
SHAPIK: The Moon Quest is a touching and atmospheric quest, the story of which unfolds in a mysterious world after a nuclear war.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Spanish - Latin America*, Traditional Chinese*, Simplified Chinese*, Korean*, Portuguese - Portugal*, Ukrainian*, Arabic* +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
簡單小品,物件做得很小要仔細看
대사 없고 그림으로 전달하는 포인트 앤 클릭 어드벤처입니다. 도전 과제 100% 달성 쉽습니다. 게임이 짧고, 지나간 챕터를 다시 고를 수 있습니다. 게임을 깬 뒤, 가이드 보고 필요한 부분만 방문하면 금방 도전 과제를 다 깰 수 있습니다. 처음부터 가이드 참고해서 플레이해도 됩니다.
Трьохгодинна гра-головоломка, ідеально підійде для дітей.
Nice game. Liked the graphics and the puzzles were fun.
Beautiful and cute, but short and simple. Barely a recommendation.
Short adventure with easy puzzles and the message to not destroy the planet but protect it. I like the art style and atmosphere, it reminds me of Amanita games. Switching between chapters and hints (you don't ever need) are really convenient, so it's easy to 100 % the game in three hours.
一款极短的解谜闯关游戏,游戏的大概剧情是域外邪魔入侵地球,导致地球生态毁坏,主角在月球找到自然女神,打败敌人恢复地球生态,难度适中,美术我还挺喜欢的,其他的一般般,体量太小了,可以用来打发时间,给个75分
Чудова гра!!!
<3
For a game that boasts about its lack of text, there sure is a lot of talking in Shapik: The Moon Quest. Characters will chatter at you with nonsense sounds and indecipherable scribbles standing in for the written word appear frequently. But the main tool this game uses in the place of text is animated thought bubbles directly showing you what the character needs to say. None of it's necessary to solve any puzzles, but the thought bubbles are the main way Shapik tells its story, so interpreting those slideshows are how you get more than puzzles out of the game. The Moon Quest is separated into 22 discrete levels which it allows you to replay at any time after you've completed them. This solves all the usual point-and-click worries about having to backtrack to find what you've missed however many screens back or which items in your inventory are still useful. A couple of the level transition even take the time to show why you've lost any equipment collected on a previous level. The premise may be grim, but Shapik: The Moon Quest has a sort of fairy tale logic to it. The intentions and motivations of its characters would be morally complicated if the game was interested in exploring them. Instead, you're simply a tender hero like any in those old stories, facing the challenges in front of you one at time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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