
Etienne, Hanae, Adélaïde, Lena, Marco, Tatiana, Jean-Christophe… Pendant l’espace d’une semaine, en suivant le temps d’une ville, découvrez leur vie. Tous et toutes ont leurs joies et leurs peines. Partagerez-vous leur conception de l’existence ?
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Languages: French
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Visual novel sympathique à travers lequel nous suivons les destins croisés de sept personnes vivant dans la même ville. Les sprites et les fonds d'écran sont beaux et détaillés, l'écriture est fluide, crédible, et la lecture est agréable. Le visual novel étant relativement court (environ 3 heures de lecture) et mettant en scène pas moins de sept protagonistes, ces derniers sont peu développés, mais leur personnalité reste réaliste et crédible. Le seul reproche que je formulerais est l'absence totale de conséquences suite aux choix présentés au joueur/protagonistes. Je n'ai rien contre les scénarios linéaires et les kinetic novels, mais lorsque un VN me présente des choix, j'en attend quelque-chose. L'absence de choix peut être délibérée et voulue par l'auteur, mais encore faut-il que cette volonté ait un sens et soit évidente. Or ici, ce n'est pas le cas. Je recommande néanmoins cette oeuvre car la lecture est agréable, les VN en français sont relativement rares, que le concept est intéressant, et que l'art est très joli. J'ai aimé: - les personnages réalistes, très éloignés des clichés que l'on retrouve trop souvent dans ce type de media - les différents points de vue à travers les sept protagonistes - le contraste entre le comportement des protagonistes et leurs pensées internes - l'art - l'écriture - Adélaïde et Marco :) J'ai moins aimé: - l'absence totale de conséquences à nos choix. Certes, le chapitre de Jean-Christophe montre que le jeu se souvient des choix que nous avons pris tout au long du jeu, mais aucune conséquence n'est visible au final.
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J'en ai fait le tour en moins de deux heures et je n'ai pas compris grand chose. Tout tourne autour d'une histoire d'inauguration dans le village... la fleuriste cherche qui lui a donné une fleur mais ne trouve jamais qui c'est. Chaque personnage a sa propre vie qui ne trouve jamais son dénouement... Les "décision" à prendre sont très, très peu nombreuses et ne mènent jamais très loin. Heureusement que ce jeu est gratuit!!!
Etienne, Hanae, Adélaïde, Lena, Marco, Tatiana, Jean-Christophe… Bir hafta boyunca bir şehrin hava durumunu takip ederek hayatlarını keşfederler. Herkesin sevinçleri ve üzüntüleri vardır. Onların varoluş anlayışını paylaşıyor musunuz?
"Sept jours, sept lieux, sept vies" (Seven days, seven places, seven lives) is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This French e-book, remarkably, isn't a high school anime club dropout fan-fiction about the author and his imaginary anime girlfriends. That doesn't make it a game, problematically, and the writing still isn't great. This is a French drama piece of little interest, a slice of life e-book where you read about 7 characters in various cities around the world and their various personal dramas. It's a great cure for insomnia. This e-book isn't that linear and works more as a Choose Your Own Adventure, but the point still stands... nobody read a CYOA book and then said "Wow, what a great game I just played." Books aren't games. This was slapped together with the godawful Ren'Py visual novel construction kit... enabling terrible authors to publish books as if they were games when otherwise we might have been spared the pollution. So, just like no professional writing took place here, no professional software development took place, either. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. A peak of [b]2 concurrent readers[/b] for a "free" visual novel is a disastrous public reception. Out of 130 million potential gamers here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for just how badly written this fan-fiction is. The truly comical part of this, is that in order to satisfy the entire global demand for this badly written e-book, you'd only ever need to print 2 copies of it. While this E-book has no up-front cost, you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
J'ai cliqué sur le jeu car j'ai reconnu les décors de ma ville natale. Toutefois le scénario ne m'aura pas gardé plus de 30min sur le jeu.. :(
[h1]Before I played Sept jours, sept lieux, sept vies, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Un visual novel agréable à la réalisation soignée qui nous plonge dans les pensées respectives de chaque personnage à tour de rôle. Immersif et bien écrit malgré des choix à prendre qui n'influent pas vraiment sur le scénario.
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