
In this 3D, story-driven platforming adventure, explore an uninhabited island's massive cave network. Learn about the heroes' psyches as you explore lush caverns, subterranean oceans, and surreal cityscapes, all while meeting surprising creatures! By Anodyne & Angeline Era's devs!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In this 3D, story-driven platforming adventure, explore an uninhabited island's massive cave network. Learn about the heroes' psyches as you explore lush caverns, subterranean oceans, and surreal cityscapes, all while meeting surprising creatures! By Anodyne & Angeline Era's devs!

Use an acrobatic moveset to navigate lush, jade canopies and rusty sandstone spires. Fling yourself over high ledges using the satisfying Teledash Vault and deftly Wallrun across dangerous outcroppings.
Grapple through the air with the help of long-tongued Ribbats or climb tall cliffs via sticky-ridged Gripshrooms. Linking with certain creatures will grant you new abilities to reach the farthest depths of the island.
Research the island's unknown creatures by Linking with them! Using the one-of-a-kind "Puzzle Grid" system, overcome each creature's challenges by freely placing a series of colored tiles, forming large islands of one color.

In the near future, three biologists are on a joint mission to use their state-of-the-art ONYX implants to research the creatures of the uninhabited Sephonie Island. But as they approach the island, a sudden storm leaves them shipwrecked.
Amy Lim, Taiwanese-American and bold leader, hails from the midwestern USA town of Bloomington. Riyou Hayashi, an analytically-minded Japanese-Taiwanese researcher, calls the bustling Tokyo his home. And Ing-wen Lin, a kind and considerate Taiwanese scientist, lives in Taipei.
The trio will find their motivations and loyalties put to the test as they navigate Sephonie’s caverns, facing not only physical challenges but also their deepest memories and dreams. As they grow more intimate with each other and the island, an ancient force, brewing deep in the island's abyss, may threaten their newfound relationship, and the world...

A 6-8+ hour, one-of-a-kind, experimental, story-driven 3D platformer adventure.
Master a parkour-esque moveset to sprint, wallrun, jump, and fling yourself through Sephonie Island’s rocky and physical caverns!
A beautiful and varied cave system filled with all manner of large and surprising creatures.
A deep, emotional story about the close bonds of a trio, the priorities of nations, and the delicate connection of humans and nature.
The postgame “Bubble Adventure” and fiendish hidden items provide a fun challenge for advanced spelunkers.
A human experience crafted entirely by the IGF Grand Prize-nominated duo of Marina Kittaka and Melos Han-Tani, behind works such as Anodyne and Angeline Era.
Sephonie does not support square resolutions (Less wide than 16:10). Sephonie will run fine with these resolutions but some UI may be cut off, which you can fix by using the in-game UI Scaling option or by running the game in a 16:9/16:10 windowed resolution. The same goes for UWHD resolutions in fullscreen.
Sephonie only officially and natively supports certain controllers (PS4/5, XB1/XB360). Other controllers may work with Steam Input, but functionality not guaranteed. In particular the Nintendo Switch Pro Controller is NOT supported although players have gotten it working. See forum for details.
Sephonie has been tested to work on Linux with Proton, although there may be some lighting errors depending on your OS so we have chosen to not have an officially supported Linux version.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 308reviews | 89% | — | $167.4K |
| $19.99 | 28ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i had a lot of fun going for 100%! Always love when games hide collectables in out of bounds areas.
O primeiro plataforma existencial.
Peak fiction, peak game. Team Tasty Fish for life.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, German**languages with full audio support
| $7.99−60% |
| 13ratings |
| 56% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game makes an effort to do things in a different way to other games. The movement is unique among 3D platformers, focussing less on jumping and more on the unique dash mechanic (or rather set of mechanics). In the hands of a lesser designer, these mechanics could fail to achieve anything interesting, but Sephonie pulls it off with aplomb. All of the platforming mechanics get used in interesting and unexpected ways. Nothing overstays its welcome; every area feels full of fresh and interesting challenges, and every mechanic feels like it is explored to the full, along with its interactions with other mechanics. If you take the time to adjust to the game's unconvential movement, I think you'll find it's refreshing and extremely satisfying. The story is different to anything else I've played, and not just the information explicitly relayed to you. Many games implicitly (and often unintentionally) tell you something by their choice of mechanics, namely combat. Sephonie makes the intentional choice to replace combat with "linking", where you connect with different creatures of the island in order to gain the knowledge to progress. Where an implication of including a combat mechanic might be "violence is necessary for progress and you shouldn't think twice about slaughtering hordes of enemies", the implicit message of the linking mechanic is "making connections is necessary for progress". The explicit story is mostly told through heavy character exposition. We see sequences of images and memories from the characters, building up their internal worlds, thought processes, and feelings very believably. On the levels of prose, concept, and theme, the writing is excellent. The plot (that is, the sequence of events as experienced by the player) is much less satisfying. You can come away with the impression that the bulk of the story happened before the game began, and the whole world-saving escapade you're on is just a little footnote at the end. All that is to say, if you enjoy excellent writing that expresses really cool concepts in really weird and interesting ways, and trusts the audience to piece together meaning from sparse and vague imagery, then you'll certainly like the story. If, on the other hand, you only care about the things that you, the player, do, then you should probably spam through the text boxes. The last thing worth noting is the music, which is similarly unique. I won't go into detail, but it blends countless musical styles excellently, overall pulling off a soundtrack that feels wistful, nostalgic, and sentimental. There's not really anything else like Sephonie. It feels like what you'd get if you mixed a 3D platformer you saw in a dream with the feeling you might get after binge-reading blog posts from oversharing strangers, with a dash of existential dread peppered throughout. If you enjoy 3D platformers, play Sephonie, it's excellent. If you are interested in the future of multimedia storytelling, play Sephonie; you may not agree with everything it does, but you will certainly see something fresh and incredibly creative.
Loved this game. The platform is solid and interesting, if a bit stiff. But the story, music and imagery are awesome.
Unique gameplay that kind of feels like a blend of cinematic platformer with something more traditional. The world and story are exceptional standouts and just being in the world of Sephonie is a delight. Vibes are off the charts, must play for platformer or surreal game fans
差评无它,无中文而~
If you're a fan of their other games, yes, but the parkour is a bit wonky.
fun game, controls took a little getting used to. Played on Steam Deck Around 10ish hours to beat. Story is interesting and gets weird in a good way. Puzzles were not too difficult, and they were generous with the checkpoints. Lots of collectibles, finding more from new movement abilities that are unlocked throughout the game. I can imagine this game being very fun for speed runners.
Ok, me encantan los juegos de plataformas 3D, siempre estoy buscando por ese próximo que entienda lo que hace este tipo de juegos tan divertido y liberador, es todo acerca del movimiento y expresión, y me alegro decir que Sephonie cae exactamente en esa categoría. Todo aquí es deliberado por desarrolladores que entienden lo que hace divertido el manejo de movimiento de tu personaje, aunque no poseas tantos movimientos distintos, los que tienes son suficientes para abrirte la mente a maniobras técnicas donde te sientes un maestro por hacer. Aparte del movimiento hermoso el juego tiene un estilo e historia bien peculiares. Mi único, pero es que es super corto, es tan divertido moverse y tratar de romper el juego que quería mucho más, pero por lo que es, es un juego de plataformas 3D que resalta muchísimo en un mar de juegos que no sacan todo el potencial del género.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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