
Dive into a factory-building game with the focus on just that – building huge space factories! Design sprawling multi-level factories and satisfying production lines without limits. Tackle progressively challenging automation goals at your own pace, without the threat of enemies.
Modeled estimate, not a reported figure. How we estimate →
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About
shapez 2 is a 3D factory-building game where you automate the extraction, production and delivery of geometric shapes. Each shape is its own set of building blocks that your factories can take apart, stack, paint and put back together in near-infinite different ways.


Deliver specific shapes to unlock new technologies, expanding your factory’s capabilities and scale to make even more unique shapes. Grow a single conveyor belt into a massive multi-station space factory across three interconnected layers. Keep it efficient and optimise every platform, or expand into the infinity of space and connect a million buildings by space train – you decide how you engineer your factory.

shapez 2 is the purest factory simulation game imaginable: all buildings are free, resources never run out and there are no enemies or time limits. Effortlessly delete, redesign and rebuild your spaghetti belts as much as you want, without penalties. You’re in complete control of this sandbox, so you can focus on how to craft the next shape.


Whether you’re new to the genre, a casual or an automation veteran, shapez 2 is for everyone. Pick between three difficulty levels with completely unique logistic puzzles each or take on the experimental Hexagonal mode. There are many reasons to play shapez 2 again and again.


If you’re looking for a list of what shapez 2 has to offer, these are the features you should know about:
Multi-Layer 3D Factories: Design and optimize your factories across three building layers for both buildings and platforms. Connect everything by space belt or train!
Multiple Difficulty Levels: One main game mode with multiple difficulty levels for both new and veteran players, as well as the experimental Hexagonal mode if you’re up for the challenge
Challenging Shape Mechanics: Discover shapes types with unique properties and logic
Open Production Buildings: Build stunning space factories with animated open buildings, so you can always see exactly what’s going on or going wrong
Research System: Unlock new buildings, mechanics & upgrades that open up new ways to build your factory
Blueprint Library: Save, load, export and share factory design blueprints with anyone
Easy controls: Effortlessly cut, copy & paste parts of your factory and undo & redo up to 50 operations with intuitive keyboard controls
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Korean, Turkish, Polish, Russian, Thai, Japanese, Portuguese - Brazil, Simplified Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 641 reviews with recorded playtime.
Reviews
Themes across 639 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很沉浸,没有任何压力,不需要成本控制,有近乎无限的试错空间,唯一的成本是时间。 操作员模式里,挂机时间很重要,把所有的产线都搭上,分散在星云里完全没问题,挂个一晚上,基本上所有的商店项目都能买完。
just finished my mixing station for 64.800 liters each color, it's beautiful! Shapez 2 is such a great take on the factory/automation genre and super intuitive controls. It takes you on the journey growing your factory slowly away from simple stacks 'n cut's on the main hub to massive multi-layered production hubs... while still being totaly relaxed. love it!
Very calm and friendly factory game, no enemies only building stuff. Single player afaik.
Lo recomiendo, pese a que considero que no es un juego para mí, por el simple hecho de que es una forma más simple y relajada de jugar a juegos de simulación de fábricas sin la urgencia de otros juegos como Factorio, donde te atacan enemigos cada poco rato y además de construir para sacar más output tienes que tener en cuenta las defensas de tu fábrica. En este juego, además, los recursos son más simples, reducidos a formas que tienes que cortar, girar y apilar para conseguir el output que te pide el juego y así continuar avanzando a través de conseguir mejoras que hacen que todo vaya más rápido, cambiándote el esquema que previamente tenías montado y facilitando el reposicionamiento de los 'edificios' y cintas. [h2]Lo bueno[/h2] [list][*] Un loop de gameplay para tenerte atrapado por horas si sólo quieres automatizar sin más [*] Los desarrolladores le dan cariño y está en constante actualización [*] Traducido al español [*] Es muy fácil de entender y controlar, en este aspecto no se hace bola [*] Es una muy buena entrada al género de simulación de fábricas y automatización [*] Va al grano: construir y mejorar fábricas, sin mucho más por encima [/list] [h2]Lo malo[/h2] [list][*] Progresión algo decepcionante, completar hitos no se siente gratificante y le falta un objetivo más allá de sacar forma tras forma a cada vez más enrevesada [*] La banda sonora no destaca en absolutamente nada, está ahí porque los juegos tienen que tener música de fondo y ya. Te sale más a cuenta silenciar el juego y ponerte música propia. [*] No me gusta nada lo limitado que está el espacio para construir. Entiendo que es para añadir cierto desafío, pero es molesto [*] Es fácil reconstruir, si, pero hacerlo cada TAN POCO tiempo juega en su contra [/list] Personalmente me ha aburrido y por eso mismo no le he dedicado a penas tiempo frente al que he dedicado a otros, pero entiendo cuál es el atractivo de este juego para alguien a quien Factorio, Satisfactory o Dyson Sphere Program les parece algo excesivamente complicado y buscan un juego donde automatizar de forma más tranquila.
個人的にはリソース管理が基本的に要らないのがストレスフリーで良い、難易度をちょっと上げるとコピペにリソースを使うことになるけどそのリソースもリソース用の工場を作って他のタスクやマイルストーンをこなしている間にどんどん溜められる。 エネミーは存在しないので工場を壊される心配はないが、ヒリつきみたいなものもないのでやってる感覚としてはめちゃくちゃデカいロジック系パズルを区切られた枠ごとにやっている感じ 一度作った工場を機能ごと(右を左に重ねる、着色するetc...)にコピーしてブループリントとして保存できるのもタスク達成(規定数納品される)までの暇な時間に高速化や面積圧縮する試みを納品効率に影響なく実験できるのがいい ちょっとした不満点があるとするならベルトコンベアや設備のスピードが前作より遅く、納品完了までの時間がある程度大きくなってしまっているところ。前作と違って3Dかつ大規模になっているので負荷の面でしょうがない部分ではあるかもしれない。製造モードの納品できるやつをクラシックモードでも使えたらMaMの製作が楽なのになという雑な所感
w
Nice chill, very abstract, factory game. Mine shapes and colors. Separate and combine them to make new colored shapes. Send the shapes into the vortex. No time limit, no resources needed to build machines, no penalty for ripping everything out and rebuilding. Much like the first game, but with much better graphics and some quality-of-life upgrades.
I played last year and I have REALLY enjoyed the changes. Starting experience is much more polished and the game really shows off the differences between it and the original shapez without being too overwhelming. I'm a major throughput and design optimizer and I love the little features that make it easy to see how things are flowing and troubleshoot. I'm a bit of a connoisseur of trains in factory games mostly because I dread them. I'm not a rail afficionado so when it's time to use trains, I'm always messing up my signals or not following some logic that was obvious to the person who wrote the documentation because they were a train geek! So when I say I've found trains smooth and rewarding it means something here!
好玩,太肝了
Génial
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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