
Join the enigmatic Starfarers as they traverse the cosmos in this unique dual-character action roguelite, unraveling the mysteries of their galaxy and beyond in pursuit of the Voyager.
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About
Second Stellar is a horde roguelike that focuses on engaging gameplay and buildcrafting. Fight through swaths of enemies and powerful bosses as two characters simultaneously, wielding unique weaponry and discovering potent combinations in pursuit of the galaxy's many secrets.

Cosmic voyages require a powerful arsenal; the Starfarers can draw upon the memories of other worlds in battle, capitalizing on their unique abilities to gain the upper hand in combat.
Unlike other horde roguelikes, weapons have multiple skills and passives, requiring mastery to draw out their potential.
Gameplay consists of two characters per run: each character obtains their own weapon and when leveling up will acquire their own items. In the midst of battle, swap between characters at will to wield their weapons in tandem to dramatic effect.

On your journey, visit varied and novel worlds, from neon skyscrapers to the depths of alien oceans.
At the end of your voyages, contend with powerful elite foes borne from distant memories, each with their own arsenal and battlefield. Utilize the strength you gained through the course of the voyage to best these foes and claim victory.
Upgrade your characters post-Voyage, unlocking their unique skill trees- each character has their own set of abilities to acquire. Change your dash into an invincible blink, summon a mechanical ally to fight foes, amplify the effect of character swapping and more. Discover unlimited combinations of skills, weapons, characters, and items in your quest to chart the cosmos.

Follow the story of Second Stellar as twin Starfarers Asphodene and Eridani venture forth for the many answers they seek. As wielders of the unknown potential of Mnemoria, their journey will provoke conflict and cooperation around every corner. Meet allies, foes, and anyone in between- perhaps even recruiting them to your cause. As a matter of course, you'll need all the help you can acquire to reveal the truth behind the Voyager.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is entertaining and has a good story. It still has a lot of potential — it's still in beta and has things to improve. I haven't played much yet but I'm enjoying it.
多运用闪避还是好打的,但是为什么局中只有一次暂停的?再按esc就没法弹出属性界面了 一个是升级攻击力提升不算太大,血量升级不提升,吸收晶体时间慢,不是秒吸收,而是有一个过程,而且范围算小,在怪数量多的时候升级提升会变的麻烦,血量的不提升会导致容错率随时间不断变低
First off i loved the terraria mod very much and i love roguelikes and also its such a cool idea of continuing the story and maybe someday meet the charchter from Terrira or so
美术:好 游戏性:好 情怀:高 甚至支持中文 (原本没有这个预期的) 非常好游戏,使我光盘振动。 尽管还是Alpha阶段,有些方面不够完善,但在可预见的未来,这回是一款相当不错的游戏////
Not recommended until native controller support is added. The game itself seems good and has potential, but the lack of proper gamepad/controller support makes it very frustrating to play. For a shoot ’em up, controller support should not be an afterthought. Moving, aiming and dodging with keyboard and mouse feels uncomfortable, especially during intense moments. I tried using Steam Input and JoyToKey as a workaround, but mapping the right stick to mouse movement causes the character to shake, so it does not solve the problem properly. This kind of game feels much more natural with a controller, and the current control situation really hurts the experience. I will gladly change my review once proper native controller support is added, but for now I cannot recommend the game. Please prioritize controller support.
really awesome game made by the devs of my favorite Terraria large content mod very fun! i do wonder if this is before or after the mod though... (it's most likely a prologue, but it is strange that the twins seemingly meet Garridine for the first time twice... maybe it'll be expanded upon in future story chapters?)
In short: put this game on your wishlist for now, but try the demo (it has no story). The artstyle looks good, and the music is great. The story is quite short at the moment but has a quick, enjoyable pace. There's a short learning curve if you're coming from other bullet heavens, but it's very fun once you get the hang of it. If you only plan to get through the story, the difficulty is minimal. A couple of levels (not even all of them) and you're done. But having a story in a bullet heaven is already more than most I feel.
its nice
Solid game, great artstyle and a great soundtrack - currently waiting for new content to come out so I can continue playing and experiencing the story. Only gripe I'd have is that sometimes it gets a bit difficult to understand what some items actually do - would be nice to see that streamlined down a bit more so it's a bit less cluttery. but it's not a deal breaker by any means. Looking forward to see what the next update brings.
Just the peak I needed when im on a budget. Roguelite and a deckbuilder, I like it even though ive said countless times that I dont like neither of those genres. (Also funni spear and hammer combo go goon boom.)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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