
Shadow Touched is a 2D platformer where the player has to use their platforming skills and travel between dimensions to complete levels.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Shadow Touched, oyuncunun platform becerilerini kullanması ve seviyeleri tamamlamak için boyutlar arasında seyahat etmesi gereken 2 boyutlu bir platform oyunudur. Deneyin.
[h1]2つのモードを切り替えながら進むアクションゲーム[/h1] 赤はジャンプとダッシュ、紫はダブルジャンプが可能なキャラのアクションゲーム。ただし、紫モードは時間経過でゲージが溜まり最大になるとミスになる。そんなゲージはHP、ジャンプ、残機、ダッシュなど全て管理されていてやや珍しいかも。全編英語なので分かりづらい部分もあるかもしれないが、慣れてしまうとルールは単純。 なお、太陽みたいな黄色いゲージが残機にあたり、道中で回収可能。ただし残機なのでゼロになったら最初から。 [h3]良いと思ったところ[/h3] ・全部ゲージ。 ・なんかきれい。 [h3]気になるところ[/h3] ・もっと両方が生きるステージを遊びたい。 やや短め。無料なのであれこれ言いたくはないが、両方に慣れてきたところで終わっちゃう感じだったのが残念。 また、赤のダッシュが必須になる場面がたぶん3箇所ぐらいしかなく、他はなんとなく移動に使っちゃう程度になっている予感。タイムアタック系なので色々できるのかもしれないが活躍の場がもうちょっと欲しい印象。一方の紫は時間制限があるのでアイテム回収が必須となるが、ふわふわ系ダブルジャンプなのであまり生きていない気もする。 雰囲気があって面白いとは思った。もっといろんなステージがあったらプレイしてみたいと思わせる感じ。
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Concurrent players on Steam, sampled daily since tracking started.
too hard bc i suck nice art and music play this if you bored
"Shadow Touched" is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. This abandoned Early Access platformer offers nothing new, there's only one notable gimmick which is the phase shifting thing, that many other platformers have done better. It's easy to see why this failed. Platforming is an old, mostly dead genre, and this lacklustre experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. The developers abandoned this 1 year and 5 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
Could be better, i guess it's a okay game. It would be cool if it had more things to do ( a small and simple storyline, rather than a simple ''go there'')
Игра 'Shadow Touched' приятно удивила своим мрачным и захватывающим миром. Сюжет, хоть и не блещет оригинальностью, держит в напряжении до самого финала благодаря хорошо прописанным персонажам и их мотивациям. Боевая система, основанная на парировании и контратаках, требует внимательности и точности, что делает каждую битву тактически интересной. Визуальный стиль, выполненный в приглушенных тонах с акцентом на игру теней, создает гнетущую атмосферу и отлично передает ощущение опасности, подстерегающей на каждом шагу. Однако, стоит отметить некоторую однообразность локаций и недостаточную глубину в развитии второстепенных персонажей. Система прокачки, в целом, неплоха, но ощущается слегка упрощенной. Тем не менее, данные недостатки не критичны и не портят общее впечатление от игры. В целом, 'Shadow Touched' – это крепкий экшен-RPG с интересной боевой системой и мрачной атмосферой, который однозначно стоит внимания любителям жанра. Рекомендую!
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That with the Unique Dimensional ist nice
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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