
In this 3D, story-driven platforming adventure, explore an uninhabited island's massive cave network. Learn about the heroes' psyches as you explore lush caverns, subterranean oceans, and surreal cityscapes, all while meeting surprising creatures! By Anodyne & Angeline Era's devs!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In this 3D, story-driven platforming adventure, explore an uninhabited island's massive cave network. Learn about the heroes' psyches as you explore lush caverns, subterranean oceans, and surreal cityscapes, all while meeting surprising creatures! By Anodyne & Angeline Era's devs!

Use an acrobatic moveset to navigate lush, jade canopies and rusty sandstone spires. Fling yourself over high ledges using the satisfying Teledash Vault and deftly Wallrun across dangerous outcroppings.
Grapple through the air with the help of long-tongued Ribbats or climb tall cliffs via sticky-ridged Gripshrooms. Linking with certain creatures will grant you new abilities to reach the farthest depths of the island.
Research the island's unknown creatures by Linking with them! Using the one-of-a-kind "Puzzle Grid" system, overcome each creature's challenges by freely placing a series of colored tiles, forming large islands of one color.

In the near future, three biologists are on a joint mission to use their state-of-the-art ONYX implants to research the creatures of the uninhabited Sephonie Island. But as they approach the island, a sudden storm leaves them shipwrecked.
Amy Lim, Taiwanese-American and bold leader, hails from the midwestern USA town of Bloomington. Riyou Hayashi, an analytically-minded Japanese-Taiwanese researcher, calls the bustling Tokyo his home. And Ing-wen Lin, a kind and considerate Taiwanese scientist, lives in Taipei.
The trio will find their motivations and loyalties put to the test as they navigate Sephonie’s caverns, facing not only physical challenges but also their deepest memories and dreams. As they grow more intimate with each other and the island, an ancient force, brewing deep in the island's abyss, may threaten their newfound relationship, and the world...

A 6-8+ hour, one-of-a-kind, experimental, story-driven 3D platformer adventure.
Master a parkour-esque moveset to sprint, wallrun, jump, and fling yourself through Sephonie Island’s rocky and physical caverns!
A beautiful and varied cave system filled with all manner of large and surprising creatures.
A deep, emotional story about the close bonds of a trio, the priorities of nations, and the delicate connection of humans and nature.
The postgame “Bubble Adventure” and fiendish hidden items provide a fun challenge for advanced spelunkers.
A human experience crafted entirely by the IGF Grand Prize-nominated duo of Marina Kittaka and Melos Han-Tani, behind works such as Anodyne and Angeline Era.
Sephonie does not support square resolutions (Less wide than 16:10). Sephonie will run fine with these resolutions but some UI may be cut off, which you can fix by using the in-game UI Scaling option or by running the game in a 16:9/16:10 windowed resolution. The same goes for UWHD resolutions in fullscreen.
Sephonie only officially and natively supports certain controllers (PS4/5, XB1/XB360). Other controllers may work with Steam Input, but functionality not guaranteed. In particular the Nintendo Switch Pro Controller is NOT supported although players have gotten it working. See forum for details.
Sephonie has been tested to work on Linux with Proton, although there may be some lighting errors depending on your OS so we have chosen to not have an officially supported Linux version.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 308reviews | 89% | — | $167.4K |
| $19.99 | 28ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun as heck
It's the most lovable game. Period.
Una de las propuestas más interesantes en el indie actual, un plataformero que se juega como ningún otro a la vez que es divertido de dominar y que en un remix de elementos clásicos del diseño de videojuegos logra contar una historia que se siente personal, imaginativa y original. Uno puede sentirse más enfocado en uno de esos dos mundos que presenta (el mecánico o el narrativo), pero cualquiera que sea la elección el juego presenta una experiencia como muy pocas, y una que vale tremendamente la pena.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, German**languages with full audio support
| $7.99−60% |
| 13ratings |
| 56% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
an intensely beautiful game with really incredible movement. The movement controls are unconventional (and if you played on keyboard like I did God help you just use a controller, do not be as stubborn as I) but please dont write the game off so quickly as a resulty as ive seen some negative reviews do, the freedom of the movement system is pretty astounding and the game's tolerance for going to what feels like "out of bounds" areas is great, and somewhat encouraged. I also think the story is incredibly beautiful and worth experiencing, it's a lot fo reading but wha post-Anodyne 1 analgesic game isnt lol it's a shame this feels underrated compared to the rest of their catalogue, please give Sephonie a shot!
very nice mood, as always. The controls were a bit difficult at times, but I haven't really played a 3D platformer (right term?) like this except Anodyne 2. If I couldn't solve a 3D puzzle, taking a break from playing and coming back later always worked though.
Really quite fun, and a good length! I liked the minigame more than the parkour platforming, but both are very solid. The final stretch of platforming is quite tough, but doable with enough patience! Music, visuals, and vibe is perfect. I'd say possibly the most writing in any platformer, so if you are looking for a complex story to unpack alongside running and jumping, grab this one!
Honestly not sure who this game is for. Its basically a game where you go around these large environments platforming to do puzzles and scan local creatures. So kind of a ripoff of no mans sky but in a single area. I honestly don't have much positive to say about this game. The story is 10 min long dialogues and still frames that go off about random tangents about places like Bloomington IL and Taiwain, with no way to skip it, so I just tuned out almost immediately. The scanning is a tetris-like, because who doesn't want to play tetris in a platformer......... The platforming is some of the worst I've ever seen in a game, with the single worst wallrunning in history that almost never works how you want it to. Thank god they included accessibility like infinite dashes which eliminate a lot of the frustration from the platforming. Something tells me they included it once they realized how bad the platforming systems were, and this comes from a guy who has basically played almost all major 2d/3d platformers of the last 30 years. The sprinting is awful too, as it jerks the camera and makes you run straight forward and control like a boat with limited ability to turn or move. The camera can be super finnicky and annoying. Most of the game you have no idea where to go as theres no direction, just large caverns with instant death pits and you trying to figure out how to get across. The objective info gives nothing and theres no waypoints. The game is also super ugly in the worst PS1 way possible. Thats about it. Its a platformer with a tedious story, awful platforming mechanics, ugly visuals, and monotonous shoehorned in puzzles. 4/10.
Another banger by Analgesic Productions. A holistically crafted game of ludonarrative harmony. Very pleasant art and sound design. Great for playing over a few weeks in several short sessions of platforming exploration broken up with breezy but engaging puzzle segments and meditative storytelling.
team tasty fish forever
Another absolute banger by Analgesic. The platforming is solid and leads to some tough but rewarding jumps. Love the aesthetics as always and I'm particularly enamored with the vastness of the 3d space very enjoyable to find new things in every time. Will say some camera issues and slightly less magnetic characters than other entries holds it back but only barely. I greatly appreciate that even though their games arn't for everyone, Marina and Melos have my heart firmly in their grasp every time.
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Players by region
Where this game's players are, estimated from review languages.
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