
Scrunk is an online team-based building and raiding game. Fight off mechs and infiltrate the enemy team's base while building up and defending your own.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, German, Spanish - Spain
Engagement
Reviews
Scrunk, çevrimiçi takım tabanlı bir inşa ve baskın oyunudur. Kendi üssünüzü inşa edip savunurken, makinelerle savaşın ve düşman ekibinin üssüne sızın.
This game made every girl in a 10 mile radius wet their panties
Master Server fehlt deswegen ist kein spielen mehr möglich
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] This is an extraordinarily badly made 2D top down retro pixel twin stick PvP arena shooter, with, bizarrely, some repetitive and badly done crafting and base building elements... so most of the PvP gameplay here is just clicking to chop down some trees rather than actually playing the game. But seriously, I think it does need to be noted that, of the 130,000+ games on Steam, this is one of the worst, which is truly notable given how bad some of the competition is. So, "Scrunk" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. On the important matter of pricing and value for gamers, there's a lot going on here with monetisation, so this really shouldn't be considered a truly free product because of that. There's no initial download price, but the developer was charging $8 USD for this. Talk about delusions of grandeur. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. You're also expected to pay up $2 USD to buy cosmetic DLC. Clearly the developer set out to profit from making this game and locking content, even cosmetics, behind DLC while still pretending the game is free is somewhat misleading to gamers. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at only 8 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. There's no up front cost here, but I still feel like I should be asking for my money back, and I didn't even spend any. That's how bad this is.
This game is pretty cool, although very similar to hotline miami. When you really think about it, its just hotline miami with multiplayer.
very scrunkalicious, scrunk is love, scrunk is life
I have paid for a free game
☀️
Might be fun if there were more players, maybe add AI players at the start to get a feel of the game more like a practice run so to speak until more people start playing it. other than that its pretty much dead. I am hoping more people start playing because it look like it could be a great game.
can't find any servers to join -_-
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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