
Lead a band of lawless rebels and take the dark streets of StarCity in this fast-paced deck-building roguelike game, set in a cyberpunk world. Choose your next move carefully: every decision matters!
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Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It seems unfinished
勉强可以吧。现在的问题是: 为什么我掷骰子就没中过?
Shadow play: Metropolis Foe is Turn based Cyberpunk rouge like deck builder game set in virtual metropolis with a band of virtual rebels at a time with alternating play styles to learn and master. Character specified card development are veiled as reflected in the games numerous unlisted None Achievements with quite a deep learning curve. Level are choice based as your progress depends on the chances you take with random encounters and numerous ways to progress and build your deck and optimise your items and support skills for the end game boss. the Reaching the end in this platform dungeon is quite a challenge and becomes better with familiarity with specific booster attack cards favouring sacrifices, winning the game with every lead character is quite a challenge and will quite allot of patience and persevere...
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Modeled estimate over time.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
赛博朋克的风格够足,女性人物和敌人有说不出的涩,bgm一般,易上手,可惜听说断更了,剧情也断了。一旦上手,难度不太高,要是有更难度就好了,敌人图鉴倒是更新一下,未来的魅魔和女忍图鉴麻烦先放出来!
虽然知道你们不想管了,但是至少先更新了云存档再跑好不好,肝很累的
Игра с симпатичным визуальным стилем и явно годным потенциалом. Вот 4 часа совершенно незаметно прошли. По геймплею - смесь Griftlands и Shadowrun. Бодро, реиграбельно.
不合理的随机事件,随机删卡太影响游戏体验,而且经常游戏崩溃,刚刚一个档第二个boss打完就卡住崩溃进不去了,以前重启一下好歹可以再进去,现在继续游戏直接崩溃,本来还想好好玩好这个游戏挑战一把全成就的,算了,累了。。。
大家都能玩么?为啥我一打开就灰屏呢
确实只能算个半成品,平衡性感受不到,算支持一下国人。
界面花里胡哨,卡牌描述有时候都看不清,卡牌机制繁琐,而且不少也用处不大,事件里投骰子基本输多赢少,还会受到负面效果,难度不合理,boss经常随便输出都比你的满血血量高,暴毙是家常便饭,玩起来真是折磨
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.