
Finally a modern shader IDE for programmers and FX artists. Write HLSL and GLSL shaders and view results instantly. Create complex shaders with an easy-to-use node-based render pipeline. Import model, texture and other resources per drag'n drop to create awesome effects. Create any kind of shaders and share them with the community.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Extremely useful tool for those working with pure GLSL or HLSL. It has many great templates to get you started even if you have no clue about shaders. The true greatness of this tool though is its debugging abilities. To be honest, I don't use this tool to type out my shaders, its not got the most amazing text editor. But when my shader crashes my application, I just copy it into this tool, press compile, and BAM! All errors pop up and I can clean them in a snap! Any programmer can tell you that simple mistakes can get the best of ya, and this tool really helps prevent that. Now when I originally bought it I was thinking it would be something like Shaderforge (from Unity) and was somewhat disappointed. However, after so much reading and messing about, I have got a good enough understanding of shaders to just code them on my own, and at this point I wouldn't trade that for any visual editor. Custom code is always more powerful, and the fact is you will save so much space in your shader if you just write it out yourself, node editors can really generate lots of pointless stuff. The ONE thing I would like for this tool is a better text editor, if they had options for tab spacing and font size and all that I would type out all my shaders in this beast. No big deal though, Notepad++ and this work fine together! Hope this helps someone undecided about this!
Great tool to build and test shaders fast. The node system allows you to test everything you want. You can easily combine different shaders.
DATE = 14/10/2014 *** As stated by the developers its an Alpha product, If there was an Early Access program for software and not just games on Steam they would have used it. ------ THE GOOD ------- - That being said, this product is already at a very usable position. Its got an fantastic node based UI which makes chopping and changing your shaders a really easy experience. - The integrated Text Editor is fantastic. - I love the DARK UI, All of the tools I use i try and get the dark UI where possible (intellij, Sublime, Mono). Don't underestimate the productivity increase when you love the environment you work in ;) - The immediate feedback you get while seeing your effect on a model in real time is amazing. This is my first ever shader tool and im very happy. - THE DEVELOPERS ARE GREAT, this should not be played down at all. The day it released (at least when i found it), it had a huge bug that prevented AMD GPU users from using the GLSL part of the app, it was completely broken. After a few of us said so on the forum, the dev told us they were ON IT :) Then about 12 hours later there was an update that fixed it completely :) Ive also seen them do the same with other bugs other users have had. They are very competent. ------THE BAD------ - There is still a lot to do to get this product where I think it could be. At this point in time it only supports DX, and Open GL4. - In future I REALLY want to see OpenGL ES support for GLSL ES. I enjoy developing for mobile, so at this point in time I only use ShaderTool to mess about on PC. I really would love to use this for Android stuff :) ----------------------------------------------------------------- THE END TLDR GOOD - Great App, Great Devs, Already VERY usable, TONS of potential..... GREAT DEVS ;) TLDR BAD - Still very early in development, NO OpenGL ES Support yet.
For a small and quick shader IDE that isn't part of a large integrated tool like UnrealEngine, ShaderTool can't really be beat. It's got a very pleasant to use node graph interface with real-time previews as well as a nice text editor for writing shader code, with syntax highlighting. The latest version brings some nice user interface refinements like when adding new nodes, they are shown as icons and the ability to modulate node/shader inputs via mouse or by sound input (from wav/ogg/mp3) which makes for some fun experimentation.
I bought this tool in order to get into glsl and have to say: it works and it is worth it! The node based system will make it very easy to create even complex shaders and parameterize it.
This is a great tool for writing GLSL and HLSL shaders. It's great for fast prototyping, finding bugs, optimizing your shaders, setting up a big shading and graphics pipeline and for playing around with different Effects ;) The presets that come pre installed are a great learning resource for beginners and a good example to see the possibilites and ease of use of this program. In addition, the developers keep adding features from time to time, like an audio node to use properties of sound files as input variables for your shader and an Oculus Rift integration which lets you move around and see your shader output in virtual reality. The support is also great, if you should encounter a bug or any problems just report it and it gets fixed soon. But as of now the program runs very stable. The text editor has not yet all the functionality that some text editing tools have but it is well usable and the integration with the node system works flawlessly. Overall I enjoy working with this tool and recommend everyone interested in shader development to try it out.
Very cool and easy to use tool to create great visual effects!
Love it :)
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Einige Basic Shader nun mit ShaderTool gebaut, sehr gut zu bedienen. Kann man nur empfehlen.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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