
Dive into a factory-building game with the focus on just that – building huge space factories! Design sprawling multi-level factories and satisfying production lines without limits. Tackle progressively challenging automation goals at your own pace, without the threat of enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 5 → 12.57/day in the week after.
About
shapez 2 is a 3D factory-building game where you automate the extraction, production and delivery of geometric shapes. Each shape is its own set of building blocks that your factories can take apart, stack, paint and put back together in near-infinite different ways.


Deliver specific shapes to unlock new technologies, expanding your factory’s capabilities and scale to make even more unique shapes. Grow a single conveyor belt into a massive multi-station space factory across three interconnected layers. Keep it efficient and optimise every platform, or expand into the infinity of space and connect a million buildings by space train – you decide how you engineer your factory.

shapez 2 is the purest factory simulation game imaginable: all buildings are free, resources never run out and there are no enemies or time limits. Effortlessly delete, redesign and rebuild your spaghetti belts as much as you want, without penalties. You’re in complete control of this sandbox, so you can focus on how to craft the next shape.


Whether you’re new to the genre, a casual or an automation veteran, shapez 2 is for everyone. Pick between three difficulty levels with completely unique logistic puzzles each or take on the experimental Hexagonal mode. There are many reasons to play shapez 2 again and again.


If you’re looking for a list of what shapez 2 has to offer, these are the features you should know about:
Multi-Layer 3D Factories: Design and optimize your factories across three building layers for both buildings and platforms. Connect everything by space belt or train!
Multiple Difficulty Levels: One main game mode with multiple difficulty levels for both new and veteran players, as well as the experimental Hexagonal mode if you’re up for the challenge
Challenging Shape Mechanics: Discover shapes types with unique properties and logic
Open Production Buildings: Build stunning space factories with animated open buildings, so you can always see exactly what’s going on or going wrong
Research System: Unlock new buildings, mechanics & upgrades that open up new ways to build your factory
Blueprint Library: Save, load, export and share factory design blueprints with anyone
Easy controls: Effortlessly cut, copy & paste parts of your factory and undo & redo up to 50 operations with intuitive keyboard controls
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我和我写的屎山代码
goodgame
Try not to do Spaguetti, i dare you, i double dare mtf
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #68, worst PL #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 21 → 10.8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Korean, Turkish, Polish, Russian, Thai, Japanese, Portuguese - Brazil, Simplified Chinese +1 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,美型,不累,适合养老。可以给父母买台省心的品牌台式机,然后推荐他们玩这个游戏。
这游戏一些优化感觉很笨,传送带没法切割,传送带还老是会有多出来的分支节点,本来也没什么影响,但是你不处理他就一直一个感叹号在那恶心你,想要去掉又必须删除当前传送带重新安装。水管在一个点可以水平或垂直延伸分流,但是不能同时垂直水平分流做出倒T字型结构,why?不过优点是bug真不多。 某太阳说过:游戏一定要好玩(bushi 玩这游戏感觉像上班,蓝图画完了,班还没下(没通用加速按键,只有提升效率科技,要买)还得看施工队把蓝图造出来才算完。或者手头上的本职破事还没搞完,老板还有一堆私人任务让你去做。本职工作做的再好,奖励是一分没的,私人任务适不适合现在做,做多影响本职工作效率,恶心的是你自己。做的越多,工作越多。什么高级办公软件vip会员(科技)还要靠给老板做私人任务攒钱再自己掏钱解锁,我日你的吗,再说要哭了。除了成就感支撑,很难说这游戏有趣在哪,几乎0正面反馈,能坚持玩下去的人,你做什么都会成功的doge 玩久了给我种我是史丹利的寓言中的主角,会思考哲学:我是谁?我在哪?我在干鸡毛?我做的这堆垃圾到底是鸡毛,扔进垃圾桶里到底有什么意义? 不如搞成养成游戏,漩涡是客人,直接把小行星改成食材,直接搞成寿司回转餐厅,这样也合理点doge看看漩涡越养越大也是种成就doge就是制作者会觉得这样逼格不够吧 唉,买之前以为是戴森球同家制作者来的,玩了之后大失所望,然后一查发现和戴森球不是同一家,我的 但讲真玩这不如玩戴森球,价格差不多,但手搓戴森球的极致成就感也不是这个往漩涡里扔垃圾能比的
Great game, really fun puzzling to squeeze functionality into your tiles (but really don't have to), simple but very complicated at the same time. I particularly like that for a factory game, you can look at the output and work out how to make it, rather than just spurious input requirements. It is massively fun, and I'd highly recommend. Performance wise, I'm really impressed by the scale - although I have managed to bring my quite well spec'ed PC to its knees with particularly large poorly optimised factories. I do have a few logical issues I have with the game; - Paints -Mix Red, green and blue to make.... white...?! It's paint not light... -Mix White and White to get..... black...?! No comment... This is a major complaint! So unnecessary to make mechanics like that! - Wires and pipes going up and down levels are clunky and follow a totally different mechanics to horizontal. The belts - I get why a lift would behave differently to a path, but wires and pipes are just odd. This is a minor complaint as at least three behave in the same way.
nice
shapes with a z
my head hurts
Не знаю, как так получилось, но в моменте, когда было не во что поиграть, открыл эту игру, а после понеслось само как-то.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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