
Create point-and-click adventures, visual novels and narrative games without coding. seccia.dev provides powerful visual editors, AI-assisted tools, cinematics, puzzles and cross-platform export, all designed specifically for storytelling.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Bring your stories to life with seccia.dev, a modern game engine dedicated to creating 2D narrative adventure games.
Whether you're making a classic point-and-click, a visual novel, an escape game or an interactive story, seccia.dev gives you powerful visual tools that let you focus on what really matters: your ideas.
No programming experience is required.
Unlike general-purpose game engines, seccia.dev has been built from the ground up for narrative experiences.
Create:
Point & Click adventures
Visual Novels
Escape Games
Interactive Stories
Mystery and Detective Games
Puzzle Adventures
Everything is designed to be intuitive.
Create your game using dedicated editors:
Story Editor
Scene Editor
Puzzle Editor
Dialogue Editor
Object Editor
Inventory Editor
Cinematic Editor
Behaviour Editor
Effects Editor
Build complex gameplay without writing code.
Create rich conversations with:
branching dialogues
conditions
choices
variables
character portraits
emotions
inventory interactions
Perfect for narrative-driven games.
Design puzzles visually.
Create:
object interactions
inventory combinations
logic sequences
conditions
triggers
multiple solutions
No scripting required for most gameplay mechanics.
Need inspiration?
Generate:
dialogues
puzzles
story ideas
character descriptions
quest concepts
Compatible with local AI models for creators who prefer to work offline.
Designed for solo developers and small teams.
Features include:
visual project organization
asset management
timeline cinematics
localization support
reusable templates
optimized resource management
Create beautiful 2D games with:
dynamic lighting
post-processing effects
shaders
particles
palette-based graphics
HD graphics
Build the visual style you want.
Publish your project for multiple platforms.
Current export targets include:
Windows
WebGL
Android
iOS
Includes:
step-by-step tutorials
documentation
sample projects
getting started guide
Create your first playable adventure in just a few hours.
seccia.dev is not a generic engine adapted to adventure games.
It has been developed over many years by the creator of several narrative games, with one goal in mind:
making adventure game creation accessible while remaining powerful enough for ambitious projects.
✔ Designed specifically for narrative games
✔ No programming required
✔ Powerful visual editors
✔ AI-assisted creation
✔ Modern rendering
✔ Cross-platform export
✔ Optimized for solo developers
✔ Completely free to get started
Your story begins here.
Genres
Stats
Languages: English
Engagement
Reviews
I decided to use this tool after studying a few of the famous ones (Adventure Creator, Visionaire, AGS, and a few more). In my opinion, this is the best one by a fair shot: it is modern, it is free, it allows customisation (for advanced users and programmers), it makes quick to build scenes. Perhaps learning the advanced features it is not the easiest, but the basic ones are covered by the documentation and that is already enough to program your own classic Adventure Game. I strongly advise this tool especially if you have a small team and need a reliable adventure engine. Thanks to this tool it took an only eight months to release my game ("Belpaese Homecoming").
Для начала норм потом можно и получше найти себе прогу . Рекомендую данную программу.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 27 reviews with recorded playtime.
I used this engine for creating my school project about year ago and it was pleasure to work with it. It's simple and yet its abilities can be used in many different ways, in right hands it can be really powerfull. It has some flaws, e.g. lack of Unicode support in dialogs, but thats not really a problem if you don't need to use local characters (for example č ť ľ ň in my language). Now I have some ideas for more serious projects so I hope I'll use it in future again. I am glad to see it on Steam now, it's definitely worth of giving it a chance.
⠀
Не поддерживается русский язык
Really flexible tool for building point'n'click games - and free! The included PDF manual is an excellent starting point, but advice beyond that is currently limited (at least, in English).
Without coding? are you sure? I had to code for 10 mins to complete a scene
AGE 10 из 10
I'm really enjoying Age at the moment! ( easy to learn and use ) I'm a artist and have always wanted to create a game using what i know about graphics and sound design and what very little programming skills that i have but this helps A Lot!!
Buen software para crear aventuras gráficas. Se necesita programar algún script, pero en general resulta bastante sencillo e intuitivo. Por ponerle algún pero, aún esta un poco escaso de documentación.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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