
Shadowverse: Worlds Beyond is a brand-new strategy card game from the popular Shadowverse CCG. With the newly added super-evolution mechanic and Shadowverse Park, among other brand-new content, there is lots to enjoy for both seasoned and brand-new players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Shadowverse: Worlds Beyond is a brand-new strategy card game from the popular Shadowverse CCG.
With the newly added super-evolution mechanic and Shadowverse Park, among other brand-new content, there is lots to enjoy for both seasoned and brand-new players.
Card Battles
The rules of Shadowverse are simple, yet offer limitless ways to strategize and win.
Use different card combinations to create unique synergies and strategies in battles against players all around the world.
Dive into the game and enjoy strategic card battles with breathtaking graphics and effects.
Free Card Pack Every Day
Log in to open a free card pack every day!
Collect cards for the new compendium feature!
Enjoy battling and collecting!
New Game Mechanic: Super-Evolution
Each of your followers (unit cards you play on the field) can now super-evolve!
Followers that have super-evolved are stronger and can knock opposing followers out with powerful attacks and deal damage straight to their leader!
Super-evolve your followers and enjoy exhilarating card battles like never before!
Class
Choose from 7 unique classes that match your playstyle and create custom decks.
Tailor your deck to match your strategy and style, then dive into epic card battles!
Story
Experience a brand new Shadowverse story where characters are brought to l
ife with full voice acting!
Follow spectacular stories centered around seven unique characters, each bringing their own personality to the adventure.
New Feature: Shadowverse Park
Step into the Shadowverse CCG community where players can connect and interact!
Show off your avatar with customizable outfits and emotes, bond with others, and grow stronger together!
Genres
Sums Steam + Google Play only; App Store, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 24.4Kreviews | 29% | — | $0 |
| Free | 29.8Kratings | 74% | — | $2.9M |
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too much to spare: instead of card duels, an obsessive 3D social network. The mechanics are overloaded, and the "super-evolution" breaks the balance. Another attempt to squeeze money.
I like the gameplay and I think that the characters stories and the little twists in them are well made. BUT... F2P experience is miserable. Building a single deck takes forever and requires calculated spending all the while you're trying to get that 'Win 1 match' daily and keep being swep by paying players (which is most of them because that's the only way to enjoy this game). Game requires you to play daily for hours to not miss on anything. It's pretty absured how may hours I gave away out of FOMO for free currency. I understand that it is a PvP gacha so all those problem are to be expected, but Cygames marketing Shadowverse as a TCG so I expect it to feel like one. An example for how it could have been excuted better is the Pokemon Mobile TCG app. In comparison to that game, SV:WB just feels wrong.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best MX #46, worst KR #72 · 4 markets collected
Stats
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| Free | 1.2Kratings | 75% | — | not modelled |
| Free | — | 81% | #100 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 413 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
派手な演出が気持ちいい、胸がデカい、尻がデカい、小さいのも良い。 ゲームの操作自体はとても簡単なので始めやすいと思います。 残念な点は素晴らしいイラストと素晴らしい声のキャラを嫌いになることがある所と ローズクイーンが強くないことぐらい。 アバターをもう少し細かくいじれたらうれしいかも。 みんなに白き法があらんことを
很好玩的 推薦全家大小一起玩 有可愛的主戰者 友好的前輩 還有看到就想投降的卡片效果
My favorite combative game Very f2p friendly fun gameplay card design could be better and more interesting not just storm slop
ララアンセムえっちすぎ
Game wont even run
孩子们快跑,这就是史,全游戏最难的就是凑齐套能玩卡组
從shadowverse 1 開始玩了好幾年了。卡片獲取機制到現在還是一樣屎。打幾個月才能湊出一副牌。
Já no começo você percebe que a monetização é predatória num nível estratosférico. Típica espiral e powercreep que não tem saída não ser pagando. Pay to Win total, o jogo anterior era muito mais generoso e tinha uma progressão mais interessante.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $463K | 585 | 81% | $24.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | 83% | Free | |
| — | 0 | — | — | |
| $0 | 3.5K | 77% | Free | |
| $2.8M | 1.9K | 83% | $59.99 |