
SENTIENT STEEL is a fast-paced 2.5D action-platformer for up to two players. Fight back against a rogue Artificial Intelligence, avoiding the growths of its synthetic infection, and destroying its fearsome Machines.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I had a great time with Sentient Steel. The gameplay feels smooth overall, and while the art direction is quite minimalist, it's really charming and visually pleasing. I especially loved the soundtrack — the music in the first world in particular really stood out to me. There were a few little things that felts a bit weird to me. Special mention goes to the aerial attack that lets you basically hover infinitely, which ended up trivializing a good chunk of the boss fights — funny but maybe a bit broken. Also, the tutorial for basic combos showing up halfway through the final world also made me chuckle a bit. That said, I genuinely enjoyed the experience as a whole. Wouldn't be surprised if Nier: Automata was one of the inspirations — the drone sections and the whole “thinking machines” theme gave off similar vibes. I highly recommend this game. While it's generally on the easier side — making it quite accessible for more casual players — there's clearly a high skill ceiling for those who want to dig deeper and push the mechanics further. There's real potential for mastery if you're looking for it.
So, a platformer made to be speedrun a lot an test your skills since the minute 0. Nice platformer with the basics, but still makes challenge the core of the gameplay. Yeah, you can get to end the stages, but can you do it fast? Maybe. Can you do it without getting hit? That can ce a challenge. Can you get them both at the same time? well, my friend, that's the main challenge you gotta resolve. The controls are fairly good, shoot for attacking at adistance with lower impact and slash for something more risky with higher reward. Maybe i can get some problem when i feel that the movement speed could sped un a little, but mayybe because i want to feel that speed for the speedrun challenges. Art is.. Fine. Not a masterpice but cool, i would try to manage some kind of wath to belnd the current style with some hogh contrast colors so you can get better discerning shapes. Also i kinda missed on the start the places where you can slide a la Sonic Adventure 2 style, but hey maybe i was just confused, at least on the first level, form there it was way smoother and got better the movement and flow on the game to get to different areas. Nice game, with their natural flaws, but i will try to look keep an eye if updates are made to soften the edges on what otherwise would be a fairly good indie game with challenges as the main focus.
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