
An auto battler roguelike made by obsessive fans of both genres. Draft fighters with matching Traits to power up your team. A massive content pool enables a large variety of builds. Weigh risk vs. reward every round as you carve a path toward each boss.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Seedborne Soldiers is an auto battler roguelike presented in the sweet, nostalgic style of a low-polygon 90s game.
Draft a team from a pool of 75 (!) characters pulled from across the cosmos, and fight to escape dangerous Dreamworld.
Mix and match from a huge selection of Traits, Trinkets, and upgradeable Equipment to capitalize on powerful synergies and overcome unique enemies and bosses.
Each round, choose a fight based on its difficulty and rewards. You can survive a few losses, but too many mean game over. Should you chase the loot to build your dream team, or just try to survive?
Field units with matching traits to power up your team
Collect 3 copies of a unit to combine them into a level 2 (9 total copies make a level 3)
Draft 5 tiers of units; higher tiers are more powerful but rarer and costlier
Upgrade equipment and collect trinkets to maximize your team’s potential
Conquer 3 Maps filled with 30+ enemies (plus a variety of non-combat encounters), each capped by a deadly boss

Peek at the Traits of upcoming units, collect items which help find matches, and utilize the Harvest system at Shelters to shore up your team. The map system is designed to give you agency to pursue your build without sacrificing those glorious highroll moments.
Double-casting Sages, loot-loving Nobles, or item-wary Ascetics… Dreamworld is your oyster!
Engagement
Reviews
There are so many combinations with the units and items, the variety is great. I am trying to develop a strategy that survives the third map. Plenty of replay value. My runs last about an hour each time (unless I do something reckless and die early). I recommend this for players that enjoy rogue style randomness.
i love the game is wish the dev can expand more the game with and endless mode and some tweaks
This is an amazing autobattler that you should definitely try the demo of ASAP. I love the genre, and I've played a lot of games in the genre, including: The Last Flame, Esports Godfather, Backpack Battles, Astronarch, Path of Achra, Super Auto Pets, Teamfight Tactics, DotA Underlords, and more. The graphics are based on a certain era, so the demo will give you a great sense of whether this is your type of game. This is a labor of love by people who are truly passionate about this type of game, and I haven't had this much fun since I did all the challenges in The Last Flame. The PROS: - Seedborne Soldiers has a ton of different traits and adheres to the classic autobattler formula of 'getting more units in a trait family to power up those units' but has 22 different traits and allows you to graft traits onto units. If you absolutely love that Light + Sage unit but have a Fire team, just graft them with Fire. Now they have three traits! There's also a great balance of 'main' traits that are the core of your strategy and supporting ones that you splash into. They also have trait variations on some units to keep things fresh. - The rougelike map allows you to pick what kind of units, items, and encounters you want to focus on, which reduces some of the variability that comes in arena autobattlers where you're just refreshing the shop and praying. - The relics that you get are similar to Slay the Spire relics. They can change the direction of your team composition and have a good spread between powering up an individual unit vs giving benefits to your whole team. - Runs end at about 35 minutes, which means that they don't overstay their welcome. The CONS: - The graphic style isn't going to be for everyone. - Learning the different traits, relics, items, and abilities is more overwhelming at first since you have all units available right away. The codex is there, but I didn't utilize it as much as I should have, so my early builds consisted of me trying to make a team without knowing what my options were. - No daily challenges or other content like you'd see in Monster Train and other games, but the devs are very active and fixed a bug I found within hours. I've played 21 hours in just a few days. The 'just one more' game feeling hits HARD with this game and I have plenty of traits that I haven't built teams around yet because I've been so busy trying all the others. Try the demo, y'all!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 31 reviews with recorded playtime.
Art style is unique. Game is challenging but fun. Lots of different combinations. Just needs more replayability and uniqueness to the enemies and you have yourself a golden game. Definitely worth the price.
I’ve enjoyed Seedborne Soldiers so far! It’s a fresh take on the auto battler roguelike genre, with some unique mechanics and fun synergies that make each run feel different. Most of my auto battler experience is playing TFT and this game provides a more relaxing pace in comparison, though unfortunately no cute cosmetics ;). Even in early access, it’s already got a solid foundation and plenty of depth to explore. I’m excited to see how it evolves with future updates
Zilch is an icon, she's a legend, and she IS the moment.
Absolutely recommended if you like the genre. It has a few balance issues, but that's what early access is for.
Exactly as advertised on the tin, an autobattler roguelike with nice comp variety. If you are like me and roguelike + X genre is already a good sell and you enjoy TFT, then I think you ought to give this a try.
edit: It's gotten more stable, and improved - hats off to the dev for doing the work. I will mention that there's zero meta-progression or difficulty levels, but have had fun with it. I like it, but I've had two crashes right before a floor boss that completely destroy the run - it doesn't save between well, so it ends up just restarting really good runs. Needs fixed before I can recommend.
My issues can basically all be summed up with three issues (some of which are influenced by the others): 1) Game balance 2) Overreliance on RNG 3) Lack of player agency The game is pretty fun; I've put some hours into it because auto-battlers are one of my favorite genres. Currently, I just find myself getting frustrated with my time with this game, instead of having fun... which as we all know is the purpose of playing a game. I've beaten the highest difficulty, and feel like I have seen more than enough. More recent updates have tried to fix some of the above issues, yet they still persist. I'm glad that there were some minor fixes, but honestly it's just too little too late. I respect the work of the devs, but can't recommend this one.
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Players by region
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