
Seishin is a virtual reality rhythm game where the goal is to hit targets the beat of the music. Use your pair of magical drumsticks to hit targets, follow sliders and spin spinners. A strong combination of timing and precision is key to achieving success.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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「良さそうで、良くない。良いかもしれないが、良くない。」 Osuはあまり知りませんが、とにかくOsuのようななにか。最近のアニソンなどが音源付きで簡単にダウンロードして遊べる。検索機能はまだないのでホットなものを数十曲できるくらい。 譜面はユーザー作成のもので効果音つきで楽しい。 しかし、高難易度のものが非常に多くそれもVR用に作られたのか疑うレベルに難しい。トリガーを引いてノーツにヒット判定を出すが明らかに人間の人差し指では追いつかない。本当にVR用なのか簡単に調べてみたのですが全くひっかかりません不明です。どうやって譜面は作られているのか??発売直後なのにどうして覚えゲーのような高難易度譜面がわんさか転がっているのか?元々Seishinというコミュニティがあったかのような雰囲気がありつつ動画もHPもスレッドもない。不気味です。正直Osuの譜面をほぼ移植してVRっぽくしましたというオチしか考えられません。 総合的に、ふつうのVRリズムゲームとして見ると★★☆☆☆ ノーツにドラム音がついているのでできると気持ちいいです。なので簡単な譜面(★4前後の人間でできる難易度)があればそれなりに楽しめるかも...? ですが操作性は悪い譜面は見づらいし曲検索できないだとかその辺の機能が不完全。 アップデートで検索どうこうが改善されても★+1するか迷うくらい。 初めは800円が安いと思いましたが、正直300円レベルです。 設定でライフゼロによる失敗をオフにして予測しづらいわけわからん譜面たちを時間かけて攻略したい音ゲー×覚えゲー好きの方にはおすすめできるかもしれません。 ユーザー作成譜面で曲にあわせたドラム音がつけられるというなかなかの長所を持っているにもかかわらず、遊びづらいと感じてしまいました。非常に惜しいゲームです。
You can watch my review & gameplay here: https://youtu.be/B2z7J4q2ddc Or read my review below: [h1]Experienced on the Oculus Rift with Touch Controllers[/h1] I saw this game's price had dropped from $8.99 USD down to .99 cents and that made sense because McOSU is available for free on Steam for OSU type gameplay in VR. However, this game is a steal at .99 cents. I found it to be more fun & challenging than McOSU. I'll be honest, I don't have a lot of time on McOSU (although I do plan to change that and do a proper review for McOSU as well). However, I played the same song in the same difficulty in both McOSU and Seishin and it was just a lot more fun & challenging in Seishin (I got an easy A on McOSU whereas I failed on Seishin). I had to turn on no-fail mode for this game. There's just something about using wands and the way the signals / notes show up in Seishin that really make the gameplay super frantic and challenging. Not only that, but you don't need to have OSU installed on your computer nor do you need to register with any website to get songs. You can just download songs from within the game's browser. Plus it's just a lot easier to get started. If you have ever downloaded McOSU, then you know that the whole UI is ugly and getting songs there is not easy without having OSU already installed. I do question whether this game has a license for some of these songs, it's like the early days of Napster if you can remember that (those were the best of days!). [b]Rate 7/10. I had a load of fun. I already got my .99 cents worth of entertainment value. [/b]
Only one game so far and in the trailer it shows scrolling through a bunch of songs/levels. But in reality its just the same song over and over again. Maybe if u added more songs, you would get more recognition on your game.
good game! pleaseee add an options menu, i really wanna remove the special effects every time i hit a note, and i cant
This looked really promising and the tutorial was fun but there are only two songs included in the download. There is an option to "browse online" but when I clicked the tracks it would say "loading" for a while and then "start" but the "start" button was not responsive. Tried multiple times. The game just doesn't work for me.
some days ago i imagined how would be osu on vr then i find this lol , great for chill with easy maps 👍🏿
Seishin – Virtual Rhythm, developed and published by Sean Reilly, is a small-scale VR rhythm game that attempts to merge the precision of beat-mapping with the physical immersion of virtual reality. At its core, the player wields a pair of digital drumsticks and must strike, follow, or spin through targets that appear in sync with music. The concept is immediately familiar to fans of the rhythm genre, drawing inspiration from games like osu! and Beat Saber, but Seishin aims to create its own niche by offering a lightweight, minimalist take on VR rhythm gameplay. The foundation of Seishin is straightforward: songs present a sequence of visual cues, and the player’s task is to respond with well-timed swings. When it works as intended, the mechanics feel responsive and direct, making each successful sequence rewarding. The simplicity of the design means there are no excessive distractions—every level is about focus, rhythm, and flow. The experience becomes a test of reflexes and coordination, especially on faster tracks where multiple cues arrive in quick succession. However, the minimalistic approach is both a strength and a limitation, as it emphasizes clarity while leaving the game without much variety in mechanics or presentation. One of the most promising features of Seishin is its support for custom beatmaps. The ability to import tracks and expand the playlist beyond what is packaged with the game theoretically gives it a long shelf life, especially for players already invested in the broader rhythm-game community. This system opens the door for creativity and personalization, letting players tailor the experience to their own musical tastes. Unfortunately, the implementation is inconsistent. Some beatmaps work seamlessly, while others fail to load properly or sync with the game, leading to frustration when the feature doesn’t deliver on its potential. The game’s content offering at launch was modest, with reports that only a single song was included by default. While importing maps can help alleviate this, the lack of ready-made content leaves the game feeling incomplete without significant effort from the player to expand it themselves. This is particularly problematic for newcomers who expect a rhythm game to come with a curated library of tracks. Coupled with the barebones presentation, the thin content pool makes Seishin feel more like a proof of concept than a fully fleshed-out experience. Technically, the game is accessible, running on relatively modest VR hardware. Its minimal system requirements and light visuals make it easy to run even on mid-tier setups, and it is compatible with SteamVR headsets. Performance issues are not typically tied to graphical strain but rather to instability in the software itself, as some users report crashes, failed song selection, or quirks when switching between tracks. These technical hiccups add to the impression that the game lacks polish, which is particularly damaging for a genre where precision and timing are everything. Community reception has been divided. Some players appreciate the stripped-down approach and the chance to experiment with custom maps, praising the game for its raw but functional rhythm mechanics. Others, however, are quick to point out its lack of content, unrefined execution, and frustrating bugs. With only a handful of reviews and a very small active player base, it is clear that Seishin has struggled to build a community, and its long-term prospects depend heavily on whether updates or community-driven content can fill the gaps. Overall, Seishin – Virtual Rhythm is an intriguing but incomplete experiment in VR rhythm gameplay. It succeeds in offering responsive mechanics and the potential for custom content but falls short in terms of polish, variety, and accessible features for newcomers. For dedicated rhythm enthusiasts willing to tinker with beatmaps and overlook technical shortcomings, there is some enjoyment to be found in its simplicity. For most players, though, it feels too barebones and underdeveloped to stand alongside more established titles in the genre, leaving it best described as a niche project with unrealized potential. Rating: 5/10
Works good for me. More polished more polished and easier to use than the free McOSU. It's also more fun because the shapes are in 3D space instead of on a flat screen. I don't know what the guy is talking about that says there's only two songs. There were at least 10-20 in mine. Maybe more. Too many to count. You have to download them. Not a big deal it's all done in game.
Great Osu! port for VR! For anyone having issues with downloading maps in-game, just browse the million something songs here: https://osu.ppy.sh/beatmapsets (you can rename the file types to zip and extract it in the game's song folder). For me, I was getting an odd bug where I had to delete %USERNAME%\AppData\LocalLow\Sean Reilly each time I wanted the game to recognize new songs. Otherwise, the game would load, but everything was frozen. Hope that helps someone else!
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