
"SETTRIS" is a block-placement puzzle game in which players place pieces in the empty squares on the puzzle board, and fill all empty squares to clear the board.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, French, Italian, German, Spanish - Latin America, Thai, Portuguese - Brazil, Korean
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Reviews
Es un juego bastante bueno si te gustan esta clase de juegos, simples puzles de colocar piezas de Tetris, existen mejores opciones físicas y portables, sin duda. Parece un juego para móviles sin las ventajas de ser un juego de móvil, aun así es un juego solido y simple, en especial el modo de juego contra reloj, que cuenta con una tabla de puntajes globales para mejorar tu tiempo y velocidad de reacción, muy económico e intuitivo para "una tarde de no pensar y jugar algo de chill" Sin duda recomiendo quitar su música y ponerte algo de tu interés, las canciones son buenas, pero no acompañan el ambiente que propone un juego de puzles que se complica tanto, tan rápido como este.
Хоть и просто выглядит, с мультяшной графикой, но довольно интересная головоломка
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
以前:多做下半身思考的游戏 现在:鲜做上半身思考的游戏 难得,这个原厂商少有的单用脑壳的小清新益智解谜游戏,画面简洁耐看音乐悦耳放松,转场切换点击响应丝滑流畅,整体舒适休闲让人想用想玩爱用爱玩;《海罗斯方块》,宝藏游戏,主打拼图+背包整理,单买3内墙裂推荐入库。 特有规则或键位备忘: 画面:*** 音乐:*** 剧情:* 演出:** 玩法:*** 创意:*** 手感:*** 难度:*** 丰富:** 耐玩:** 优化:*** 更新:* 热情:* 细节:** 打磨:** 诚意:*** 不足,bug,建议等:内容较少,希望能继续更新。 爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 老牌智力游戏公司新作,还是熟悉的味道,难度循序渐进,非常舒适。 这次的主题是俄罗斯方块拼图,在有限的空间内,或者再加上点限制得情况下把所有的方块都塞进去填满。 一开始真的感觉很简单,玩到后面特别是限时挑战关卡,真的很有趣,难度上去后对空间感和想象力是很大的挑战,完成后的成就感也非常强。 除了限时关外都没有时间限制,唯一可惜的是少了养眼的美子助威,少了点次要动力。
[h1]优秀的休闲游戏,怀旧感满满的经典之作 [/h1] 还记的小时候的俄罗斯方块嘛?那时候我们拿着还不能够触屏的手机,操纵着简单的按键让方块一排一排的堆满,而这一游戏就很有俄罗斯方块的味道。 游戏玩法: 在这款游戏当中,玩家需要按住鼠标键对方块进行操纵,让其填满一个个设定好的方块。 乍一看还是挺简单的,但是实际操作起来益智感满满——每一种配列组合都是不同的。也正是因为如此,想要达到游戏的目标,必须找到一种关键的排列组合。显然,这需要考验玩家的思维能力和技巧。显然,它能够让你获得锻炼。 游戏的ui和bgm 游戏的ui的设计比较完善。其中最惊艳的当属在ui中的按键提示,在ui的按钮上,还有着按钮所对应的按键。这种按键大大的简化的鼠标操作的需求。 游戏的bgm是可以的,虽然较为单一,但是仍然和游戏的主体比较契合。在游戏的游玩过程中,你会听到平静的bgm。 对于游戏的美术和背景,游戏选用了深海世界的背景,能够让人产生一种安详而又回归自然的感觉,背景中的海草在轻轻的浮动,鱼儿在游泳。展现了一种安静祥和的气氛。 游戏的关卡和玩法: 游戏的关卡曲线较为具有冲击请。关卡是不限时的,但是想要过关还是挺考验思维的。游戏一共有80多关, 还有关卡挑战,在关卡挑战中,能够看到全球人的挑战分数。还是很有意思的。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url] Q群124925250、52756441、1001755581[/td][/table]
i love this game i love its music if only it was longer
At first I thought this game would be fun and relaxing. As I progressed through the levels, it became clear to me; that this game was nothing like I had first anticipated. No, I actually gained a visceral hatred for it. Some levels I'm just pure guessing. I've learned nothing but my inner monologue screaming from the pits of Hell can be quite comforting. Would not recommend this game to anyone. The fact that the intro to this game is bubbly and colourful is a charade for how devastatingly deceitful it truly is. In completely irrelevant note I would rather peel off every microscopic layer of my skin down to the very surface of my bone marrow than play this game.
[h1]Ryan George Style Pitch Meeting:[/h1] The setting is two hundred feet beneath the ocean surface inside a glowing glass dome constructed entirely out of ancient, neon-blue coral reefs. Phosphorescent jellyfish drift lazily past the walls, casting a surreal late-90s synth-wave glow over everything, while glowing deep-sea anemones pulse in hypnotic magenta and cyan hues. Instead of chairs, executive swivel-thrones float effortlessly inside massive, pressurized bubbles. Off to the side, a band of hermit crabs wearing tiny sunglasses is playing a continuous, high-energy synth-bass groove using hollow seashell drums. The air is thick with the acoustic echoes of aquatic synth-house chimes, and floating kelp banners display glowing neon text reading "Welcome to the Blue-Hue Grid Zone." Publisher: So, you have a cozy block-stacking aquatic puzzle game with cheerful sea creatures for me? Game Designer: Yes, sir, I do! It is called SETTRIS, where you rotate, flip, and fit colorful sea-block shapes into static empty puzzle grids across 80 full stages until the whole board clears! (The Game Designer aggressively twerks in his full heavy-duty deep-sea scuba suit, flippers loudly slapping against the glass floor in perfect sync with the synth beat.) Publisher: (Staring blankly, entirely flipper-gasted) ...Why are your hips moving like that in twenty pounds of pressurized rubber? Game Designer: Immersion! And it oxygenates the ideas! Sebastian: (Bursting into song, waving his tiny baton furiously at the crab band) ♪ Under the sea! Under the sea! ♪ ♪ Where hips are shaking, and rubber is breaking, take it from me! ♪ Flounder: (Dashing around in a complete circle, hyperventilating) Ariel, why is the human in the rubber suit doing that with his rear end?! Is it a defense mechanism?! Are we in danger?! Ariel: (Combing her hair with an oversized fork, breaking into melody) ♪ Look at this suit, isn't it neat? ♪ ♪ Wouldn't you think he's the guy who twerks... EVERYTHING? ♪ ♪ I've got block pieces and shapes galore... eighty whole stages? He's got eighty and more! ♪ Scuttle: (Standing on a podium in a tiny tailored suit, squinting at kelp) According to my expert human analysis, that move is called 'The Aquatic Aerobic Brain-Storm'! It increases intelligence by forty percent! Publisher: I am utterly flipper-gasted, but eighty relaxing puzzle stages with smooth Sega Dreamcast-style arcade house music? Wow wow wow. Wow. Game Designer: Exactly! You get a vibrant, all-blue-hue aesthetic with bright, dynamic candy-colored blocks popping against a dull gray-and-black static board, surrounded by constant undersea coral backdrops! And the sound effects? Every flip, rotation, and placement hits with little retro arcade blips, accompanied by a mix of upbeat and serene ambient tracks! Publisher: Oh, retro blips and serene tracks are tight! What about the gameplay mechanics? Game Designer: You get Stage Mode with static barrier blocks and special color-matching square requirements, plus a competitive Time Attack Mode with global leaderboards across 3-block, 4-block, and 5-block modes! Super easy, barely an inconvenience! Publisher: Wait, what if you place a block completely wrong and get stuck in a corner? Game Designer: You just pick the pieces right back up or wipe the whole board clean with zero penalty! Publisher: Oh, resetting the board with zero penalty is tight! But tell me, is there a complex, tragic backstory about why these shapes fill the ocean floor? Game Designer: No! You solve the puzzles purely because of... good vibes! Publisher: Good vibes as a primary motivation? Game Designer: It's the highest form of game design, sir! (The Game Designer drops into an even lower, hyper-frequency twerk, flippers squeaking with cosmic vibrations against the floor.) Publisher: You're still doing it! The lower you go, the more flipper-gasted I become. How are your knees surviving this?! Game Designer: Pure aquatic passion, sir! Sebastian: (Singing dramatically to the publisher) ♪ There you see him, twerking across the floor... ♪ ♪ He don't say much, but his core is sore! ♪ ♪ Go on and flip the blocks, kiss the stress goodbye... ♪ ♪ Sha-la-la-la-la-la, my oh my, looks like the suit's too tight! ♪ Scuttle: (Singing off-key while taking notes on damp kelp) ♪ Look at those blocks, fitting so square! ♪ ♪ No rushing clocks in main mode, no worries or care! ♪ Publisher: Wow, no timers in main Stage Mode, no combat, no RPG leveling, and no crafting? Game Designer: None at all! Just radiant colors, clear water, and turtles! Ariel: (Gasping with delight) Turtles! Oh, they are so polite! Flounder: Okay, turtles are safe. I'm feeling a little less terrified now. Publisher: People love turtles! Nobody dislikes turtles! (The Game Designer twerks with such absurd, unhinged velocity that friction creates localized underwater lightning. A blinding beam of rainbow light shoots out of the floor.) (CAPTAIN PLANET materializes mid-air, floating in full green-mullet glory.) Captain Planet: BY YOUR POWERS COMBINED, I AM CAPTAIN PLANET! ...Wait, why am I two hundred feet underwater? And why is a man in a scuba suit generating atmospheric energy with his glutes?! Game Designer: We summoned you with eco-friendly block-puzzling and pure gluteal energy, sir! Publisher: Whoops! Game Designer: Whoopsie! Captain Planet: A clean, stress-free puzzle game with retro tunes and zero ocean waste? I'm staying! I am officially joining this game pitch! Publisher: A very unexpected, permanent 90s superhero cameo! Game Designer: A very majestic co-presenter! Captain Planet: That's right! Protecting the environment includes promoting low-stress, non-toxic video games! The power is yours! Publisher: Does Captain Planet get a percentage of our revenue? Game Designer: He only accepts environmental goodwill and pristine coral reefs! Publisher: Oh, environmental goodwill is tight! Publisher: So let me get this straight: we’re releasing an 80-stage retro-vibed puzzle game with zero stress? Game Designer: That’s what we’re going with! It's method game design—if the game takes place underwater, the ideas have to come from underwater! Publisher: That is definitely not a real development philosophy, and your continuous twerking is deeply confusing, but with Captain Planet on board, I am entirely sold! Game Designer: Excellent! Now if you'll excuse me, I legally cannot stop twerking until this game reaches one million wishlists or my suit completely dissolves into sea foam! Publisher: That sounds like a severe medical concern, but as long as the Steam page is up, fair enough! Game Designer: My core has achieved complete, irreversible, eternal momentum! Publisher: Are we technically breaking several laws of marine biology right now? Game Designer: Absolutely! Publisher: Incredible! Game Designer: I can feel the retro arcade beats vibrating directly through my scuba mask! Publisher: That sounds alarming! Game Designer: Is it possible I'm actually twerking at quantum speeds right now? Publisher: It seems entirely likely! Game Designer: Should I attempt a backflip in full scuba gear to celebrate? Publisher: Please do not risk our underwater structural integrity! Publisher: Well, okay then! Game Designer: Great! Captain Planet: (Posing heroically alongside the twerking designer) Remember, gamers: keep your oceans clean and your puzzle grids filled! Sebastian: (Screaming over the synth music as the whole group joins in) ♪ Poor unfortunate souls! So stressed and blue! ♪ ♪ They need a game to clear their mind, and SETTRIS comes through! ♪ ♪ Bring us home, boys! Triple beat! ♪ (The hermit crab band strikes a massive final chord. Ariel claps, Scuttle rolls up the kelp transcript with a polite bow, Flounder finally stops trembling, and Captain Planet high-fives the Game Designer as he twerks effortlessly into the sunset.)
300円強で全80ステージのパズルが遊べるので、かなりコスパが良いと言える 他のことをしながらボーっと試行錯誤するのが楽しい
the greatest settris of all time
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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