
Explore a procedurally generated galaxy, mine asteroids, refine minerals, colonize planets, build stations, deploy drones, salvage rare items, construct gear, level up, improve your ship, assemble a fleet, engage in combat, and take on the void.
Modeled estimate, not a reported figure. How we estimate →
About
Sector Space is a cozy top-down single player space sandbox with retro graphics. The game takes place in a procedurally generated world with a seamless travel system. Each world represents a single galaxy in the void with hundreds of star systems and points of interest for the player to visit.
Characters pilot their own ship and depending on the chosen character class (profession) may have up to 6 fleet ships. As the character levels up they may select various secondary skills to further specialize and improve their ship. Skills are automatically passed onto your fleet ships but at a reduction proportional to their level. The primary means of upgrading and progressing is through selection of gear and ships of increasing tier level. The game contains hundreds of items which may have modifiers applied enhancing their function.
The character's ship and fleet can be moved between world files allowing you to generate different "galaxies" to explore. Most resources are renewable so typically you only need to play on one world. Some locations are unique and present in all generated galaxy although their position may change.
A world (galaxy) is divided up into a grid with each cell being a "sector". Characters can move from sector to sector continuously or take advantage of jump drives, jump gates, and wormholes to move larger distances. A sector can be an entire asteroid field, star system, nebula etc. There are combat areas and anomalous regions with more challenging enemies and better item drops. The character may be visited by NPC or ambushed in a random encounter while they move through dangerous regions of space. Make use of NPC stations and resources to progress, additionally characters may deploy their own stations and fortify the area with drones to protect against hostile invaders.
The typical game loop consists of levelling and acquiring gear through combat or gathering resources and crafting items which will also grant experience towards levelling up. Players can mine asteroids, refining the ore into pure elements and then craft components which are used in the construction of items and ships. Additional resources may be extracted from planets and colonies. Item's can vary in price by region and fluctuate over time which can make trading between stations a viable source of credits.
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Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good fun already, heaps of potential
this one seems mindless, 4 mining quests and no stations selling the mk1 mining laser to complete the last one? i grinded for a ton of currency so it's not that. very little info on what and where. enjoy the $5
В меру простая но не слишком примитивная гриндилка с элементами экшн рпг. Вполне залипательно несмотря на простой геймплей, много разных кораблей, есть навыки и прокачка. Можно строить свои станции и окучивать планеты продавая ресурсы и обеспечив себе дополнительный приток финансов. Можно собрать билды на свой вкус сочетая разные варианты кораблей в отряде, жаль что они тупые и кроме дополнительного трюма и дамага пользы особой нет. Игра напоминает смесь разных игр жанра космосимов и явно вдохновлена eve online, включая суровый хардкорный баланс к которому еще добавляется минмаксинг в духе path of exile. Рекомендую ли я игру? Скорее да чем нет, иногда полезно для расширения кругозора, но будьте готовы к гринду и хардкору. Плюсы: + гринд +++ еще гринд + можно копать астероиды + вокруг постоянно суета + бесшовный мир +++ ну куда же без гринда + нагибай врагов одной кнопкой - пробел чтобы стрелять/прекратить минусы: - хардкорный баланс и превозмогание в духе раннего path of exile 2, не вы не будете умирать от ваншотов рандомного моба но в остальном все так же - вокруг постоянно суета, но нет паузы - уровень локации по сути ни на что не влияет т.к. спавн бродячих врагов берется от уровня игрока - после 30 уровня путь копания астероидов и производства по сути умер, вам нужен мощный бур а он выбивается из врагов которые вам не по силам, почти весь шмот с этого уровня практически полностью выбивается только с врагов. - игра сделана на java и начинает резко и сильно пролагивать с таянием фпс прямо на глазах во время долгой сессии (1.5-2 часа), приходится перезаходить
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Languages: English**languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like games like this. But they tried really hard to complicate things. One example: Just try to change your flagship, just spent 1,5 hours with that. Packing, unpacking, opening tabs, being docked,... And that is just swicthing to a ship you get in one of the first missions. A lot of creative work had to go into making this difficult. It would be too easy just make an accesible window with a freaking icon for changing the flagship.
Pros: Great sound design. Gets really fun once you pass Level 10 and wrap your head around the core mechanics. Cons / Areas for Improvement: Weapon Customization: Plenty of ways to build a tanky ship, but offensive/weapon options feel severely limited. Crafting: Feels underwhelming right now—a system closer to Star Valor would be a huge upgrade. QoL & UI: Can't check station inventories remotely; having to dock at every station (with a mandatory 3-second delay) bogs down the pacing. Minimap size preference doesn't save between sessions. No option to tweak or disable background space animations (they look a bit strange). Missing Features: No discovery codex (similar to X4), no ship painting/customization, and modding needs to be much more user-friendly. Combat: Random ship adds spawning mid-fight feel more annoying than challenging.
This is possibly a perfect game. It's a time-sink that you can pick up and play and put back down if you don't have as much time as you thought. I'm warning you now though, it will eat up your time. The simple graphics, the small footprint, and the low price point belie the depth, breadth and sheer playable enjoyment that this title has in bucket loads. You can play it however you want, as an occasional game, a fleet builder, a long-term save. The universe is yours to play with.
Breddy gud
Sweet little space game, like it says mining stations an colonies. cant wait for more features
good
8/10
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