
Dive into a factory-building game with the focus on just that – building huge space factories! Design sprawling multi-level factories and satisfying production lines without limits. Tackle progressively challenging automation goals at your own pace, without the threat of enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 5 → 12.57/day in the week after.
About
shapez 2 is a 3D factory-building game where you automate the extraction, production and delivery of geometric shapes. Each shape is its own set of building blocks that your factories can take apart, stack, paint and put back together in near-infinite different ways.


Deliver specific shapes to unlock new technologies, expanding your factory’s capabilities and scale to make even more unique shapes. Grow a single conveyor belt into a massive multi-station space factory across three interconnected layers. Keep it efficient and optimise every platform, or expand into the infinity of space and connect a million buildings by space train – you decide how you engineer your factory.

shapez 2 is the purest factory simulation game imaginable: all buildings are free, resources never run out and there are no enemies or time limits. Effortlessly delete, redesign and rebuild your spaghetti belts as much as you want, without penalties. You’re in complete control of this sandbox, so you can focus on how to craft the next shape.


Whether you’re new to the genre, a casual or an automation veteran, shapez 2 is for everyone. Pick between three difficulty levels with completely unique logistic puzzles each or take on the experimental Hexagonal mode. There are many reasons to play shapez 2 again and again.


If you’re looking for a list of what shapez 2 has to offer, these are the features you should know about:
Multi-Layer 3D Factories: Design and optimize your factories across three building layers for both buildings and platforms. Connect everything by space belt or train!
Multiple Difficulty Levels: One main game mode with multiple difficulty levels for both new and veteran players, as well as the experimental Hexagonal mode if you’re up for the challenge
Challenging Shape Mechanics: Discover shapes types with unique properties and logic
Open Production Buildings: Build stunning space factories with animated open buildings, so you can always see exactly what’s going on or going wrong
Research System: Unlock new buildings, mechanics & upgrades that open up new ways to build your factory
Blueprint Library: Save, load, export and share factory design blueprints with anyone
Easy controls: Effortlessly cut, copy & paste parts of your factory and undo & redo up to 50 operations with intuitive keyboard controls
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если вы в душе заводчанин и готовы тратить свое время на километры конвейеров, то эта игра для вас. И помните, вы согласились с тем, что не будете строить макаронные конвейеры.
这个就是纯做题,对比戴森球或者幸福工厂缺乏自由度、趣味性与正反馈
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #68, worst PL #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 21 → 10.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Korean, Turkish, Polish, Russian, Thai, Japanese, Portuguese - Brazil, Simplified Chinese +1 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好
I did not like it
Another factory game that scratches the itch. My 2nd favorite factory game just behind Satisfactory.
purified factorio. amazing balance between solving problems and seeing the results
纯粹的生产!纯粹的物流!纯粹的沙盒!
I really enjoyed my playthrough with this game. It's not Factorio really but it has its own strengths. It's not as "deep" for sure but it makes up for it with the best QoL and ease of use in any of these automation games. If you can imagine it, you can build it right away. I finished the main quest in the standard mode and attempted to do a MAM and quite failed but found the challenge to be really interesting. I didn't try the manufacture mode but it also looks very interesting. Overall, I recommend this game if you like automation games and are looking for something a bit more chill than a Factorio or a DSP. It sometimes feels a bit "pointless" at times since the main objective is quite abstract but it has one of the best implementation of "scaling" and outstanding QoL so it remains both challenging and fun.
Super polished game graphically and mechanically. Regularly I find small details that would not be "necessary" but in the end improve the gameplay experience, be it filters capability, shape codes that are usable for icons, automatic throughput calculation, etc.. Clearly quite a lot of effort was put into it and I appreciate it a lot. Performance is flawless, no microstuttering (1440p, 300hz) Also since most people compare this game to Factorio: I played Factorio quite a bit but unlike Factorio, Shapez has so much replayability imo, there's also already an Archipelago Randomizer mod and generally it doesn't feel "solved" the way Factorio feels after you built your 10th main bus or block based base. Probably because you have more ways to create a certain shape compared to having a fixed recipe in Factorio.
[h1] 당신의 공장이 너무 더럽습니까? 그럼 싹 밀어버리고 다시 만드세요! [/h1] [u] [b] 다른 공장겜들과 비교했을때 가장 큰 장점은 새 목표가 나오면 공장 다 밀어버리고 그 목표만을 위해 처음부터 다시 짓기 시작해도 문제 없다는 겁니다. [/b] [/u] 이게 왜 장점이냐면 다른 대부분의 공장겜들은 A자원을 만들면 그걸로 B를 만들고 그걸로 더 복잡한 C 만들고 그걸 D와 결합해서 E를 만들고... 등등 A>B>C+D>E의 일명 '빌드업' 방식이라 처음부터 최적화된 공장을 만들지 못하면 효율이 크게 떨어지고 굉장히 더러워진다는 겁니다. 나중 가면 밀어버리고 다시 지을 수 없을 정도로 스케일이 커지죠. 이게 공장겜 하는 플레이어들 입장에서는 고질병인데 이 게임은 그렇지 않습니다. 이 게임은 이런 '빌드업' 방식이 최적화 되어 있습니다. 무슨 말이냐면 하나의 큰 목표가 있으면 그 목표가 다음 목표의 기반/재료가 되는 빌드업 방식이 아니라는 겁니다. 즉, 기반 위에 기반 위에 기반...의 요소가 거의 없습니다. 비유하자면 아파트 쌓아 올리는게 아니라 조립식 컨테이너 집 짓는달까요? 그래서 최적화된 기본 모듈 몇개만 저장해놓고 새로운 큰 목표가 나올때마다 싹 갈아업고 다시 만들기 시작해도 문제 없어서 굉장히 효율적이고 쾌적한 공장을 만들 수 있습니다. 그렇다고 빌드업 방식이 완전 없는건 아니고 최적화된 느낌. 공장이 스케일이 커지기 전에 목표 달성 되어서 손절할 수 있습니다. 물론 이게 싫고 빌드업과 스케일 큰게 좋아서 비버마냥 계속 쌓아둘 수는 있지만 그럼 내 공장이 안예쁘잖아요? 그런 의미에서 추천 드리고 싶습니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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