
Sentinel is an interactive audio tower defense game. It mixes strategic gameplay with a dynamic music system.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
~特效超华丽的塔防游戏~还有超动感的音乐~ 每个关卡配色也很统一!! 以前还是收费游戏现在直接免费咯~emmm~
[h1]무료 타워 디펜스[/h1] 재미가 없음.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[도전과제 100%] 잘만 발전시키면 가능성이 보이는 리듬 디펜스 게임. ------------------------------------------------- A rhythm defense game with potential if developed well.
Shows promise but lacking in a few very annoying ways. * There is no way of disabling the unnecessary throbbing graphics. (main reason I'm not finishing the game) * There is no pause button. However the game pauses when it loses focus which forces an awkward work around. * Some game mechanics are unintuitive and poorly documented. There is no reference of what keys do. W will increase power to a turret, S will decrease it.
Found it because i quite enjoyed the hexcells series of Matthew Brown and was checking what else he had done before. Very odd that this game is free for download, it's still worth some money imho, even if it is quite short and the tower defense genre isn't as hype as it used to be. I especially liked the way the game connects with the music. The different backgrounds per level also shows some dedication to detail. Not much of a fan of the switching power around, i miss shortcut keys to do it faster then moving and mousewheeling about, the pacing can get a bit too fast sometimes but i guess that's the premisse of the game. I got used to it and powered through to the end of the game and got myself addicted to the whole experience, trying to get 100% complete now. Well done! I recommend it especially if you're into electronic music and/or tower defense games.
Просто ужасный TD.
There's only one question: Do you like tower defense games? Yes? Give this game a try No? Go away, this isn't for you ---------------------- I can't promise you'll like it, but it's free and I found it interesting and it's a small enough download that you might as well try it for yourself if you already like tower defense games. This is a very simplified and straight forward interpertation of one with the added gimmick that your actions (of placing towers) and the shooting (from those towers) integrates into the music to create an "interactive audio" experience. Note: it's not a rhythm game, you don't react to the music, it's the music reacting to the game. Anyway, it's relatively short and stylish with some interesting gimmicks that are at least worth taking for a spin. Also note that the difficulty is actually a bit high, getting a perfect completion to make progress will require some actual frantic adjustments from you (as you move power between towers to cover various incoming tracks), but that's part of the charm. Most tower defense games are a bit more laid back where your preplanning is what is important and then you mostly watch during the incoming event. This is very reliant on you being active during the attack, placing new towers, moving power between towers and watching the incoming radar to plan ahead for the next wave. Anyway, if this had a price tag I might be a little more harsh on it, but it's interesting enough to at least check out for free. --- [url=https://store.steampowered.com/curator/38232109/]While you are here, would you consider following my curator page?[/url] [url=https://steamcommunity.com/id/kunovega/recommended/]Want to read all of my reviews and not just the curated ones?[/url]
Sentinel etkileşimli bir sesli kule savunma oyunudur. Stratejik oynanışı dinamik bir müzik sistemiyle birleştiriyor.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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