
Build your maritime career solo or with up to 4 players. Take on contracts across diverse harbors, command different ships, and tackle cargo runs, patrols, rescues, firefighting, and unexpected events in a vast Northern European open world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Set sail and build your career at sea in Seafarer: The Ship Sim. Take the helm of various vessels solo or in multiplayer with a crew of up to 4 players, explore a vast open world inspired by Northern Europe, and take on maritime jobs ranging from cargo transport and rescue missions to firefighting, patrols, and unexpected events. In multiplayer, share duties on board, coordinate during missions, and tackle the challenges of life at sea as a crew.
Start your career as an aspiring captain and earn your reputation across different harbors and factions. Complete missions, unlock new opportunities, expand your fleet, and shape your own path on the water. Whether you are transporting a variety of cargo between ports - from bulk goods and containers to LNG - answering distress calls with the Tide Guard, scouting the sea with your drone, or simply enjoying the rolling waves, every voyage brings something new to discover.
A story-driven campaign follows Teddy, an experienced captain with a troubled past. As sabotage, piracy, and old secrets come to light, you become part of a maritime mystery about guilt, trust, and redemption.
With accessible ship handling, varied onboard interactions, dynamic weather, ocean currents that shape navigation, and impressive waves powered by Unreal Engine 5 and NVIDIA WaveWorks 2.0, Seafarer: The Ship Sim brings the freedom, atmosphere, and adventure of life at sea to every voyage.

Play solo or in multiplayer with a crew of up to 4 players
Command a diverse fleet of ships - from small boats to cargo ships and tankers
Build your career through missions, reputation, and fleet progression
Customize your vessels with names, colors, flags and logos
Experience a story-driven campaign about mystery, sabotage, and redemption
Take on cargo, rescue, firefighting and patrol missions
Use interactive tools such as cranes, water cannons, drones, and rescue equipment
React to dynamic events, radio calls, daily challenges, ocean currents and changing weather
Enjoy atmospheric ocean visuals powered by Unreal Engine 5 and NVIDIA WaveWorks 2.0
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 2.1Kreviews | 65% | — | $2.1M |
| $24.99 | — | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dieses Spiel ist momentan so von Bugs durchzogen, dass Fortschritt in der Karriere unmöglich ist. Zudem sieht das Wetter (vorallem der Wetterwechsel) absolut schlecht aus und die Physik der Schiffe fühlt sich an wie kleine Gummienten in der Badewanne.
started out ok but now it's all about loading and unloading cargo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Simplified Chinese, French, Japanese, Portuguese - Brazil, Spanish - Latin America, Italian, Spanish - Spain, Danish, Dutch, Korean +4 more
| $34.99 |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 184 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'd like to start by saying that the game has good bones. The use and function of the ships and physics is all actually pretty good. However, for myself, like many other obviously, my experience with the game was pretty short. Optimization to make the game run smoothly took a while and still has random frame drops, and once you actually get into the game you run into the main problem. Game breaking bugs. In my case one of the first Career mission ended up getting hard locked to the point where I'd need to make a new character or un-install and re-install the game. And trying to do side missions or other content really didn't go much better. From what I've seen, this is the norm when playing through the career content. TLDR: Could be fun, but has a lot of game breaking issues that make the game reek of "Early Access" syndrome, where devs launch a game too early for it to feel like you're getting a functional product. It'll probably be pretty fun in a year or two hopefully.
crashes everytime i try to play it
Boring, only played for 9 minutes, controls sucked. Graphics are trash.
船舶物理一坨,驾驶仿真度也就有个五成(既不能艏侧推和车舵同时用,舵效也毫无物理仿真可言),装卸货纯纯街机小游戏,也没有做出缆绳相关的操作,锚也是只能当个手刹用,AI船逻辑灾难,经常莫名撞你或者挡在你必经之路撒好难过。这游戏也就是现在没平替要不然我玩一小时就退款了
This game is fundamentally broken. You signed on to be a sailor but you have to be a stevedore as well. Unions will complain. And the whole story thing is both flimsy and intrusive. Plus, the pre-set missions just keep the same time of day as when the last one ended. Thus, you often end up having to do missions that were obviously intended to be done in daylight but which the game just shoves you into in the same darkness that you ended your last mission. Do not buy.
game is broken crashes during start up
A decent attempt at making a simulator, but unfortunately the mechanics are really bad. The graphics are also questionable, especially when the boat is moving through the water. The controls are terrible, and I won't even get started on the perspective when you're actually steering the boat. Overall, the experience is very disappointing. I really regret not requesting a refund in time. I kept thinking the game would be improved with future updates, but unfortunately, that doesn't seem to be the case. **Definitely not worth buying.** **Rating: 1/10**
Unfortunately this game plays horribly. Not much is explained, you have to go searching for how to do things. Nothing is intuitive. For instance, in a mission you sail a ship from one harbor to another. You next need to load the ship, however it says you can't at this time. You go into your cabin, click on the bed to pass time, nope. Bed does nothing. Go back to the bridge click on the clock, and the wait command is there. Wait a day, now you are a day behind on your mission and you still can't load. Things like this seem like basics. They mix Load and Unload up in the mission text so you are not sure which of the two you are supposed to do. You didn't load anything in the ship before you left, but somehow you need to unload when you get where you are going. Its a sea of confusion at this point. Even though you discover a port, it remails locked. You can't take any missions. The few ports that you have unlocked want you to buy high and sell low. When you do the new missions, there are supposed to be subtitles. Good news is they are there, bad news is they disappear in 0.01 milliseconds. Then come back then disappear like a strobe light and are not readable. Yep, I have the most recent NVidia graphics drivers, bla bla bla. This game is a hot mess. There are lots of good things, but its somewhat unplayable at this point unless you want to google everything and half of that is wrong. Forget using AI, it just spits out answers for other games that make more sense that this one does not follow. Let them finish making it instead of using you as a test dummy. These EA games should be retitled "it's not going to be a game for 5 years, we need free beta / gamma test dummies to smash head first into every problem in the game and help us flush it out". Long gone are the games you can just play upon acquiring them. So many are a basic concept at best when released. This, unfortunately is exactly that. Pretty graphics, nice detail on the ships, but so much doesn't work.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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