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Languages: English
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"Shadow Fate" is one of the best JRPGs I've played in a long time. Among the ones made with RPG Maker VX Ace, it's my favorite one together with "Forever Home". If classic old-school JRPGs with turn-based combat are up your alley, you won't regret buying this massive adventure (40+ hours of playtime). Story: Spawn, an embodiment of human sin, is summoned by the Vengeance Guild that ostensibly fights crime in the city of Atro. When Spawn learns about the Vengeance Guild leader Ysella's true goal (which is to summon Ioro, the Devourer, an entity beyond the mortal realm that prevents humans from reaching paradise), Spawn is forced to flee. Together with other party members that get involved, he must first fight to live another day, until the party is strong enough to thwart Ysella's and Ioro's ambitions. It's a well-executed save-the-world story with a few twists and many shades of gray. There are also implications about our wasteful lifestyle, and despite themes like "human sin", the game doesn't really enter the minefield of "religion territory". Furthermore, two well-executed love stories are central to the plot. To top it all off, the ending is emotional and immensely satisfying, and the many unexpected and competently foreshadowed secrets of the party members spice up things along the way. Only small demerits can be noted: A few MacGuffin hunts in the game's later half slightly impact the story flow, and the party only learns about Ysella's and Ioro's past through "flashbacks". Characters: It's a lovable bunch. Spawn struggles with his (absence of) humanity in a way that makes him the most human of all characters. His teammates get involved involuntarily in the great quest, but they all have unique personalities and make great additions. Meet Wyatt, the caring gunman who didn't want to follow in the footsteps of his father (a famous bounty hunter); Terell, a bodyguard who struggles with heights and old age (both played for jokes); Rennie, a sassy farmer girl who gains the ability to change into different monster forms; Kye, a merchant with telekinetic powers; his sister Kendra, a psychic that loves (recorded) TV dramas and to steal shiny things; and, lastly, Sidalia, an assassin of the Vengeance Guild whose life and beliefs get turned upside down as the plot unfolds. The antagonists Ysella and Ioro are great, too, since they share a heartbreaking past. The graphics are beautiful, a lot of resources are used to create stunning maps. In contrast to many other RPG Maker VX Ace games, "Shadow Fate" can be played in an expanded window mode. Gameplay: The usual here: You explore dungeons and fight (mob/boss) monsters in turn-based (side-view) battles. Dungeons (like forests, plains, temples, ice, volcano, sewers) are well designed and offer lots of exploration incentives (many well hidden treasures) and a few (not really hard) puzzles. On most dungeon maps, the party members' field abilities can be utilized to obtain extra treasure, so it's a good idea to scour all maps using different party compositions (unfortunately, party members can only be switched out at inns, and you can't see a field skill map icon unless the character in question is in the active party). Spawn can use teleportation panels and cloak himself to give the party a first strike state when engaging in battle (monsters are visible/respawnable - no random encounters - and chase/ambush you when you approach them uncloaked). Wyatt can snipe a few distinct enemies to convert them into treasure chests, Terell can destroy obstacles, Rennie can reach far-away treasure chests, Kye can float nearby treasure chests and create bridges, Kendra can talk to the dead and remove spiritual obstacles, and Sidalia can charm or lure enemies for certain benefits. Fast travel is unlocked later, and a quest log details the party's objectives, which means the player doesn't have to do without modern amenities. Battles are very complex, but a lot of fun, not only because of the great skill animations. The active party is composed of three members, and Spawn (if present) can't be switched out. Each character has a huge set of unique skills at their disposal, which means the player has always means to fight back. Spawn is a jack-of-all-trades neutral and elemental (especially shadow) damage dealer that can also be played as an evasion tank. Wyatt utilizes physical gun shots with elements attached and learns some really powerful support and damage skills later. Terell is mostly a classic tank, but can dish out a surprising amount of physical damage as well. Rennie is a party of her own, since each of her monster forms, between which you can switch freely, plays differently. Kye has a variety of unique "merchant"/"sailor" skills and is the only one who can fly and ground flying enemies. Kendra is a great healer/mage/disruptor and the only one who can steal items from enemies. Finally, Sidalia is another jack-of-all-trades, utilizing different stances related to different playstyles. One important mechanic at play is the "EX meter" that fills by using certain skills or performing certain actions during battle. You can either wait until the "EX meter" is full to use a "super" skill, or you can use part of the meter to trigger the "EX effect" of one of your basic skills by pressing "Esc" shortly after the skill selection. Other factors to consider are the enemies' positions, the many status conditions that can be inflicted, the use of "instant" skills (that don't use up an action point), the reach of multi-target skills, and skill cooldowns and warmups. Also, some skills can only be used in the aforementioned first strike state during the first turn. Furthermore, while actions can't be freely distributed among party members (each party member has to use up their own action points, usually one per turn, but more when certain skills are used or conditions met), the order can be chosen freely (e.g. you can cure a silenced party member on the first position, enabling him/her to use a skill this turn). The battle system seems overwhelming at times, yet it's "easy to learn, but hard to master" at its best. By the way, all party members can and should be developed, not only because the final boss fights cleverly force you to use all of your party members. You're "stuck" with certain party members during particular segments, which means it's a good idea to become accustomed to their playstyles. Adding to the complexity is a plethora of items, including specialized equipment pieces for nearly any situation, character-exclusive accessories and food items that provide decent (but mutually exclusive) buffs. Honestly, it seems a bit too much at times, and it's definitely possible to overcome all challenges by sticking to a few select equipment pieces, but I'd rather have too many than too few options. Many equipment pieces even have skills attached that can be learned by using the skill a certain number of times. Most of these skills are "mere" elemental ones, but they are great for exploiting enemies' elemental weaknesses. Sadly, a lot of things can be permanently missed during the game's first hours, including the ability to earn certain achievements (later), so completionists should refer to the information provided on the Steam forum. In addition to offering a lot of side quests, the game "challenges" the player with different mini games, including three well designed "seahorse racing" tracks and a bowling mini-game, all of which can be completed even by players that are less proficient when it comes to action segments. While the game contained a few bugs at launch, the developer, who is very active and friendly, has fixed them astonishingly fast. In conclusion, the game is everything I'd expect and hope to see in a modern retro-style (insert your favorite classic JRPG series). If every other game showed the amount of love and detail that has gone into "Shadow Fate", our gaming backlogs would be infinitely longer.
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Hours played at review time, across 34 reviews with recorded playtime.
Man, I love this game so much. There's obviously a ton of love poured into this game and I've played a lot of RPG Maker games, this is by far one of, if not, the best thus far. My favorite thing (other than the amazing mapping and character development) is that you actually have to put some effort into winning battles if you don't wanna get pummeled. Also, the characters and story are top notch. Totally a recommend for me.
I've just streamed this game for about 5 hours and enjoyed every moment of the game so far. The characters are all very strong and you get pretty attached to them very quickly. All the graphics and animations are exceptionally well done, along with a very unique and highly enjoyable battle mechanic. Every battle is different, it's not just a "click the same buttons each fight" game, so prepare to have to think quite considerably each turn. I'm engrossed so far in the story line and how it will pan out, looking forward to playing this all the way to the end. Catch my live stream of the game here: https://www.twitch.tv/videos/1447782759?t=0h41m30s and also on Youtube: https://www.youtube.com/watch?v=35CzHXfYeR8
Why there are no info it is a gay game? Refunded.
This game is absolutely beautiful. THIS is what a RPG Maker game made with love/passion looks like! You can see it with every detail of the game! From combat animations/skills, mechanics in the fights to even the cool little attacks monsters/bosses can do using their environment. Honestly, nothing about this game is boring... I'm used to many RPGs being boring in combat but this one keeps me on my toes and is never a simple "just press the Attack button" The story so far is amazing. 10/10 Would recommend.
First few hours in and I'm really enjoying this game! It's one of those rpgs I just can't put down even when I have to. The story, music, gameplay, graphics, all of it is just great. I've gotta also say that the character animations and sprite work are just top notch. Battles are challenging without being too difficult. THIS is a top shelf rpg, and the fact that it was made with RPG Maker is just insane with how detailed it is. I'm only two and a half hours in out of a 40 hour or so experience and I'm absolutely floored. No bugs or even a grammar error so far. This game is well worth it at full price. Highly recommended!
Great game but wow the difficulty feels a little over-tuned even on the easiest setting. Even some of the early boss fights feel like you're burning through consumables super fast and a lot of turns are just spent waiting around on resources which makes for a slow fight. The story is interesting but I just feel like the combat could use some work. It just doesn't -feel- good, you know? The EX system feels a little underwhelming and unrewarding and SP feels like a chore. Clearly a lot of thought went into these but to me it feels like it's different just for the sake of being different. Overall it's a solid game that I'd recommend at least giving a try. If you can handle the combat you'll be rewarded with a cute story with a pizza loving shadow ninja.
Disclaimer – Received this game for free during beta testing phase Overview: Shadow Fate is an RPG Maker VX Ace game the highly focuses on unique combat experiences and involves a deep plot. Its main positives are the deep and unique combat system, emphasis on character-driven story telling, and the pacing of the game is finely tuned. Gameplay (9/10): The battle systems in Shadow Fate are some of the deepest I have seen in an indy RPG Maker game. There was a great deal of thought and planning put into the skills for each character and how they could be utilized together to bring out grand strategies in battle. Many abilities both within one character’s move set and combined with other characters have synergies that both have applications on a game-wide scale and also can be just micro targeted to a specific enemy or boss. One major aspect of the battle system is the EX Meter. Similar to fighting games, this meter builds up over time as you execute specific tasks unique to each character or use skills that charge the meter. You then burn sections of the meter to improve the effectiveness or modify what your skills can do. When used at the right time and place, these ex variants of moves can be extremely effective and present you with unique opportunities in battle. Learning skills is an important aspect of this game and every character can learn most of the skills given enough time. That said, it is much more fulfilling to make specific builds to the skills and equipment being used on each character. Most accessories have learnable skills that you can permanently acquire by using them in battle (similar to FF7 Remake’s weapon ability system). Regular equipment can also have these. There are also equipment that have unlearnable skills attached to them that are extremely powerful when combined with other skills and tactics. Each character has a unique skillset that conforms to their characterization. This not only makes skills a character development trait, but also serves as a tool to dive down into the personality of the characters. Boss battles can be challenging, even normal enemies can give you a serious run for your money. Enemy skills are a little less varied than the party’s, but there are combinations to be had that can really mess you up. Likewise, there are ways to cheese hard enemies and bosses if you spend the time to experiment with character skill combos. Each character also possesses an exploration skill that is used on the map. These skills are used heavily and allow you to find lots of treasure but are also required for some of the puzzle aspects of the game. One skill in particular plays a heavy role in grinding as it give you the ability to gain first strike on most enemies. These abilities fit in-line with each character’s characterization. Visual Presentation/Art Style (10/10): The art and visual graphics in this game are nuts. A lot of care and work went into the creation and editing of enemy and character sprites which are in many cases also animated. Skills all have custom battle animations and a large portion of it is driven off of several Yanfly plugins. This allows skills to have a unique look and feel that you don’t normally get from an RPG Maker game. The map visuals are also very good with well thought-out and executed ideas. There are also on-map tile set animations, which is VERY rare to see in RPG Maker outside of character, RTP do-dads or enemy sprites. Story (8/10): While the story is well written it is also a bit cliched and tropy, though that is going to be true of any modern game. The most negative aspect of the story, as of the last time I played the game before release, was some of the pacing and it was quite easy to get lost in some areas where player direction was not clear. Most of those instances have since been cleaned up. Characters are well written, and all have the qualities needed to make them feel like real individuals. Each has their reasons for joining the MC on his quest and they all get something unique out of it in the end. Pacing (7/10): As mentioned in the story section, the game has some pacing issues. For the most part it boils down to some enemies giving too much EXP and my finding some character builds that were extremely op. Overall the game is well-paced and there is a natural ebb and flow to the critical story moments. Shadow Fate does have a few areas that drag on, however, there are several mountainous areas that are maybe a bit too long, and the sewers present a unique challenge early on in the game. The game does a good job of hooking you into the story early on and that hook only get jammed deeper into the player’s throat as the game goes on; if Shadow Fate were a fisher, it could easily catch a lot of fish. Music (8/10): The music in this game is pretty good. There is a mixture of RTP and DLC pack music. I am not sure if there is any custom music being used. The music fits the game themes well and nothing felt drastically out of place. Map/Level Design (9/10): For the most part, maps are extremely well designed and thought-out. Most have a natural path that the player falls into as they explore. Very rarely is there just a straight linear path through a map. Exploration is also generously rewarded. Extra Content (6/10): While there are optional bosses there is not a whole lot of end-game/post-game content not related to the story. While not a critical factor in a game, it does impact the replayability in most games though Shadow Fate is a bit of a one-off in that this is not entirely the case. The depth and breadth of the battle system means that it is quite likely that you can play through the game several times and run into new battle strats and combinations you didn’t think about before. While there is no additional content for replaying the game, that makes up for some of it. Overall (10/10): Shadow Fate is an extraordinarily good RPG Maker game, combining very tediously constructed game systems with a robust battle system, and a well written, well thought-out story. It combines these together in a natural way while maintaining a good pace throughout most of the game. This one gets a 10/10 from me with a strong recommendation to check it out.
I playtested this game and it exceeded my expectations. I ended up gifting a copy to my friend. The EX system plays better than it might sound on paper, and the game on normal difficulty is actually pretty hard. I don't remember dying this much in a JRPG in a long time! The bosses require you to pay attention and understand your skills and your party composition. It is very clear how much work and love went into this game. Some of the scenes and animations are beautiful, some of them are laugh out loud funny. The story is epic in scope but there are characters whose personal stories you can get attached to. The main problem I have with this game, like most RPGs, is the inventory system. Eventually it can get pretty unmanageable and I just end up ignoring it as much as possible in the late game. There is just so much content for the price. If you like indie games and JRPGs you will get all your money's worth and more with Shadow Fate. If you like JRPGs in general this is honestly a very good one and I've played all the old Final Fantasies and Dragon Quests.
Not enough pizza Edit: since the developer responded to me and having played more of the game I thought I should write a more well thought out review which I don't usually do. I'm still not too far into the game but I'm really loving it so far. Shadow Fate may very well end up being one of the best RPG maker games I've ever played. The story is very well presented with good pacing that slowly unravels more of the plot and world as you progress in a way that is keeping me very interested. There are so many side quests and optional places to explore that one doesn't usually see in games like this. The combat system is refreshingly complex with a great variety of skills and enemies that offer a decent challenge. This game is clearly a labor of love and deserves a lot more attention. Great job.
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