
Explore a procedurally generated galaxy, mine asteroids, refine minerals, colonize planets, build stations, deploy drones, salvage rare items, construct gear, level up, improve your ship, assemble a fleet, engage in combat, and take on the void.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Sector Space is a cozy top-down single player space sandbox with retro graphics. The game takes place in a procedurally generated world with a seamless travel system. Each world represents a single galaxy in the void with hundreds of star systems and points of interest for the player to visit.
Characters pilot their own ship and depending on the chosen character class (profession) may have up to 6 fleet ships. As the character levels up they may select various secondary skills to further specialize and improve their ship. Skills are automatically passed onto your fleet ships but at a reduction proportional to their level. The primary means of upgrading and progressing is through selection of gear and ships of increasing tier level. The game contains hundreds of items which may have modifiers applied enhancing their function.
The character's ship and fleet can be moved between world files allowing you to generate different "galaxies" to explore. Most resources are renewable so typically you only need to play on one world. Some locations are unique and present in all generated galaxy although their position may change.
A world (galaxy) is divided up into a grid with each cell being a "sector". Characters can move from sector to sector continuously or take advantage of jump drives, jump gates, and wormholes to move larger distances. A sector can be an entire asteroid field, star system, nebula etc. There are combat areas and anomalous regions with more challenging enemies and better item drops. The character may be visited by NPC or ambushed in a random encounter while they move through dangerous regions of space. Make use of NPC stations and resources to progress, additionally characters may deploy their own stations and fortify the area with drones to protect against hostile invaders.
The typical game loop consists of levelling and acquiring gear through combat or gathering resources and crafting items which will also grant experience towards levelling up. Players can mine asteroids, refining the ore into pure elements and then craft components which are used in the construction of items and ships. Additional resources may be extracted from planets and colonies. Item's can vary in price by region and fluctuate over time which can make trading between stations a viable source of credits.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have no idea how have I missed such gem of a game. This game as if [b]EVE Online[/b] and [b]Space Pirates And Zombie[/b] had a child in a best possible outcome with focus on entertaining singleplayer. My only regret is that I haven't discovered it earlier. What are you waiting for? Buy it! It costs meagre $4.99, which is absolutely a steal for such low price, considering that you're guaranteed months of playtime!
Fun! Slow to start but ramps up!
I'll start out by pointing out the obvious. It's UI IS NOT it's strongsuit and needs to be worked on. But put that aside and what it is, is a gem in the rough stages of becoming a diamond. Solid foundation and tons of potential. Absolutely recommend.
its like if ev nova and starsector combined
The game seems simple, but has all the depth you could want in a space sandbox game. I'm loving it so far
It is in Early Access as of now, but this game is quite fun to play around in, there are quite a few different ships that you can acquire either through buying or crafting. There are a number of crafting materials that are not easily obtained unless you venture out into hostile space, but otherwise, there are a number of quests you can complete when you start out. At the moment, for new players, mining ores is quite possibly the best way to earn credits, it can be a bit slow, but it is definitely worth doing if you want higher tier ships. The Templar class is proving to be a worth while choice for starters, as I am a Templar in-game, it is fairly balanced.
its in early access but what you are paying for is worth it. 10/10 cant wait to see final product
nice game
exactly my niche. i'm addicted, and can't wait for the next updates. great if you love a slower-paced power-incremental form of game, especially in space. a warning though if you do get far... don't impulsively close the game if you die, you'll lose hours of progress.
This game surprise me. Very deep and well done. The feeling of exploration and vastity is huge. I love the atmosphere, the music and the progression. Looking forward to find my desert planet to harvest the spice!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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