
Serment - Contract with a Devil is a visual novel/dungeon crawler hybrid featuring highly tactical turn based RPG battles, challenging dungeon puzzles, optional minigames and most importantly, a lot of cute anime girls.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really fun game to just pick up and play. The dungeons are really addictive, challenging and the music really good!
Удивительный данжен краул .Рыбалка была самой веселой частью этой игры . из нее ты буквально достаешь все , а путешествие по подземелью с нулевым прогрессом при прокачке персонажа и долбанными стрелочками . мешающими ходить отбивают желание что-то делать дальше. Рыбалка топчик, а игра пакость редкостная.
This game looks promising at first glance but there's a reason why it has so few reviews. This game is not a visual novel/dungeon crawler hybrid. It's a turn-based RPG with the occasional dialogue between characters. Is the dialogue and story good? No. Is the gameplay fun? Also no. The rpg/dungeon crawling mechanics are too simple and the game has some random and unnecessary mechanics like the crafting system and the fishing minigame, which don't add to the game. It feels like they're there just to be ticked off a checklist rather than to blend in with the rest of the game and enhance the overall experience. Each character also has a turn timer which takes forever to fill up and there's no way to speed up the combat, so you're just staring at the screen and are waiting for your turn to come for a good chunk of your playtime. TLDR: Boring game and definitely not worth the price.
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The game is very cute and very gay, I recommend it to anyone who wants a casual RPG with yuri moments.
This is pretty decent. I'm impressed with what they manage to do with the Ren'py engine. One minor nitpick is that it's pretty slow to get started. I would have preferred it if I'd been dropped into the dungeon faster. One hour in & I've only just gotten to the dungeon. Still pretty decent if you like old-school dungeon crawlers tho. Definitely pick this one up on sale if you're into that sort of thing.
I'm very mixed about this one score. RPG part is very mediocre. But for the fact that I did not dropped it halfway so [b]I will give it 6/10, barely passed.[/b] [h1]GOOD[/h1] [list] [*]Cute art and heart warming-ish story. [*]RPG/combat is merciful and not punishing. HP is refilled every battle. You just lose some G from getting party wiped. etc. Only the last boss battle that is tricky and need best planning. [*]Deadline objectives are very relaxed/merciful, So no crazy/serious optimization play required, good for casuals. At mid game, game only ask for 10,000G deadline at the end of the week, while I can make up to 100,000G alone per day. [*]But as some review pointed out, if you beat the game and got NG+ the game let you skip the gold grinding, which is good QoL for getting all endings. [/list] [h1]BAD[/h1] [list] [*]Weird eco design: bringing friend into dungeon will cut your money pay. But in the end it is you who will pay money for their stat upgrade. So most of the time you will want to solo the dungeon to grind for money. Only bring friends when you want to fight boss, etc. [*]Cooking has no practical usage, it uses your precious time (to grind for money at dungeon) to make one. I can defeat floor 7 last boss without using any cooking. [*]More pointless system: Fishing, why waiting for pointless animation to fish? just subtract the time and give me the reward, or have on/off option to do so. And as fishing is a way to find ingredient for cooking (which is already pointless) it makes this whole system pointless. [*]The game being made in Renpy (Python VN engine) is not very responsive, esp in RPG part, sometimes tapping 5 times and character move only 4. Very annoying in floor with lots of corners where you have to move/turn/move/turn repeatedly. [/list]
super
I want to open up with "I like this game, I had fun and I recommend it to anyone considering it" because I suspect the following review will focus on the negatives. But, none of the negatives ruined the game... but they hurt what could have been an amazing experience. While I'm not generally an engine guy, it's worth mentioning that this is probably hacked in a VN engine such as Ren'Py rather than a custom game engine. The reason it needs to be said is that it directly impacts the gameplay and feel of the product. You can only save during conversations, the sound will randomly stop as an attack loads, input may not immediately register, and I had to disable the dungeon animations because it was making me physically uncomfortable. Once I got past the tech, I got to see a genuinely good, ultra-casual dungeon crawl. The dungeoneering aspect of the game was absolutely fantastic. With exactly one exception, I found every floor of the dungeon to be engaging and the puzzles to be clever. It doesn't utilize the traditional teleporter mazes and one way doors, but leans heavily into single use keys and the ability to reset the floor. I've not seen anything quite like this before and I found it to be exceptionally engaging and the exploration to be a high point here. The battles are engaging as well, though I'd argue the store description of anything resembling depth. It's a fairly traditional ATB system from the final fantasy game. When you fill your action meter you perform a chosen attack. There's a little bit of elemental bonuses, status effects and raising attributes, but its all pretty tame. The combat works, but for a veteran dungeon crawler it was harder not to break the game and become OP than it was to beat the game. It's fun but its exploitable. The other major problem I had with the game was the "Dating Sim Time Simulation" parts of the game. There are a dozen systems in place all intended to create a feeling of time pressure and looming weekly debt collections... but I'd argue they all failed. You have 12 hours of daylight time and walking to the dungeon alone takes up about 2-3 hours of it. This means that going to the pub, shopping, fishing, cooking... these are all wastes of valuable time. There's not enough meaningful events to justify wasting 2 hours on a trip to a store and I found myself avoiding this entire part of the game. I'd say that the Fishing, Cooking, Crafting, and most of the NPCs are rendered useless by the strict time management. I'd really argue that the romance, the story, the "Detailed dating sim" and the minigames aren't meaningful enough to be selling points on the store page. Cute slice of life anime girls, absolutely... but this is a cutesy lite dungeon crawl and little more than that. If that's what you're looking for, its well worth the price... especially on sale. *Technically, I haven't beat the game yet but that's because I've got it in my head to beat the optional super-boss in a 1v1 duel at a far lower level than I should be. But I've fully explored the dungeon, I can pay off my entire debt 10 times over and I can trigger the ending by skipping the next week. My opinion of this game is informed enough that I don't expect anything to change it.*
too boring if on sale try it for sure the cute stuff might work on teens. the plot is ok but takes way too long to get started, the gameplay was too boring 5/10
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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