly well. If you bring up your character menu, you also have to open up your inventory if you really want to equip or unequip items. And same thing goes for crafting and you'd like to attempt crafting item that doesn't pull up on your menu. Games like Diablo and Baldur's Gate had the inventory system to where you could simply equip items from one consolidated menu, and Minecraft had the crafting part in the one menu as well, and those games came out years ago. Probably doesn't need reiterating, but the combat sucks, big time. This is a game that wants to be like old multiplayer RPGs, with a hotbar for abilities. Problem goes back to the controls and how this was made: point and clicking really helps to save games with questionable controls, and auto attacking helps you to keep up the grind. Yet, NEITHER of these are present. There's craftable abilities down the line, but that's later way after the initial annoyances. It just made me want to just play something like Spiral Knights again for at least having grindy combat that's fun. And the final nail in the coffin just has to be the bizarre use of the sandbox element. You obtain many materials, and you can build up small structures. The problem is that I really didn't feel motivated to do so, since you could just go back to the town to rest and do commerce with what you collect. Not much that I could say here though, since it wasn't really a strong selling point anyway. I don't have much to conclude about the game. If you like it, good on you for liking it. But for everyone else, you may want to look into the old RuneScape game, since it gave me those types of vibes.
Not a bad game, still alot of work to be done but i still enjoied it so far. I like the idea and setting plus the music and graphics are nice. Just wish there were people to play multiplayer with which is kinda the reason i got it..
Great little game with regular updates.
Lo marco positivo. No porque sea un gran juego. Sino porque es entretenido para lo que es: Un juego con acceso anticipado. Tiene un par de bugs que deben ser solucionados y un par de mecánicas que dberían ser mejoradas. Aunque no lo he jugado mucho siento que tiene gran potencial y recomiendo ayudar a este proyecto.
Нет русского, нет русификатора, нет возможности русифицировать, настройки урезанные какие-то, в диалогах очень много воды... И ещё пару раз вылетела, и парочка багов тоже имеется. В остальном норм, но на контрасте для меня всё выше перечисленное оставляет желать лучшего, так-что буду делать возврат средств!
very good and relaxing game, best to play with friends!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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