
Shadow of Pharos is a short first-person horror game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very short "horror" Walking Sim, and I use that term loosely. It's free, and that's about the best that can be said for it. I found it absolutely boring. Graphics are very blocky and minimalist. Pictures on the wall and on the TV are very pixelated. It should only take you 45 to 60 minutes to complete, depending on your pace, AND while using the guide posted on YouTube. ([i]Look for [/i]"[i][b][Shadow Of Pharos] True Ending Guide[/b][/i]"[i] by KotTet[/i].) Don't even bother trying to play the game without utilizing the YouTube guide. This is another one of those games that gives you absolutely no clue as to what you're supposed to be doing. By yourself, there's no way you'll figure anything out, as it just seems like random chaos. Pretty much a loop of tasks to do multiple times over about a 3-day time period. For some things, you literally just have to sit and wait a few minutes for something else to happen, like having a light turn on by itself or hearing a metal shelving unit crash to the floor by itself. There's a couple of notes to be found, but no cohesive story can be made from them. You can't even access the game's settings via the 'Esc' button until you first type in a code. Of course, the game doesn't tell you where to find the code. It doesn't even tell you that you need one. ([i]FYI, the code is found in the[/i] 'About This Game' [i]section on the Store Page, along with a list of the game's controls.[/i]) That's all there is to this game. Although I've seen other people complain of crashes in their reviews, I personally experienced no glitches at all. The game ran as smooth as butter. Lastly, there's one achievement ([i]which doesn't count on your Profile[/i]), no trading cards, and no replayability.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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☀️
This is a tough one, not going to lie. So i grabbed this game while looking for a few short spooky games, didnt expect it to be anything but an indie game that i was going to play once and then forget. Have to admit it, i was wrong. I came back a few times, when i went through my first run through, i felt like there just had to be more. So i gave it a day and came back to give it another try. Started paying attention to the notes, collected a couple others i missed before, and then realized there was a weird object that didnt quite fit on the top of the basement shelf. This got my brain working, went through a few more circle runs of the game and finally figured it all out. Have to say it was well worth the thinking. Rarely do i recommend a short indie game, but this one i definitely do. Rae Serbeck officially on my way to reviewing lots and lots of games.
Jogo Curto, demorei "Só" 3 horas, bem complicado mesmo, pensei que não teria fim -.-
Game just keeps repeating itself with little to no guidance. There is no need to repeat so many times.
It scratches that P.T itch just right.
Very creepy and unsettling, the atmosphere constantly changing to suit the game was cool.
这是依托答辩全程没啥高能就有几个模特的影子物品还不好找
NEGATIVE🟥 🟧 🟨 🟩 🟦 🟪POSITIVE [h1]#tinygamereview[/h1] [code] there are so few indicators [/code] 🟧 [b]DIRECTIONLESS[/b] 🟧 [hr][/hr] 🎮 🟧[b]Gameplay:[/b] 1-2 short sentences describing how it's played (especially if unique), its difficulty, and what's good/bad about it. 📖 🟧[b]Narrative:[/b] I keep thinking "there's [i]something here[/i]" but it's really taken some looking 🔊 🟧[b]Audio:[/b] only actually-good sound are a couple of the audio recordings; not much else to speak of 🖼️ 🟨[b]Visuals:[/b] I'm usually a fan of this sort of aesthetic, but there were some scenes that were just [i]too dark[/i] [hr][/hr] [h1]#readme[/h1] I'm still not sure what is going on in this game, but I think that its general minimalism, brevity, and visual presentation are doing enough work for me to [i]want to come back[/i] and see what I missed the first time around. Or two. Or four. I may just be giving the [i]prospect[/i] of a good time the benefit of the doubt, here. I love a good puzzle and figuring out vague hints and all, but the mystery and mystique of this game seems a bit out of left field. The only other saving grace for my recommendation is its lack of price. [h1]#memorycard[/h1] [b]What stood out:[/b] 📌there's hidden stuff, I love hidden stuff 📌what's the hidden stuff for? 📌there's [spoiler]time loops[/spoiler], I love [spoiler]time loops[/spoiler] 📌is it actually a [spoiler]time loop[/spoiler] or is the game just broken? [b]Who it's for:[/b] 🎁if you want to beat a game in less than half an hour 🎁if you want to fail to get the single achievement in the game because nothing is clear [hr][/hr] [h1][b]Curator: [url=https://store.steampowered.com/curator/42137521/] Nostalginauts[/url][/b][/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.