
Session Seven is a free point & click adventure game in which you play as Ryan, an estranged father and husband who has just awoken, beaten, bruised, and alone in a locked cellar.
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Languages: English, German, Spanish - Latin America, Spanish - Spain, Polish
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I'm gonna be quite honest, this isn't the worst take I've seen on mental health and psychosis but damn is it pretty bad. It feels like the writer just finished watching We Need to Talk about Kevin and thought "Hey! I can do that!" And it was the problematic psychosis=violence take which is so problematic and really should be taken out of the thriller/horror trope book. It's damaging and problematic. As it comes to game play the controls are supper janky as you have to choice a type of click them click the object without any idea what each option means as well as includes options you will never use throughout the game. The puzzles are okay once you realise how they work but I picked up so many things that I never even needed. Overall its a okay point and click puzzle game that uses insensitive and damaging narrative tropes to tell it's story. Hard pass.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
overall alright for free.
I'm really conflicted about this one. It's just so pretty but i did not enjoy the story whatsoever. The controls were frustrating and took a while to get used to. While most of the puzzles were logical, I honestly couldn't have solved some of them without a guide. I'm really sorry but it's a no from me. Pretty bad take on mental illness as well... Also what the frick, Cynthia?
Session Seven is a 2D retro pixel point and click adventure game that's clearly ripping off the old Scumm engine adventure games from Lucas Arts, but instead of a charming adventure, this is a preachy and disturbing "horror" themed story lined with distasteful social agenda. The game has you trapped in a room after being assaulted by someone on the spectrum. I firmly believe that video games are an inappropriate vehicle to push specific social commentary and social agenda, and the poor quality and reprehensible attitude from the developers of Session Seven is absolute validation for this position. The developers have an agenda against the autistic, portraying them as violent, uncontrollable monsters. It's unclear why the developers have this agenda or why they intend to push this on gamers, but it's unacceptable intolerance. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. These technical defects push this game below acceptable standards for any modern PC game. The game is completely free. This is noble a gesture that shows dedication to both gamers, and the gaming industry. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. The low quality and distasteful, inappropriate social agenda of this game prevents me from recommending it.
Session Seven, kilitli bir mahzende yeni uyanmış, dövülmüş, berelenmiş ve yalnız kalmış, yabancılaşmış bir baba ve koca olan Ryan olarak oynadığınız ücretsiz bir işaretle ve tıkla macera oyunudur.
Very short little PnC adventure with several endings. You wake up on a closed basement with no memories of how you got there and you have to escape, and in the process you learn about the character as the game switches to scenes with a psychologist talking to the main character, where the dialogue choices would lead to the different endings. It´s very tense and the short story is very thrilling. If I had to have one negative is that music is a little weird how it sudenly starts and equeally abruptly ends and there´s only silence, perhaps some form of light ambiental music should have being placed as transition. But It´s a small complain for a good written story with multiple paths and overall, completely free. So give it a try if you like PnC, nothing to lose, literally.
It was self defense docta
Unfortunately, Steam has yet to implement a "neutral" rating button, so I will try to be as objective as possible with my critique of this game. 1. It's free, so I certainly can't complain about that. 2. It was in the good old school style of classic point and click games such as Space Quest and Zak McCracken, 3. Some of the puzzles were easy to figure out (pick up everything that isn't nailed down and try what works) and some I needed to look at a walkthrough to figure out. 4. A good plot, but WAY too much dialogue for my taste. The ending was decent. 5. I really hate useless / red herring items in point and click games. 6. I also hate multiple endings because once I play through a game the first time, to me it just isn't worth the trouble to go all the way through it again just to see each ending. 7. The music was janky, sounded skippy, and didn't contribute much to the game. With all that in mind, I can give this game a solid 5/10, but again since there is no neutral button, and I can't really rate it a thumbs up, that leaves only one option.
It's a horrible take on autism.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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