
A creature-collecting roguelike where every monster is sculpted in real clay and brought to life! Collect and battle a random assortment of hand-sculpted monsters in order to become the #1 Sculpling Champion!
Modeled estimate, not a reported figure. How we estimate →
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About

Welcome to the world of Sculplings! Here, trainers collect monsters in order to become the #1 Sculpling Champion!
Sculplings is a mashup of roguelikes with traditional monster fighter games! Each run has players collecting and battling a random assortment of hand-sculpted monsters in the hopes of reaching the Sculpling Champions!

Sculplings features a simple-yet-deep battle system similar to other monster battlers! A variety of different monster types and moves must be used if you have any hope of becoming a Sculpling champion!
Every monster, every item, every blade of grass is completely hand sculpted and scanned into the game! We’ve made over 300 sculptures to help bring the unique world of Sculplings to life, with plenty more on the way!
Each run of Sculplings features a new set of randomized paths. Players must strategically choose which path to go down to have the best chance of reaching the Champion’s Arena. In addition, each run features random monsters and a variety of zones players can enter, each with its own set of unique Sculplings to capture!

Sculplings features over 100 unique, hand-sculpted monsters to discover and collect, each with their own strategies and playstyles. The trick is to discover which collection of Sculplings will give you the best chances of reaching the end!

Collect ‘Pins’ during your runs to add all sorts of passive benefits! The balance between the monsters you choose to have on your team and the items you get could be the key to victory!
Over 100 hand sculpted monsters to collect and battle!
Over 30 unique passive items to aid you on your runs
5 unique environments to explore, each with their own monsters and battles
Over 15 unique bosses to battle
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is great, funny, and really scratches the creature collecting itch!
its a really nice game but it kinda forces you to make a review
I don't usually leave reviews, but then I saw this "Badly" Drawn Wizard. Honestly best wizard ever, gave me 1 stat point.
Honestly really funny game. It scratches that itch of what I wanted for a Pokemon battle game with a RogueLike. The humor is also nice enough without being too in your face.
Super charming art style and humorous dialogue make this monster battler rogue-lite stand out from the crowd. Gameplay very fun and lots of replay value as the game gets more difficult and you discover more monsters. Runs on old computers.
This game is fire trust :steamhappy:
Fun game, surprisingly hard I thought! If you like pokemon, this is more or less better outside of creature number. creature quality is great. can't beat just kind of a bunch of rats stacked on top of each other
I was not coerced into doing this. I'm writing this of my own volition. It was my decision to leave this review. This is a cool game with awe-inspiring art, evangelical music and top tier humor.
Sculplings feels to me like a game of two sides that are at odds with each other. Fortunately the far stronger one is the one you encounter first, and it's well worth the price of admission alone. The first 4-5 hours / surface-level game experience are a janky delight - incredibly charming, silly and funny. The crux of Pokemon as a bite-sized roguelike but with its own personality: goofy cute mons, tooltips that constantly break the 4th wall, pitch-perfect music. Once you start climbing the ranks, despite there not being much extra mechanical depth over a standard Pokemon game, you're asked to deal with trainers that are - in essence - increasingly overlevelled against you. The game never tells you the changes made at each rank up - the obvious ones are the opposing mons having orders of magnitude more HP than you, and asterisks denoting additional levels over the norm. In my experience: in addition to the explicit changes, expect to have tons of crits landed on you, and to miss your attacks a lot more than stats would suggest. I'm not especially good at this genre so take this with a grain of salt, but the game doesn't seem to offer you much to combat this besides 'build a solid team, try to find good passive effects, and pray for good RNG'. If you care about 'beating' the game, expect its charms to take a backseat to some head-meet-wall frustration. Fortunately you're not *forced* to climb, so I think where I'm at is leaving the game at around rank 3 or 4 and just playing for the fun of it - there's an apparent heap of stuff I still need to unlock, and quite frankly I already feel like I've got my money's worth.
I admire the creativity and the reading the description as well as how stupidly fun the game is. Keep up the good work, it is amazing.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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