
The game recreates the campaigns and battles of Erwin ‘Desert Fox’ Rommel’s legendary Afrika Korps, in Libya between 1941 and 1942. Play the Axis forces to conquer the most valuable prize of all: the Suez Canal. Or command the 8th Army soldiers, the famous Desert Rats, to repel the invaders.
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Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Portugal, Polish
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Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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第三回合隆美尔带着非洲军团一头冲进盟军腹部,然后被我围歼,帝国之花凋落于北非 确实隆美尔带兵是比较莽的啦,不过那时的英联邦军有没有这种反应能力也比较让人怀疑 或许使用战斗系列那种每回合只能激活部分单位的设定能更好地表现当时德军的战术优势?
Peliä muutamaan kertaan pelanneena lausun tyytyväisyyteni tapaan, jolla pelinappuloiden taisteluun vaikuttavat arvot muuttuvat taiteluita ratkaistaessa. Nappulat eivät katoa liian herkästi ym. Se tekee pelaamisesta antoisaa. Pelattuani vuoroin kumpaakin puolta yleisvaikutelmani on, että Brittipuolella pelaaminen on helpompaa, kuin akselivaltain puolella. Tämä seikka sekä kaikki muukin heijastaa sotahistoriaa minusta hyvin. Yhtä asiaa olen jäänyt kaipaamaan: olisi hyvä saada halutessaan näytölle taulukko, josta ilmenevät kaikkien voimien sijoitukset kartalla. Taulukossa saisivat olla mielellään myös lentokentät, niiden kapasitetti sekä täyttöaste. Muita toivomuksia minulla ei oikeastaan olekaan. Kiitän pelin laatijoita!
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic SGS title, worth a buy. Would recommend you start with SGS Afrika Korps: Tunisia if you are a new to the franchise. This has the same issues with a large learning curve mixed with a poor tutorial like the rest, but they all operate the same (for the most part). The AI in this title is a bit wonky, wherein it is very easily beaten once the mechanics are understood, but you can easily get 8 hours of fun against the AI if it appeals to you. Multiplayer exists through an E-mail method, you conduct your turn, email it to your opponent, they do theirs and repeat. I cannot say anything for the effectiveness of the method yet, but if i run into any game breaking issues using it, i will update my review.
What a walk down memory lane for lovers of Avalon Hill's Afrika Korps. My initial take was the joy of memory, I am not adding to that pleasurable moment of re-engagement. This game is so much richer than the board game, for one thing, instead of a single scenario, it has a scenario for each phase of the war. One can even explore the very early Italian success in her first offensive. This game, like other SGS games, uses a card system for event and historical flavor. This card system makes replayability so simple as each game has a different mix of events. One distressing event is the early loss of Rommel, which the game permits, but it is rare. So not only can prominent leaders be killed, but some how were killed historically can survive to lead. This is a fast playing game, but supply is king. One can easily outrun or be overrun. Truly a joy to play, especially the game's easy and secure pbem system.
Začínám si zvykat na to, že windowsácké hry mi na Linuxu díky Protonu fungují celkem bez problémů. Je to tak i u strategií SGS, tady konkrétně u AK. Je to strategie, ve které se dá rychle osvojit ovládání a po nějaké době hraní i přijít na způsob co vede k jistému vítězství nad nepřítelem. Oproti různým recyklovaným klonům Panzer generála je zde střet jednotek řešen soubojem o území za použití určité míry náhody, což se mi zdá lepší a reálnější než boj o šestiúhelníky. A protože se bojuje v Africe, tak potřebnou součástí k vítězství je i pochopit, jak funguje efektivní zásobování jednotek. Dokážu si představit, že by se některé drobnosti daly ještě vylepšit a hra hlouběji rozvinout, ale i tento stav je dostatečně zábavný a strhující, aby si člověk na chvíli vyzkoušel roli Rommela nebo Wavella. A pokud se Vám bude chtít můžete volně navázat dalším pokračováním v Tunisu.
Complex combat model but very playable with game engine automating many tasks. Detailed and multi-step air game is also very well done.
Oyunumuz 2. Dünya Savaşında Afrika Cephesini yönettiğimiz sıra tabanlı taktiksel bir oyun. Oyunu 42 turluk tam hali ya da tarihsel çeşitli operasyonları içeren bölümler halinde de oynayabiliyoruz. Stratejinin yanında oyuna şans faktörü de eklenmiş öyle ki birimlerimiz gelen zar sayısına göre savunma veya saldırı yapabiliyor ancak bu zarların gelme olasılığı çeşitli faktörlerle güçlendirilebiliyor örneğin savaş öncesinde veya sırasında kartlar oynayabiliyoruz ve bu oyunu oldukça farklı ve ilgi çekici yapıyor. Oyunun her turunda oynamanız gereken farklı aşamalar var : kart çekme , birlikleri güçlendirme , lojistik , hava harekatı , kara birimleri harekatı ve hava savunması şeklinde oluyor öğrenmesi fazla zor değil ancak stratejiler üzerine düşünmeniz gerekiyor. SGS serilerinde lojistik özellikle afrika oyununda çok önemli bir yer tutuyor her bir bölgenin lojistik kapasitesi detaylı bir şekilde işlenmiş ve bu yüzden birimlerinize her ne olursa olsun ikmal sağlamanız gerekiyor aksi taktirde ya hareketiniz kısıtlanıyor ya da birlikleriniz ölüyor. İndirimde strateji ve tarih sevenler için alınabilir bir oyun tunisia oyunu ile alırsanız daha da uyguna geliyor. Oyunun eksi tarafı ise oyun sadece dümdüz tasarlanmış ve oynayın denmiş gibi bir hali var. Tutorial kısmı sadece birkaç kısa videoda anlatılmış ve kesinlikle yeterli değil. Ve ikinci eksisi sizi o tarihsel atmosfere sürükleyen bir campaign tarzı bir parça parça savaş dizisi oluşturulmamış sadece oyuna giriyorusunuz istediğiniz dönemi seçiyorsunuz ve direkt oyuna başlıyorsunuz. Bu bölümlerin yanına Mihver ve Müttefik için ayrı ayrı bölümler oluşturulup belirli hedefleri belirleyen tarihsel çerçeveye uygun bir hikaye kısmı da eklenebilirdi.
Now I've played the game for 17 hours and am greatly enjoying it. It took several hours to finally get clarified on many details. But now I highly recommend it. I’ve now played this game for nearly 15 hours, and I’ve changed the review from NEGATIVE to POSITIVE. You can scroll down to see how I first reviewed this game after 10 hours. Now, though, I’ve finally had several of my questions answered in the DISCUSSIONS and the rest of my questions I’ve found answers to myself by lots of trial and error. I was earnestly trying to love this game, and now I’m starting to. I also desperately wanted to learn the details of how to play this game because I’ve got all the other SGS games (trying to support the company because I applaud all the different topics they cover in the other games) and the other games use the same system. I also have always been a great admirer of the AGEOD games. Now I think I’ve got every question answered, except for the dice result number on SIEGES. That’s fluky, because sometimes I see the dice result number and sometimes I don’t…so I’m going to have to do more trial and error to figure that out. Also, the game is really beautiful and I like the card playing aspect. It would have been nice not to have to spend 15 hours learning how to play the game, since it’s pretty simple (I have a Ph.D. and have been playing war games for 50 years, so it was quite frustrating during the first 10 hours of the game.) Having Phillipe do all the videos was not a good idea because I still think he seems irritated that he has to explain the game to anyone, and he also seems that he’s always late for his next appointment and has to run…. Previous review below after 10 hours when I gave it a NEGATIVE reiview: I’ve played this game for over 10 hours and watched many videos (and read the manual). I’m still unclear why most things are happening at such a frantic pace in this game. As the game takes place, nothing is clarified or explained in any kind of orderly or cogent fashion. The videos are presented in such a hurried and careless manner that it seems like they want to get them over with ASAP, with a seeming resentment that they have to be explaining anything (lol, I guess if you developed the game, you already know how everything works in the games and it’s a boring chore to explain the details to others.) There are practically no YouTube videos that explain the game in detail. Even the longer videos on the Avalon Channel (20 minutes is long) seem in a frantic hurry, “I’ll go there, then I’ll go there, now I’ll do this because it’s interesting.” I'd love to love this game and fully enjoy it but it may wear me out before that happens.
Tal como o seu antecessor Winter War, recomendo comprar com 50% ou mais de desconto. Jogo em tudo semelhante ao Winter War, mesmas mecânicas de jogo. Como pontos negativos no entanto quero realçar que encontrei mais bugs neste jogo. O jogo bloqueia em diversas fases do jogo não se conseguindo avançar. Para resolver tem de se sair e voltar a carregar o save. Algumas cartas parecem também não estar a funcionar como deviam.Para não falar no facto que tive cartas a campanha inteira sem nunca as conseguir usar, o que me parece no minimo estranho. Ainda de referir que a campanha do lado dos aliados é demasiado fácil. No inicio de 1942 o exército italo-germânico estava totalmente destruído e Tripoli conquistada. No entanto se jogarem com Rommel,a campanha apesar de fácil também, é muito mais interessante, conseguindo ter algumas horas de entretenimento. Em resumo, jogo interessante se bem que com o sistema de cartas a funcionar melhor, e com melhor AI o jogo poderia estar num nível superior, assim é apenas nota suficiente.
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