
An auto battler roguelike made by obsessive fans of both genres. Draft fighters with matching Traits to power up your team. A massive content pool enables a large variety of builds. Weigh risk vs. reward every round as you carve a path toward each boss.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Seedborne Soldiers is an auto battler roguelike presented in the sweet, nostalgic style of a low-polygon 90s game.
Draft a team from a pool of 75 (!) characters pulled from across the cosmos, and fight to escape dangerous Dreamworld.
Mix and match from a huge selection of Traits, Trinkets, and upgradeable Equipment to capitalize on powerful synergies and overcome unique enemies and bosses.
Each round, choose a fight based on its difficulty and rewards. You can survive a few losses, but too many mean game over. Should you chase the loot to build your dream team, or just try to survive?
Field units with matching traits to power up your team
Collect 3 copies of a unit to combine them into a level 2 (9 total copies make a level 3)
Draft 5 tiers of units; higher tiers are more powerful but rarer and costlier
Upgrade equipment and collect trinkets to maximize your team’s potential
Conquer 3 Maps filled with 30+ enemies (plus a variety of non-combat encounters), each capped by a deadly boss

Peek at the Traits of upcoming units, collect items which help find matches, and utilize the Harvest system at Shelters to shore up your team. The map system is designed to give you agency to pursue your build without sacrificing those glorious highroll moments.
Double-casting Sages, loot-loving Nobles, or item-wary Ascetics… Dreamworld is your oyster!
Engagement
Reviews
😈👍
I am brand new to the auto-battler genre, but this game does a great job of teaching beginners the mechanics. The tooltips are very handy. I like the calm atmosphere and music. I understand some of the assets are temporary, and I look forward to seeing this develop further.
Excellent game, lots of variability in how to build a team. However, it feels like you ALWAYS want to have nobility running on some level. enemy power scaling can build so fast that you need the extra income. It currently is also feels like it could be longer in length. which might make not having nobility more viable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 31 reviews with recorded playtime.
Sadly, this game mistakes ultra sponge/ungodly healing as the only difficulty. Unless you know every single unit, what does it do and how it can work from memory you just WILL NOT have a good time, you just wont, Getting units is completely unintuitive and limited, which, in autobattlers is THE CORE of the experience, rolling, getting those lucky rolls, none of that here, its limits on limits on limits on limits, expecting you to enjoy the drip feed like some masochist.
The best time to exploit imbalanced strategies is around release. I've won a few runs during playtest & enjoyed figuring out weird combos... including an infinitely scaling Phaisy (which might be nerfed. whoops.) I started playing Dota Auto Chess in 2019 & tried many others since. This is a neat roguelike take on the genre with some clear StS influences. The baseline game is easy enough that you might win on your first try but hard enough that it's not a guarantee. The game is a decent price on release, good for 10+ hours of gameplay. A run takes 1-2 hours & just trying "every strategy once" will take a couple dozen runs. The developers are receptive to feedback & will probably add an ascension-style difficulty system at some point. If you've played autobattlers & roguelikes then you'll probably like this -- but try the Demo (or wishlist) if you're on the fence. There's a good life ahead of this game & I bet we'll see some fun updates in the future.
Autobattler Roguelike. What is says on the tin. Doesn't do anything new, does not improve on the formula, a fine game to kill time on.
[The Last Flame] 이나 [Tales And Tactics] 같은 게임류 찾다가 비슷한 게 보이길래 찜 해놓고 출시날 바로 사서 즐기고 있습니다. 셋 중에는 이 게임이 롤토체스에 가장 가까운 맛이 느껴지네요. 단점은 초상화가 못생긴 것들이 좀 있다는거랑 억까 스테이지가 존재해요. 게임이 클리어 보상만 보고 스테이지 골라서 진입하게 되는데, 가끔 억까몹 나와서 그냥 터져버리면 꽁패 당합니다. [Slay the Spire]처럼 내가 맵 줄기를 골라서 위로 올라가면 해당 라운드 보스 잡고. 같은 방식으로 3번 하면 끝납니다. 빌드 좀 완성됐다 싶으면 그대로 끝나버려서 좀 아쉽긴 합니다. 앞으로 업데이트만 잘해주면 좋아하실 분들 많을 거 같아요. ----------------------------------------------------------------------------------------------------------- 26.6.10 업적까지 다 완료했습니다. 재밌네요. 지금도 간간히 게임 들어가서 한번씩 깹니다. 하다보면 30분은 후딱가요 희망사항으로 3번째 스테이지까지 깨면 그 후로 최종보스전으로 돌입?하는 루트가 추가되면 좋겠네요. 잘 키운 빌드가 그냥 끝나는게 아쉬워요. 그리고 메인메뉴에서 도감을 볼 수 있게 추가해주면 좋겠어요.
Great game!
really enjoy this game! keep up the good work :) would like some things you could upgrade after runs
A really fun autobattler with some roguelike elements and a good focus on strategy and teambuilding. The traitmatching mechanic adds a level of strategy beyond just picking the strongest team. I played a bunch of the demo before early access and saw the effort the developers put into the game, the gameplay is smooth and even newcomers to the genre like me can pick it up really easily. I really love the nostalgic PS1 graphics and music. Some of the units are hilarious - a washing machine? A rock?! I think I'm going to try for a 100% rock only speedrun soon.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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