
Welcome to SCUM, a ruthless open-world survival game where deep character customization defines the prisoner you become. Loot, craft, hunt, build, and fight to outlast a hostile island where every choice can change your fate. Stay alive. Stay dangerous. Become harder to kill.
Modeled estimate, not a reported figure. How we estimate →
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About

Welcome to SCUM, a ruthless open-world survival game where prisoners are dropped onto a vast, hostile island and forced to survive by any means necessary.
Every decision shapes who you become and how long you last. Scavenge, loot, craft, hunt, build and fight for every advantage as you adapt to a world that wants you dead.
Stay alive. Stay dangerous. Become something harder to kill.
SCUM is built on deep, interconnected survival systems that give every choice weight.
Your health, survival skills, metabolism, and fatigue are all shaped by an intricate progression system that defines how long you last.
But you’re not alone out here. Former contestants re-animated as Puppets shamble across the land, mutated experiments twisted into monsters lurk in the dark, and every other player has the same goal as you: Survive long enough to leave a mark.
Risk-taking, high-stakes and tragedy all make for a great show. In SCUM your actions directly shape how you are perceived through the world’s reputation system.
Team-up or go it alone. SCUM gives you the systems, what you do with them is up to you.
You're trapped on a vast and dangerous island built for opportunity and discovery, so scavenge what you need and craft what you don’t have.
SCUM’s 225㎢ map is inspired by all aspects of Croatian territory. Sprawling across beautiful Adriatic coastline, lush forests and harsh freezing mountain sides. Explore high-security military zones and hidden corners of the island, all offering something worth claiming or something worth fearing.
The prisoners who look beyond the next meal may begin to understand what’s really going on here, if they live long enough.
If you can survive here, you can survive anywhere.
Do you have what it takes?
Massive open world with diverse and dangerous environments
Deep character customization, metabolism and survival simulation systems
Complex crafting, looting and base building
PvP and PvE with no fixed progression path
Persistent character development and skill growth
A live-broadcast survival premise with real attitude
Ongoing development with expanding systems and world depth
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Thai, Polish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 805 reviews with recorded playtime.
Reviews
Themes across 802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ich spiele scum und habe ein total error. was kann ich tun? ich bitte sie, wenn sie mir antworten, bitte in deutscher sprache. ich bin 69 jahre und kann kein englisch.
能不修一下bug,空投捡不了啊
oynamış olarak söylüyorum ben şahsen beğenmedim day z alın stamde pahalı eğer microsoft store unuz varsa oraya girin sürümler kısmından iğer sürümü seöin dayz ve dlc si 200 tl gibi bişey oluyor bende öyle oynuyorum oynamak isteyen bana arkadaşlık gönderebilir
玩了很长时间了才写评测,也是因为喜欢这种题材的游戏才让我包容这些各种各样的bug。但是我真是不明白为什么每次更新都是能出现更多的bug?另外官方服务器高达血量高的像山一样!想要获取炮台零件极其困难。至少建造二级炮台应该简单一点,防不住作弊玩家急至少让我防的住正常玩家。另外七月二十号更新后有概率捡不了搜索到的物品,车子的锁拿下来直接消失了。我已经感觉到我对这个游戏逐渐冷淡了。 制作组能送我一个最新的DLC的话我还能考虑继续游玩。 对想要了解这款游戏的人说的话: 大bug没有发现,但是想要长期游玩的话就要接受密集的小bug。暂时不推荐。
单人玩都能因为两次bug卡闪退丢掉两辆车,多人联机体验真不敢想
更新不如狗屎.BUG集合体7.21号晚上疯狂掉线,车没了 ,7.22号雪山交易区那破桥直接给我物资车扔桥下,一会直接刷没救都不让救,都烂成这样了不会更新别更新了,更新是为了玩家减少么?我现在只想说WCNM我草泥马
Uczy i Uzależnia ! Kwintesencja SURVIWALU 100 %
Пушка, гонка, петарда и C4 ... рекомендую
M试试,一坨💩
СКУЧНО
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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