
Winter War is the story of the Soviet onslaught on tiny Finland from November 1939 to March 1940, at the beginning of WW2. Can the Finns hold beyond the reasonable and receive the long awaited Allied intervention? Or will the Russian bear crush them and force them to lose their border lands?
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Languages: English, French, Spanish - Spain, Russian, Italian, German, Finnish
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For 500 years we held the Barbarians at bay together, for 500 years more we shall.
A strategy game, with fluid game-play. The Winter War scenario is presented with good accuracy, with the large Soviet juggernaut with seemingly inexhaustible reinforcements against the smaller, but more mobile and skilled Finns. Though the AI has its hickups, playing PBEM against a human opponent is good fun, where the scenario really comes alive. With a determined foe, playing as Finns, it's very much possible that even an experienced player finds the Finns running out of reserves and replacements, like happened during the real war. There's some replay value with the card system, and a (very unlikely) possibility for some foreign aid to Finland. The developer's attention to detail when creating the order of battle is great, and both armies are well presented with their strengths and weaknesses, and the deployment and commanders are the ones you will find when reading the history of this war. The game is Early Access, but I have not seen any major bugs since the air war was fixed in last updates.
Just finished grand campaign with expert difficulty. There is a two main problems, air force is too weak and mostly useless for tactic use because of second main problem what is difficulty. You cant loose if you just keep troops standing on front. Also restriction for advancing over border is stupid. Developer can easily add more space on soviet side for better troop maneuver. I killed 9 soviet generals and countless divisions on counter attacks when i let them come deeper in my soil. This war was slaughter but not like this, it was desperate survival against all odds. My final scores are: Finland 66VP, SOVIET: 5VP 153% (They got Petsamo and Salla because i let them have it, i got 2 divisions, artillery and three battalion against one soviet marine bat. One round more and they will be gone permanently) Conclusion: More difficulty, more space to move in enemy territory (compensate it with supply or something) and make air force to real threat. Good game, fixing bugs and more balancing makes it excellent! For developers note: There is a constant problem on reinforcements and cards, it halts whole game and only way to pass through is load again via main menu.
This game is still developing and i have played it now for a little and i can say that this game is actually very fun! I like the card systems each card having something cool in it. Patriotic feelings as well and the fact that it starts playing some songs in the game is amazing. And it feels like im sort of actually the leader for Finland it isnt alot of stress and is different from other strategy games like this. 5/5 would SISU again
Not my favorite SGS game. It's realistic, I guess. If you like pain, this is the game for you LOL. As Soviet, you throw your units into a meat grinder. As Finns, you watch your army bleed to death. Maybe I'm missing the nuances of this campaign... Technically, graphically, it's a great game. I'm just not as fond of the campaign as I thought I would be.
Another good title from SGS. Quite quick campaign, not much to think about. As Russia, throw bodies at the problem, as Finland, just managing where your people are. Would recommend both Afrika titles before this, but it's still quite good. AI is still a bit on the poor side, as like the other titles. Either not aggressive enough or poor at keeping important places occupied. Multiplayer exists through an E-mail method, you conduct your turn, email it to your opponent, they do theirs and repeat. I cannot say anything for the effectiveness of the method yet, but if i run into any game breaking issues using it, i will update my review. (very excited to try multiplayer with this title, each turn will be crucial) For the veterans: Some minor differences - The fights are much more deadly. Each unit will land hits far more often than in other titles, to the point where it's more uncommon to have a round of combat where nobody lands a hit, sometimes reaching ten plus hits on each side in a single round of combat. Be ready for a bloody, fast paste war.
I have been waiting for Chinese for two years 等了两年还是没有中文,我真的好想玩二战游戏啊!!!
It is a fun game but like its Afrika Korps cousin the AI is lacking. In this case playing Soviet AI Expert level, the Soviet AI cannot marshall forces in large enough numbers to sustain an offensive and often fails to place leaders and arty in critical attacks, Whereas it is easily done if you are playing the Soviet against a Finn AI on expert level for Finn. The Finn quality of troop and internal communication lines allow for flexible defense and counterattack as other player reviews have already noted.
No puedo con los wargames con sistema de cartas. Todo muy farragoso, con fases que ni sabes lo que pasas, y zonas. Soy un viejuno del hexagono...
Great game on the Finland-Soviet conflict. Game mechanics are good and the card system adds to the game without complicating it needlessly. Rules are straight forward and kept to a playable but realistic minimum. Very enjoyable effort here 10/10 without reservations. Vodka is optional.
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