
A creature-collecting roguelike where every monster is sculpted in real clay and brought to life! Collect and battle a random assortment of hand-sculpted monsters in order to become the #1 Sculpling Champion!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Welcome to the world of Sculplings! Here, trainers collect monsters in order to become the #1 Sculpling Champion!
Sculplings is a mashup of roguelikes with traditional monster fighter games! Each run has players collecting and battling a random assortment of hand-sculpted monsters in the hopes of reaching the Sculpling Champions!

Sculplings features a simple-yet-deep battle system similar to other monster battlers! A variety of different monster types and moves must be used if you have any hope of becoming a Sculpling champion!
Every monster, every item, every blade of grass is completely hand sculpted and scanned into the game! We’ve made over 300 sculptures to help bring the unique world of Sculplings to life, with plenty more on the way!
Each run of Sculplings features a new set of randomized paths. Players must strategically choose which path to go down to have the best chance of reaching the Champion’s Arena. In addition, each run features random monsters and a variety of zones players can enter, each with its own set of unique Sculplings to capture!

Sculplings features over 100 unique, hand-sculpted monsters to discover and collect, each with their own strategies and playstyles. The trick is to discover which collection of Sculplings will give you the best chances of reaching the end!

Collect ‘Pins’ during your runs to add all sorts of passive benefits! The balance between the monsters you choose to have on your team and the items you get could be the key to victory!
Over 100 hand sculpted monsters to collect and battle!
Over 30 unique passive items to aid you on your runs
5 unique environments to explore, each with their own monsters and battles
Over 15 unique bosses to battle
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was not coerced into doing this. I'm writing this of my own volition. It was my decision to leave this review. This is a cool game with awe-inspiring art, evangelical music and top tier humor.
Sculplings feels to me like a game of two sides that are at odds with each other. Fortunately the far stronger one is the one you encounter first, and it's well worth the price of admission alone. The first 4-5 hours / surface-level game experience are a janky delight - incredibly charming, silly and funny. The crux of Pokemon as a bite-sized roguelike but with its own personality: goofy cute mons, tooltips that constantly break the 4th wall, pitch-perfect music. Once you start climbing the ranks, despite there not being much extra mechanical depth over a standard Pokemon game, you're asked to deal with trainers that are - in essence - increasingly overlevelled against you. The game never tells you the changes made at each rank up - the obvious ones are the opposing mons having orders of magnitude more HP than you, and asterisks denoting additional levels over the norm. In my experience: in addition to the explicit changes, expect to have tons of crits landed on you, and to miss your attacks a lot more than stats would suggest. I'm not especially good at this genre so take this with a grain of salt, but the game doesn't seem to offer you much to combat this besides 'build a solid team, try to find good passive effects, and pray for good RNG'. If you care about 'beating' the game, expect its charms to take a backseat to some head-meet-wall frustration. Fortunately you're not *forced* to climb, so I think where I'm at is leaving the game at around rank 3 or 4 and just playing for the fun of it - there's an apparent heap of stuff I still need to unlock, and quite frankly I already feel like I've got my money's worth.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly really funny game. It scratches that itch of what I wanted for a Pokemon battle game with a RogueLike. The humor is also nice enough without being too in your face.
Alright, I got got. The game is cute and fun. I think the humor is great, but it's definitely dependent on what your tastes are. The art style with the claymation is both hilarious and creative, the creatures are silly, but I feel the need to find them all, and I must find out how the story with the wizard progresses!
This game has consumed my soul please play it it's so goooooooood
Really wish it let you name sculplings that hatch from eggs bc my chat loves when I name sculplings after them but I love this game. I love the art style and charm, the humor and especially the battle mechanics. I love recommending it to ppl and friends.
This game took everything from me, I've laughed and cried and cried. Its a gruelling journey to rank 1, can't count the times I've shouted "FFS CONOR!" it's very mean and really is just RNG and cheese tactics that can pull you through. But it is a work of art and everyone should play this game, every description, speech/text, design, and thumb print shows how much care and work went into it, it's beautiful, funny and goofy. I can't wait for more to be added in the future ( I am willing to wait a very long time though because the time it takes to hand craft all this o_0)
Really charming art style tho the humour is quite specific (You either love or hate it). It is also really challenging (Time will tell if it's good or annoying). Overall, a pretty great labour of love with cute creature designs.
Great game! Cute, funny, charming, surprising! What's better than one bee? Play to find out :)
Solid game. If you enjoy pokemon and roguelikes, you'll likely enjoy this.
Players by region
Where this game's players are, estimated from review languages.
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