
Welcome to SCUM, a ruthless open-world survival game where deep character customization defines the prisoner you become. Loot, craft, hunt, build, and fight to outlast a hostile island where every choice can change your fate. Stay alive. Stay dangerous. Become harder to kill.
Modeled estimate, not a reported figure. How we estimate →
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About

Welcome to SCUM, a ruthless open-world survival game where prisoners are dropped onto a vast, hostile island and forced to survive by any means necessary.
Every decision shapes who you become and how long you last. Scavenge, loot, craft, hunt, build and fight for every advantage as you adapt to a world that wants you dead.
Stay alive. Stay dangerous. Become something harder to kill.
SCUM is built on deep, interconnected survival systems that give every choice weight.
Your health, survival skills, metabolism, and fatigue are all shaped by an intricate progression system that defines how long you last.
But you’re not alone out here. Former contestants re-animated as Puppets shamble across the land, mutated experiments twisted into monsters lurk in the dark, and every other player has the same goal as you: Survive long enough to leave a mark.
Risk-taking, high-stakes and tragedy all make for a great show. In SCUM your actions directly shape how you are perceived through the world’s reputation system.
Team-up or go it alone. SCUM gives you the systems, what you do with them is up to you.
You're trapped on a vast and dangerous island built for opportunity and discovery, so scavenge what you need and craft what you don’t have.
SCUM’s 225㎢ map is inspired by all aspects of Croatian territory. Sprawling across beautiful Adriatic coastline, lush forests and harsh freezing mountain sides. Explore high-security military zones and hidden corners of the island, all offering something worth claiming or something worth fearing.
The prisoners who look beyond the next meal may begin to understand what’s really going on here, if they live long enough.
If you can survive here, you can survive anywhere.
Do you have what it takes?
Massive open world with diverse and dangerous environments
Deep character customization, metabolism and survival simulation systems
Complex crafting, looting and base building
PvP and PvE with no fixed progression path
Persistent character development and skill growth
A live-broadcast survival premise with real attitude
Ongoing development with expanding systems and world depth
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Thai, Polish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 743 reviews with recorded playtime.
Reviews
Themes across 740 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
JOGÃO
хорошая игра, но маленькая карта
爆率真的很高 被老乡大飞了
Hi, everyone! I bought SCUM because my friend recommended it. The idea of the game is amazing, and the gameplay is very addictive. It has huge potential, and you can easily spend hundreds of hours playing it. Unfortunately, my experience has been ruined by bugs and cheaters. A few days ago there was a small update. Players were warned only a few minutes before the servers went down. I was disconnected and lost my vehicle because of it. After spending so much time getting it, that was very frustrating. Building is another big problem. It feels unfinished. While building my base, two staircases overlapped and trapped me on the first floor. I had to spend about 20 minutes freezing to death just to respawn inside my base and rebuild everything. I also had problems placing objects. After upgrading my foundation to brick, I could no longer place my bed. Walls, stairs, and other building parts often refused to snap into the correct position or could not be placed at all. Another frustrating issue is disappearing bodies and loot. After dying to zombies several times, all my equipment simply disappeared. The biggest problem is cheating. Some players seem to know exactly where you are, where your explosives are hidden, and can raid a base in just a few minutes. It completely destroys the survival experience. Reporting cheaters is also disappointing. Players are expected to record videos, take screenshots, and write detailed reports. It feels like players are doing the investigation instead of the developers. In most online games, this is handled by the support team. SCUM is a great game with incredible potential. That is exactly why it is so disappointing to see so many bugs, building issues, and cheaters. I truly hope the developers will listen to the community, fix the building system, reduce bugs, and take stronger action against cheaters instead of expecting players to do all the work. For now, I'll be playing another game instead of SCUM. Thank you for your hard work, and I hope the game reaches its full potential.
almost like dayz but harder, like it
O survival impecável! Vale cada segundo. Com quase 2.000 horas de jogo, posso afirmar de boca cheia: SCUM é o melhor e mais completo simulador de sobrevivência que você vai encontrar. O nível de realismo, o sistema de metabolismo e a adrenalina constante são absurdos. Se você procura um desafio de verdade que vai te prender por milhares de horas, não pense duas vezes. Pegue o seu e venha para a ilha! Vale muito a pena!
垃圾游戏 叼你老母
Больше эротики пожалуйста!!!!!!!!!!!!!!!!!!!!!!!!
although there are bugs that need to be fixed, this game still gets a 5 star rating from me. Love the feel of immersion with this game. Now I only play hardcore servers and I find thats the best way to experience this game. No hud, no map, no crosshairs...just intense fun
manque les mods et c'est parfait
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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