
SCS deORBIT is a non-linear, non-combat first person game with heavy reliance on exploration, a slight horror vibe, permadeath, limited saves and some puzzles. You can play the original or the updated version.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
I really enjoy playing the game. Probably one of the most realistic zero G movement. Would reccomend to every hardcore survavalist.
RUNS LIKE TRASH
Navigating through a hallway in 34 seconds Navigating a corner in 54 seconds Navigating a rounded corner in 60 seconds Navigating through a door in 12 hours 10/10 would wedge fat ass in door again
well my first play through of this ended up with me looking into space and thinking to myself "oh, this is just a reall big hallway" so i went down said "hallway" only to look behind me and find that i was rapidly falling away from the station. 10/10 would aimlessly walk into space again.
This Game Made Me Hate Inner/Outer Space Objective Review 6 of 5 must play. 5 of 5 great story great game-play. 4 of 5 great story average game-play. 3 of 5 average story great game-play. 2 of 5 give it a go if it's you're favourite genre. 1 of 5 play if you have nothing better to do, 0 of 5 play if you're a masochist. -1 of 5 avoid. SCS deOrbit score is 0 of 5. Subjective Review When I was in my mid 20's and Microsoft had released a new flight simulator, I had a friend who was a real pilot come over to my place to give it a go. He did an instrument landing and marvelled at just how accurate it was considering the limitations at the time when it came to PC's. His words "actually flying a real Cessna is much easier." I get a pleasant chuckle out of people who say "wow, this game is the closest to simulating a zero g atmosphere than ever!" and I think to myself "how many times have you experienced zero g?" I think if an astronaut played this game he'd marvel at how hard the developer has tried to simulate such an environment but in the end would say "actually being in outer space and experiencing zero g is much easier." To me, games should not be frustrating. "Not holding your hand" does not mean making a game that is frustrating and therefore difficult due to being completely directionless with wonky controls. I have a library of over 1000 PC games, many of which have the elements of being extremely difficult, do not hold your hand, but are fun to play, and the design makes it clear you are meant to finish/win. It is my experience that this game has none of those.
Le jeu n'est pas jouable en clavier AZERTY car les déplacements se font avec les touches a, w, s et d, et ne peuvent pas être changés (en tout cas pas de manière simple)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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