
What’s really going on in those offices in the Far East? Do they really work 210 hours a week, getting paid pennies on the dollar? Find out the answers to these questions and more, unless of course, you fear KANG GE, overlord of the cubicles, in which case you wouldn’t last a minute in Shanghai...
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Languages: Simplified Chinese
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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其实不追求脑洞和全卡,一代也可以结婚生子并升职到总经理
[quote] ★★★★★★★★用黑色译作背景※用文章谱写铭记☆☆☆☆☆☆☆☆ 「点击关注 [url=https://store.steampowered.com/curator/9619592-Blacklist_//]黑名单鉴赏家[/url]发现更多好游戏 ,点击加入[url=https://steamcommunity.com/groups/Blacklistgroup_/]黑名单[/url]」[/quote] 近年来,现实题材的游戏频频走红。从爆火的《中国式家长》、再到广受好评的《飞越13号房》。似乎在游戏中寻找现实共鸣成了新一代的流量密码。《毕业之后》同样是一款现实题材的游戏。不过游戏将社畜打工人在现实中面临的问题,用游戏和动画的方式重新呈现,在颇具新意的同时,也留足了与现实共鸣的空间。 在游戏中,你将扮演一个刚刚踏入职场的小白。各种职场技能将变作卡牌,帮你对抗职场的一道道难关。各种职场困境化为“意兽”,而我们要做的便是在使用技能对抗意兽的同时,体验一个职场人的一生。 游戏的主要玩法是卡牌战斗加角色养成。从卡牌的获取到卡组的构筑都相对简单。各式各样的职场难关变身“意兽”,也算是游戏的一大亮点。战斗系统没什么好说的,普通的卡牌游戏战斗模板。而在不断的获取卡牌与战斗中,玩家可以体验一个职场人从懵懂到成熟再到老油条的过程。当你完成一周目时,还可以选择继续,让你的下一代也踏上职场的征程。 虽然这款游戏亮点颇多,不过在我看来还是有些缺点的:首当其冲的便是过于复杂的养成机制。抽卡、天赋树、卡组构筑,其中的机制十分复杂而庞大,新手玩家需要花费一些时间才能完全上手,针对角色个人的养成机制同样复杂,所以整个游戏内容的确丰富,但是想要吃透需要花上不少时间,有些劝退。推荐热爱现实类题材和卡牌游戏的玩家入手。
[code][h1] 游戏由鉴赏家[b]杉果点评小分队[/b]提供[/h1]给游戏选择困难症的玩家指路成为我们的一员[url=http://steamcommunity.com/groups/SonkwoClub]小组首页[/url]欢迎新朋友加入 [b]小分队群号:641445229[/b] (。・∀・)ノ゙[/code] [h1]【游戏简介】[/h1] 《毕业之后》是一款由机迷工作室开发的rouge卡牌游戏,并融入了养成要素。在游戏中,你将扮演一位刚刚毕业,踏入社会的大学生,通过“搬砖”获得各种各样的技能(卡牌),战胜职场上的敌人。 [h1]【游戏体验】[/h1] 游戏采用了漫画风格,人物设计各具特色。怪物的设计更是奇妙,无论是名字,还是外形设计,都十分诙谐,例如“倪不形”,正如其名,擅长嘲讽,外形也是一副欠打的样子。 游戏的养成系统比较独特,主角拥有健康、智商、情商、悟性和管理五种属性,每种属性都有对应的卡牌,尤其独特的效果。如果玩家想要获得新的卡牌,需要通过“搬砖”提升自己的属性,达到一定值后解锁卡牌,解锁的卡牌可以通过领悟获得。但是“搬砖”并非无限制的,游戏存在着一个精力系统,对应着的是时间,每次搬砖都要消耗精力,精力消耗一定值后,会进入下一年,当年龄达到65岁(初始年龄22岁),就会退休,进入下一轮游戏。 除此之外,游戏还有着好感系统,通过抽奖获得兴趣碎片,可以解锁人际关系,然后可以使用通过抽奖和商店购买的兴趣道具提升好感度。随着好感度提升,会获得助战卡牌,部分角色还可以解锁告白和结婚选项。 游戏的战斗系统存在着一定问题,卡牌的设计上存在一定缺陷,导致游戏的策略性不足,玩到后面容易枯燥。还有战斗时的操作非常繁琐,不够顺滑。 [h1]【总结】[/h1] 优点: 1.让人眼前一亮的漫画风 2.独特的养成系统和好感度系统 缺点: 1.卡牌系统设计上存在问题 2.战斗体验不流畅
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Modeled estimate over time.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎各路 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code] [h1]前言[/h1] 毕业很多年了,这款游戏让我找到了当年我大学毕业的碎片记忆。游戏中玩家扮演的角色投简历给机迷工作室,就这样顺顺利利被录用了,出来迎接个漂亮妹子小彤(看着蛮可爱的)公司前辈康哥告诉了我一些基本操作和规则,及一些基础设定。精力与年龄设定挂钩,游戏里年龄是按照玩家消耗精力的情况累加,精力一般是用于工作搬砖及boss战、解决工作上的问题。 [h1]体验[/h1] 游戏核心玩法通过日常搬砖(学习新技能解锁新卡牌)、工作领悟(抽卡牌),游戏中解决工作中的事,一般依靠选项选择。基本想得到目的及晋升则需要卡牌战斗,游戏中的卡牌战斗非常有趣,制作组讲三张相互配合的卡组归为一组,连续打出这三张卡牌后可以触发连续技卡牌,此卡牌可以给敌人造成大量伤害及给玩家带来不同的辅助效果。当然玩家也可以自定义出战卡组频繁发动连续技,前期都还好,随着boss后期越来越难打,需要玩家有目的性的收集并组合自己顺手的卡组节省精力一次通关,建议初次尝试这款游戏我建议选择健康系的防御流打法前期用连消带打+后期稳扎稳打这种简单牌组游戏,亲友选择父母+黄毛,尤其稳扎稳打的连续技可以让玩家化身一拳超人一下秒杀boss(当前堆的防御转换成攻击)。其他系的对于初周目玩家过于难玩劝退,后期周目多了有一定数值积累可以尝试其他流派。 [h1]吐槽点:[/h1] 这款游戏一周目与N周目区别不大,每周目都是从底层做起,一样的剧情一样的段落,之前父辈拼命努力,儿子只能获得父亲部分属性及家产。就算一代当上董事长了,二代依然从底层做起重走父辈老路剧情,目前玩了三周目剧情都是一模一样,没有任何可供选择的余地, 而且每周目其他数值都不缺,却严重缺钱。之前搞好的关系全部归零要重新处关系,关系需要赠送礼物来增加,许多礼物不光在商店里购买,需要玩家依靠10连抽获得,为了快速收集物品还时长需要刷新商店非常消耗钱。当然只是简单过关玩健康流还算简单,要是想体验不寻常的卡组双流系,想抽到想要的卡牌需要大量的金钱与运气。 [h1]总结[/h1] 总体来说,《毕业之后》这款卡牌策略与职场剧情养成游戏,在剧情方面故事讲得非常不错,游戏主线剧情利用漫画风格来演绎非常有趣,但作为职场模拟器来说非常肝,不管在游戏中跟亲友增长好感及多周目的传承天赋上处处体现出肝与缺钱方面,战斗方面平衡度不佳,相比安逸的健康流外,其他几个流派在前期周目中过于需要运气,重打消耗精力翻车可能性非常大。希望日后制作组能够吸取经验平衡流派,扬长避短,给玩家带来更好的游戏体验。
[quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote] 本作是由机迷工作室制作的一款卡牌养成类游戏,虽然早在20年就已经EA了,但目前才正式发布,在本作中我们将要扮演一名刚毕业的大学生,在职场上一路摸爬滚打直到退休,而在这个阶段中你也将会变的愈发游刃有余,脱离掉大学生自带的“愚蠢”气质 [h1]撒,真正的决斗者对上眼神就要进行一场卡牌对战![/h1] 游戏中最有意思的应该就是意兽战斗的部分了,虽然受限于发行日期的原因,游戏中的大部由梗转化而来的意兽名显得十分复古,但战斗部分依然可以说得上是可圈可点的,通过打出规定的套牌可以获得一张连招卡,而不同的连招除去攻击外也有着不同的特色效果,同时本作的战斗模式并不仅仅局限于打牌,在技能牌之外,玩家可以通过性格和亲友助战得到组合buff,而不同的职位可以携带的助战卡及性格数也是不同的,而做好分配的话配合上自身的卡牌流派,可以说是非常舒服的,就像我使用的是健康流,带上以坚毅为主的性格套组,以及父母子黄毛助战套卡,一回合就可以给自己套上几十层防御且对对手无差别进行多次攻击,配合上健康流的三号连招卡,一回合秒杀boss可以说是常有的事,游戏的主要流派也就是四种,其中健康流最无脑而感悟流打法最快,另外两个流派的强度并没有这两个流派强,游戏的平衡性还有待优化。 [h1]理想很丰满,现实很骨感[/h1] 本以为到了游戏中就可以走上人生巅峰,结果到了游戏中还是那么的现实,虽然好感度到位了可以表白,继续努力就可以求婚,但这一切却还只是个开始,你需要不断的哄她,温存她,让她更加的爱你,你们的生活才会越来越好,虽然全篇没有提到钱,但是让她爱你的所有行为都需要钱,游戏本身似乎是为了手游PC双端登录,于是游戏中大部分好感度道具都需要转转盘才能获得,而一次十连就是一万,基本百连抽才能抽到几次想要的道具,而解锁下一阶段的活动则需要通过兴趣碎片来解开,没错,这也要靠十连大转盘,虽然自动售货机上也会有这些道具出售,但基本是杯水车薪,而每次刷新所需的金币也是叠加的,会越来越多,同时作为一款单机游戏,本作却数据全程云端,无法使用喜闻乐见的小工具来减轻肝度,玩到后面真的十分吃肝,晓彤,你不给我生十个都对不起我!! [h1]总结与碎碎念[/h1] 游戏本身还是十分有趣的,难度不高的战斗阶段,多种多样的小游戏使得游戏整体并没有过于枯燥无聊,多周目继承也可以使得游戏游玩上更为轻松,但祖传手游大转盘真的很浪费时间,各种乱七八糟的玩法全都上来除了增加了很高的肝度并没有产生太好的效果,而制作组表示目前已经是正式版了,不会有啥大改动了,那就期待后期可以将各流派之间的平衡性做好调整吧。
This was fun for the first three hours that I played it. Sometimes it's difficult to play because there isn't a full English translation. One of the dialogue options to say to my wife in the game was "shut your mouth and open your legs" , this was after she complains about having gained a few lbs over the course of a few days. I was so disgusted that I didn't feel like playing anymore. So for now I'll give this a 5/10 stars because of translation issues and obvious misogyny.
Played a couple of hours. This game shows great promise from standpoint of a Visual Novel games / deckbuilder game like Slay the Spire, but at the moment it's not polished enough for me to recommend it. I personally bought it because I'm interested in the roguelike / deckbuilder games genre and generally like reading some novels (Japanese, Korean, Chinese) and would opt to support the devs so they have resources to polish the product, but if you expect a playable game from this early access, don't count on it. Pros: [list] [*] Very interesting visuals [*] A good premise for the plot, the story in itself feels great even without perfect translation [*] There's plenty of mechanics developed, including both in-fight effects as well as things to do outside battles [/list] Cons: [list] [*] If you're not used to translated language and having to guess the context and the meaning from time to time, it's not going to be pleasant experience [*] For the same reason all the above mentioned mechanics and possibilities are not explained well, it's pretty bothersome having to find out how it all works by trial and error [*] There's some bugs, cards not working (like "Mum" and "Dad" cards apparently not doing anything at all?) [*] There's not many cards nor their mechanics seem to work great in the early-mid game. [*] Since deckbuilder games are centered around playing a deck full of synergy and also finding ways to survive bosses whose abilities are intended to counter certain decks - this game is not at all well-developed in this department, most fights I've played so far do not challenge the way player manages their deck and how they play it [/list] All in all, hoping the game gets updates and gets to be full-fledged product.
A fun game with a great artstyle, a mash between cart-based fights and visual novel. There are some balancing and translation problems, but they can be forgiven. especially for the price.
This game is like a Princess Maker you manage the life of someone until the retirement. It also contain a new game + The card combat mechanics are based mostly on combo card + few extra "neutral" card if you want to win. Notice each new character has different combo settings. Quite enjoyable for the price. Actual 30/10/2020 : Use chinese as regional setting for microsoft due to a grivious combat bug + UI bug "in personality screen" to bypass the bug waiting for a patch.
Interesting because it gives a window to the office culture in China. Even though, as a casual player, it is not for me. After all, I am an office worker in the USA. The last thing that I want to do is see the BS of the office culture, but now in China. So I would not recommend casual players or people just tired of the corporate BS culture in any culture or country. Everybody else, please give it a try.
Momentum
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Audience
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