
Three shapes. Two choices. One weapon. ShapeRockets is the world’s first literal online multiplayer Rock, Paper, Scissors first-person shooter!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Ey, game is okey but as far as i can see game is pretty dead, no servers up last I checked (today)
I've been playing this game for the most part of an hour, and I've come to really like it. It's simplicity is perfectly balanced with the matchups provided. Even in it's early stages, it's easy to feel the amount of potential this game has, and I personally can't wait to see the future of it.
A brilliant and refreshing twist on the FPS genre, especially nice since we have 6 degrees of movement. Dont' let the seemingly simple design fool you, there is a lot of complexity underneath the surface that leads to a lot of challenge and fun. And at this price point you can't go wrong
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
I love this game. I love the simplicity of the gameplay, as well as the engrossing soundtrack. The "Inception" sound adds a nice touch. Lots of people will kill some time with this one!
Норм.
DISCLAIMER: There are currently pretty much no people playing the game But it seems pretty fun and since it's at 1€ right now I'd highly reccomend it However you should buy it together with friends to play it
This game is great! Admittedly I've only played about an hour of actual 2-player with someone, but it was very enjoyable and felt very original. The 3-way combat mechanic is a great twist that makes this game stand out. The tables are constantly turning and it keeps you on your toes! This is absolutely worth the cost of a chipotle burrito...I mean come on.
I found the concept very intresting, you choose between red, blue and green, (rock, paper and scissors) and you can hunt, be neutral or be hunted depending on the color you have activated and the color your opponents have. Sadly by the time i got to test the game, there wasnt anyone playing online, so i only got to play the tutorial, and the "Endurance" mode, where you battle a bunch of AI shapes, the game is definitively meant to play with friends at least until more people play it. I didnt get to play all the levels, but they seemed all to be a big room with shapes placed around it, there are no "corridors" or really any hiding places. It has controller support, i tried it out with my Xbox 360 controller and i didnt have to modify anything to use it, but there are no remappable keys on the gamepad or the kb+mouse. It also has no mouse sensitivity or speed settings, no graphic options (not that they are really needed) maybe a brightness setting toogle, would be useful. The movement is very fluid, the graphics are quite simple, so it doesnt look like it will be really demanding on any Pc. The only thing "bad" i could find is the price, yes, i did get this for free from the Dev, but still, this game just has online matches i and an endurance mode that doesnt really hold your intrest. (definitively feel it would be different with other players, or with bots maybe?) I think the game is a bit expensive at $8, maybe if some sort of Campaign was added the price would be justified. Overall i enjoyed it, liked the concept of rock, paper, scissors it just needs more players to be really enjoyable.
Im reallu challenged in writing this review, I have two dilemmas for this review; the game is amazing and has potential; but there is no servers and is just left to die. If this gets servers back and gets people playing the game I would definley give a reccomend this game to you. But this is just left and has no-one left. This in my opinion is not worth your money.
The basic mechanics are simple shoot your prey, don’t be prey, and change it up to outsmart the other guy. This game is super fun especially with friends because it truly focuses on quick wits and quicker reactions. Matches are quick which allow for lots of trash talk when your friend changes to your prey shape to lose the game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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