
In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.57/day in the week after.
About
Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!

Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?

Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.

Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.

Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.

Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.

Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.

With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.

Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.

Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.37−75% | 8.1Kreviews | 85% | — | $1.2M |
| $19.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel hat so viel Potential und macht auch viel Spaß, aber es wird einfach nicht gepflegt, immer die gleichen bugs machen das Spiel irgendwann unspielbar.
这个游玩时间长度应该可以点评一下了,非常好玩的放逐类游戏,资源管理的环环相扣非常科学,后期也加入了不少元素,可惜制作团队后来不更新了,也不知道发生了什么。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Spanish - Latin America, Japanese, Italian, Polish, Portuguese - Brazil, Turkish, Korean
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you've ever hoped that a game would be made that builds on the mechanics of Banished and fleshes them out, Settlement Survival is for you. There is a bit of Engrish in the game translation, but it doesn't cause any issues. It's obvious that the makers of this game really loved Banished and decided to build on it, and that passion comes through clearly in this game.
不推荐,游戏到后期极易崩溃闪退;配合游戏最短10分钟才自动存储一次的机制,让每次闪退都需要大量操作重头再来 请优化以下内容: 1.优化游戏,特别是后期的崩溃闪退现象; 2.优化存储机制,使用无感的自动存储,并且缩短存储间隔
当前版本平衡性十分糟糕,我甚至怀疑是不是作者磕完大麻之后胡思乱想弄出来的在这东西。从前期到中期几乎所有资源都很难回正,人口少就算了吃的还多,一个季度单块15*15的田产出的南瓜上满12个农民都收不完,这只能硬生生看着作物在进入冬季时消失;柴火工更是抽象得不行,不论怎么砍都砍不够需要用的柴火,一看体力条他怎么又去睡觉了;前期需要的建筑奇多无比,各种资源都需要人参与生产,但前期你根本抽不够足够的人去参加生产,这边调整完另一边农田又种不上了。过完冬季,一群人在诊所面前排队,医生呢?不好意思台风打了个雷给他劈死了,你得先给死去的医生建一个墓园,另外还有一个好消息,采石场里没有人干活——大家都在诊所排队呢。
真受不了。普通难度打通关了,感觉很好。开了一把极高难度,打了好几天也渡不过前期,以为是自己规划出了问题,研究了好久。最后发现原来是游戏有bug,食物资源采集后就扔在原地,看着满地的食物,小人来来往往就是不捡,家里的小人成片的饿死。我破防了,浪费我好几天时间。
Unfortunately, I can't recommend this; the UI is very bad and the tutorial isn't very helpful.
O jogo é muito fácil e simples, valendo a pena comprá-lo apenas com um super desconto. Ele não traz nenhum desafio, apesar de ter todos os elementos para ser realmente desafiador. A rotina e a manutenção necessárias para alcançar o sucesso são rapidamente dominadas, o que torna a experiência pouco envolvente.
makes me want to play banished again. I was okay having a vague understanding of how to affect my people's health and happiness at the beginning but it doesnt get better mid game. No charts showing how it changes over time, no overlay showing who may need extra medicine or a new bathhouse nearby their residence. hard to know what type of food people want to eat. hard to know if i have enough of that style of food each season. Do the gatherers make more food in certain places? Can i flatten this little piece of land to put in a big quarry? the tech tree was intriguing but its hard to know what makes which item available without a ton of digging through the in game wiki (which really does feel like a rabbit hole of wikipedia research as a knitting workshop is reeuired to get nets that are made from flax which is done through an advanced farm that wants dug from a compost heap that walks around to homes to clean their reserves out) I imagine the fertility is a little easier than the "must build new houses each season or everyone ages out and I die" aspect of banished but I noticed a full year had passed and I hadnt even cared about watching my farms grow at all, in settlement survival. So either the visuals are so colorful that i was mesmerised, or I legitimately dont care what happens to these plebs in game. -Not captivated
painfully slow and not worth the struggle to bother with the balance of this game is remarkably bad
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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