
Go from humble beginnings to a feared pirate captain in this seafaring open-world adventure! Enhance your reputation as you take on bounties, upgrade your ship, hire a crew and search for treasure, or just go fishing instead!
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About
Seablip is an ambitious pirate RPG, created by solo developer Jardar.

Seablip features an open world map containing many islands to explore, enemies to fight, and treasures to find. Plunder and sink enemy vessels on your path to become a feared pirate, and discover hidden secrets waiting to be discovered as you sail the sea.
Increasing the size and quality of your ship is a crucial part of the game, by buying a better one or by upgrading your existing one.
There are more than 48 upgrades (cannons and other special upgrades) for your ship.
Many of the upgrades offer unique attack/defense specialties: hull breach, fire, poison gas, magic shield, and more.
Experiment with combining certain effects such as water and electricity to give you the edge in battle.
Discover new combinations to maximize your offensive and defensive options, and help you survive.
Each sailor in Seablip is unique and there is a limited number, so treat them well!
When sailors level up they will earn points to spend on attributes such as Health, Luck, and intelligence.
As they progress, sailors can learn two random skills that can be used to aid them in each battle encounter.
Different battle bonuses are given depending on the faction the sailor belongs to. Pirates, Redcoats, and Bluecoats are some of the factions you’ll come across throughout the game.

Confront the scourge of the seas as you face off against seven bosses in Seablip (more coming soon), each possessing a unique tactic and ship.
While you are free to roam as you please, defeating all the bosses is the main objective in the current Early Access version.

Cast your line and reel in your catch in a robust fishing minigame, as you take a break from conquering the sea.
Discover hidden secrets and treasure, and generally get up to no good as you use your excellent lockpicking skills to great effect.
Other smaller minigames are in development, and will be worked on and improved with the help of the community!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Spanish - Spain*, Russian**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
El juego tiene muchísimo potencial y para un ratito cozy está muy bien. Tiene su parte de aventura pirata y su parte de granja y gestión. Mi único problema es que no puedo jugarlo en el portátil porque por lo que sea en Linux no está muy limado.
Very fun game, beautiful graphics great price get it on discount while you can so worth it
Zajebista gra
Excelente jogo, ambientação ótima demais pra quem gosta de games de pixel porém só falta o idioma em Português (BR).
I don't need a complex explanation. It's ♥♥♥♥, pure and simple. But, since you probably want the details, I'll do my best to explain. First, let's talk about ocean combat. I got a ship, and half of the ♥♥♥♥♥♥♥ time, I'm waiting for the retarded nitwit AI to do anything, and I mean anything. I have dupes of one guy because of a shop glitch, but still I feel like I have half of the crew I actually have, because the rest of them are ♥♥♥♥♥♥♥ braindead AIs, and yes everything is ♥♥♥♥♥♥♥ terrible. If you set it to do something automatically, then often it still needs you to spend time directly telling it exactly what to do, because your crew are helpless useless nitwits. Second, let's talk about the economy of this game. I walked around a second island, dug up the obvious treasure locations, fished the chests from every body of water, and some actual fish too. By the end of it, I was able to buy the biggest ship on the lot, crew it with 4 people, 5 due to the dupe glitch, and still all of that was worthless because of the damn stupid AI twiddling its thumbs. The economy is broken because it's too freaking easy. Third, there's everything in between. Controls are garbage. ♥♥♥♥, playing with actual ♥♥♥♥ literally caked on my fingers would be preferable to having menus not work because the devs lack the common sense of a trained ape, and I'm not even talking Concerned Ape which made Stardew Valley, because that bro is a pro champ. Fourth, let's talk about the story, if you can even call a brief explanation and dump of random details to be a story. Dear Lord God Almighty, give me the strength, and also the presence of the devs of Seablip, so I might smack the ♥♥♥♥♥ right off their faces. I've played tons of environmentalist stories, heck I've defended some of them, from Final Fantasy 7 to Chrono Cross, and I even made a Steam curator that defends well written politics in gaming while targeting poorly written ♥♥♥♥ projection, but ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥♥ whales?! Are you ♥♥♥♥♥♥♥ kidding me?! You want me to give a ♥♥♥♥ that whalers are the bad guys? Hell ♥♥♥♥♥♥♥ no! This is a pirate game, so ♥♥♥♥♥♥♥ give me some Captain Rapes McBurnsvillages the Third, so that I might plant a mighty cannonfire right up his evil psychotic ass! Give me a heartless slave trader, an admiral gone rogue Apocalypse Now style, or a corrupt island dictatorship in desperate need of some chad hero to whoop some ass! I don't want to see another copypasta sameass bigwig rich person as a villain put forth by some commie projecting their ♥♥♥♥♥♥♥♥ one more ♥♥♥♥♥♥♥ time! Every ♥♥♥♥♥♥♥ ship I saw in Seablip is crewed with rich people who look like they're the friends of the ♥♥♥♥♥♥♥ 'Monopoly Guy'! I'm sick of this ♥♥♥♥! Seablip opens with a ♥♥♥♥♥♥♥ newspaper telling you that whales are disappearing, boo ♥♥♥♥♥♥♥ hoo. Whales are animals. Remember when that Whale Wars show had a guy actually committing terrorism and piracy against other ships?! Remember when an actual ♥♥♥♥♥♥♥ ecoterrorist from real life got a reality TV show instead of getting his ass locked up and ♥♥♥♥♥♥♥♥♥♥ in prison?! Yeah, that's who you are in Seablip. Not a protector of the innocent, not even a protector of nature, but a ♥♥♥♥♥♥♥ ecoterrorist. You even use weapons based on some of the 'nonlethal' weapons used in Whale Wars. This game tries to drive up the piracy angle, but we all know what's going on here because the devs thought it was a good idea to dump it right there in the opening like we wouldn't see through their ♥♥♥♥♥♥♥♥♥. I'm ♥♥♥♥♥♥♥ done. Good ♥♥♥♥♥♥♥ riddance. Hopefully the next game I play won't be so disappointing.
good sh
A good start-- a bit all over the place in terms of what it wants to be, but I'm excited to see where it goes.
It gud.
Even though I spot some bugs (Can't go down the mineshaft in the redcoat mine bothers the hell out of me). The game is super great! I like the level up system, the ship to ship battle and animation. Something I wished they add is the use of firearms. I'm still new to the game but I really enjoy it!
Kinda like this game, love the FTL + naval combat, the crafting and mining, not so much, since its require you to go out of your way to explore islands for the materials, just to craft something, which need a blueprint to unlock it in the first place, that you can just buy, or take from enemies in battles. The freaking farming sims gameplay is worthless, because anything aside from growing tree for more wood, does contribute to anything that other aspect of the games already offering. The duels is fine, got a few swords from those, but only some of them are actually usable, and hit register is not really accurate, so you will miss your attacks alot unless you stun them. Quests are still bugged, had to make multiple save files to do things the right way, but each time still manage to bork one or more quests without fail, since the nature of this game, and currently have no railroad mechanics to stop players from breaking them. Progressions in this game is bad, and balancing is also need more work, because once players know which ship is the best (the blue coat 4* big ship), you can just steamroll the whole game and never need to care about gold ever again. Exploration is actually dumbed down from the demo and previous versions of the game, before, it was 1 big world with distinct areas, now its all separated into small zones, which kinda killed one of the main charm from the demo for me Crew managements is also dumbed down, no more manage morale and wages for the crew, now you can just give them gem stones to boost it. I still have many other thing I have to say about the game, but got lazy halfway, so in short, game still need more works, and changed too much from the demo, buy it if you like this kind of game, if not, then just wait for the 1.0. I know, this is a solo dev indie game, so no hate to the dev, I was one too, but they need to stop changing mechanics of the game halfway like this.
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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