
Kill a variety of enemies with your pistol or swing your bat. Collect letters while you trying to find your sister in dark atmospheric action top-down shooter 2D game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mixed feelings. Not at all a challenge to any gamer with minimum experience. I dont like third shooter aerial view games, so i was not supposed to be good at it. Even then, I hardly needed to use the gun and could save the ammunition for tough fights, which never happened. More skilled players should not take 46 minutes to finish the game, as had I. It ended up being a slow paced game. I since is labyrinth themed, with no map, I ended up having to go back whenever I choose a forward path without checking the whole room first. So the game became slow. As the slow pace went, the story became less engaging. I just wanted to find the pages and move on. The horror element was not as expected. The monsters became less frightening since they have predictable attack patterns. You can literally fight most of them the same way, with the bat. The soundtrack was not amazing. I was tense at first, but quickly snapped out of the horror zone. I recommend the follow alterations: Make the light with less radio, like if the character had a lighter. Also, add a flashlight with batteries that should be found along the path. Make the game a little faster, both for players and enemy, especially because of the labyrinth theme. Make the monsters with different patterns of attack, like dash. Give more invisibility to the witch. Make the insects smaller and harder do see. Add a monster with ranged-damaging attack, with a honest chance to dodge. Do not allow more then one monster take the bat hit at the same time, because it makes ganging obsolete (I supposed that you added dash for a kind of tough situation escapes. But who need to escape with the bat does AOE damage?) Make the monsters have more HP as the levels goes on. Anyway, enjoyable for the price. I payed less then a dollar for it, I guess. Would not play again thou.
사지마셈
not bad
Very nice game to play and with a lot of challenge. It is undoubtedly a great deal for the price. If you are looking for a fun and challenging experience, this game is for you.
一周一時間前後でクリアできる、サクッと緊張感と不穏さを味わえる小粒な良作。 個人的にもう1ステージ欲しかった…くらいの物足りなさはあるが値段(2026年2月現在で定価120円)を考えれば十分以上に楽しめた。 見下ろし視点で迷路のようなマップを探索して手紙を集めていく。 全4ステージ、オマケでスコアアタックのミニゲームがついている。 出てくる敵は5種類。 こちらの武器はこん棒のような近接武器と拳銃。 拳銃の弾は10発までしか持ち歩けず、敵は一体につき2~4発は当てないと倒す事ができない。 サバイバルホラーのタグがついているが、この辺の弾数管理の感覚や、角を曲がる際にしっかり先を確認しながら進む感じはまさにミニマムなサバイバルホラーという手触りだった。 「一発外した!」という時の感覚が非常に最近のバイオ的な味わいがある。 とくに終盤は適度な緊張感が味わえ良かった。 1ステージに所々にチェックポイントがあり、死亡してもそこから再開できる。 再開した際、敵は全て復活するが獲得していた手紙や弾丸はそのまま、ついでに落ちてる弾も復活しているのでこの辺は優しさというか易しさというかがある。 といっても前述の通り持ち運べる弾丸は10発までなので銃を撃ちまくる事はできない。 こん棒と併用して慎重に一体ずつ倒していく(二体以上と戦うと高確率でダメージを食らう感じの戦闘)。 体力制なのだが、これが「Sanity」となっており要するにSAN値である。 ダメージを食らうと画面周囲に黒い手が出てきて、謎の声が聞こえたりする。 これもいい塩梅で、絶妙に狭くなる画面、黒い手が敵に見間違える…と良い意味で緊張感が増す。 手紙はもちろん英文なのだが、高校英語程度の知識でそこそこ読めたと思う(ゲームそのものの進行には関係無いが、読むとゲーム自体の雰囲気にはかなり活かされている)。 休日の午前中にサクッと遊んでしっかり楽しめた。 おススメです。
This game is very sinister, the white witch's laugh makes you want to run, lol, I really liked it, very engaging sound effects
I liked the atmosphere of the game, the sounds are quite scary and the challenge is balanced! The story was very creative, these dark hand shadows reminded me of an anime.
Dificil, mas bom.
È ok.
I was on the edge with this one, it is very interesting atmosphere and the game itself takes your full attention. On the other hand it is very short and story is nothing special alongside with the lack of weapons, tools or anything else that could make this experience better. There are couple of bugs along the way so it has a feeling of a demo game rather then full release.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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