
An intense single-player FPS featuring a stylish movement system, completely destructible levels, and an acclaimed OST.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−90% | 10.2Kreviews | 95% | — | $403.9K |
| $24.99 | 385ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Случайно попалась эта игра за 46 рублей на остаток с закупа на распродажу. Была куплена с мыслью, что это очередная индюшатина на пару часов собранная на коленке челом со слишком большим количеством свободного времени, ачивки выглядели сложными и с малым процентом, так что даже надежд на + 1 перфект гейм не было Это была фатальная ошибка на 26 часов Игра представляет собой что-то типа смеси Superhot и Ghostrunner. От первой она взяла замедление времени, отсутствие перезарядки и общие вайбы боевки, от второй - темп и необходимость скакать по уровню как ебанутая антилопа на мефе с шилом в жопе [h2]Плюсы[/h2] [list] [*]Геймплей. Да в общем-то на этом можно закончить [*]Разрушаемость. Почти ВСЕ разрушается и не по скрипту. Все окружение состоит из небольших частей, которые уничтожаются при достаточном воздействии. Дырки от пуль это реальные дырки, а не спрайты на стене. Вырезав круг, его центр упадет и через него можно пройти. Лазер вырезает именно то, куда попадает. Да, ♥♥♥. Если влом искать проход, можно взорвать стену/потолок/пол. Слишком толсто? Взорвать еще пару раз и сделать тоннель [*]Саундтреки - быстрые, ритмичные, идеально подходят под темп и вайб геймплея [*]Визуал - стилизованная графика, неон, кислотные цвета [*]Ачивки оказались весьма простые, +1 перфект гейм [*]Не раздражает долгими анимациями/скучными катсценами/долгими загрузками и дает именно то, что у нее сделано лучше всего - возможность играть, а не смотреть [*]Несколько режимов, множество комбинаций модов/улучшений/оружия/дебаффов располагают к разным стилям прохождения. Можно бегать по стене, отстреливаясь по пути, можно снайперкой выносить сквозь укрытия противников на другом конце карты, можно взять абилку на взрыв оружия при броске и вообще не стрелять, а кидаться, подбирать с убитого новое оружие и повторить и так далее [/list] [h2]Минусы[/h2] [list] [*]Как и любая геймплейно охуенная игра, она кончилась раньше чем надоела. Сюжет пройден, ачивки выбиты, делать больше нечего [*]Иногда теряешься в том, что происходит. ГГ крутится быстро во всех направлениях, в том числе вверх ногами и можно тупо запутаться куда она сейчас смотрит и бежит. И визуал в такие моменты делает только хуже [*]Сюжет тут чисто для галочки. Но о5 же в игре, заточенной на геймплей, он бы только мешал [/list] Странно, что она никогда не попадалась, в отличии от тех же Superhot и Ghostrunner, которые были на слуху еще до их прохождения. Эта игра геймплейный шедевр на их уровне. Вполне достойна цены в 500-1к, за 46р это для нее бесплатно [h3]Хидден гем/10[/h3]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 4 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +4 more
| $2.49−90% |
| 143ratings |
| 88% |
| #83 |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
海参2+幽灵行者+Suit for Hire 虽然剧情不到4小时,其他模式还是量大管饱的,机动性拉满,战斗爽阿
As someone who adores movement games, this game is a huge disappointment on that front. Definitely play the demo before buying, because it isn't a bad game per se, but it might be something else than you expect. Looking at the trailer and description I was expecting something akin to Titanfall 2, instead Severed Steel is Superhot, but without the time stopping mechanic. The movement allows you to perform "stunts" during which you are completely invulnerable, what's the issue? Not all of the movement can be chained in to one another. Some of the disallowed combinations do make sense if the game was trying to be realistic (for example you cannot chain a dive in to a wall run), but it is not, let me have fun. What this manifest as when playing the game is you making individual actions instead of smoothly chaining all of your movement options together. As with anything, it is possible to get better at using the movement options as you play the game, but it could have been so much better. Another thing that makes the movement worse than it had to be is the level design and the fact that levels are destructible. First two chapters of the campaign do really big disservice to this game as they put you in to tiny crammed levels with practically no space for movement. I feel like the level designers realized this too as later in the campaign there is more and more arena style levels where you cannot accidentally just fall to your death and the movement feels way better in those stages, but nobody went back to fix the first few levels. The destruction feels like a feature creep. It doesn't really change the game that much. It ends up being a handy tool when you are looking at an objective on the other side of a wall, but most levels do not seem to be inherently designed around it. And the worst part is that it actively makes the movement worse, how? Titanfall 2 has a mechanic where for example windows have slight magnetism to align you with them when you are flying around at mach 10, the game also prevents you from getting stuck on corners, etc. Severed Steel has none of it because the whole level is destructible and you can make a million holes in one wall. There is no magnetism to begin with and re-calculating all of it for every hole the player makes would most likely tank the performance. Last note on the movement. The game has a kick mechanic, if you are close enough to an enemy you get a prompt to kick them, the issue is there is no melee auto aim on this prompted action, resulting in you kicking air. So, you often have to completely stop to align yourself, which kills your momentum and gets you killed. Few negative nitpicks: - Most of the guns feel exactly same - Very low enemy variety (no the same enemy but flying doesn’t count as separate type) - No directional hit markers Is there anything positive? - The soundtrack - If you enjoy the gameplay there are two more game modes and the replay-ability seems to be pretty high
на любителя
晕3D玩家最严厉的父亲 多巴胺榨汁机 爽10分钟头晕半小时 电子乐立大功,枪战像在蹦迪 你才是真正的superhot 缺点是多样性不足,关卡略显同质化,后期有些腻 8.5/10 hothothothot爽爽爽爽爽
simplismente incrivel, voce pode jogar desligando o celebro ou tryhardando e é divertido de qual forma
7/10
晕。
当初在EPIC免费领的通关了,现在打折几块钱正好补票 BGM带感,能够上蹿下跳的,子弹时间解决敌人很容易。
TL; DR: A short and sweet bullet-time based parkour shooter. Will turn you into animu girl John Woo. What if the optimal way to play, was also the fun and cool way to play? This is a question Severed Steel seeks to answer. In SS, it's not just that you *can* do cool things like wall, running, sliding, dash-jumping, etc - it's that you *must,* because those things: 1. Render you invulnerable amid the hailstorm of bullets constantly coming your way. 2. Prevents your bullet time meter from going down. Yes, bullet time is a thing in this game. You'll be using it constantly because it makes it easier to do cool tricks, stay mobile, shoot the bad guys in the head, and generally stay alive. Try to play it like a normal shooter, you will die almost instantly. This game will have you playing as a cool and stylish acrobat, because it's the only way to play. This is a good thing. That's one half of the equation. The other half is the near completely destructible levels. The edges of the map are invulnerable by design necessity, but everything inside is fair game. There are weapons that can destroy walls, ceilings, floors, and cover - but the most effective one is the plasma cannon you have built into your arm after the tutorial level. Enemy behind a wall? Blast him. Want to make a shortcut? Blast a new way through instead of taking the long way round. Want to literally get the drop on your enemies and rain death from above? Blast your way into the room below you. It really opens up options and is cathartic to do. Lastly, this game does not wear out its welcome. You can complete the campaign in 4 hours, though there's a mini-roguelite mode if you want more. Given the low price when it goes on sale, it's good value for money.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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