
A comical CCG where movie characters rule on and off screen. Build decks with genre tropes and eccentric stars, and outsmart rival directors in simultaneous-turn battles. Complete your Leads' story arcs to win chaotic cinematic showdowns.
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About

A comedy-fueled collectible card game where movie tropes come to life—and run the studio too.
ScreenPlay CCG is a digital card game set in a delightfully absurd universe where the characters from your favorite genres aren’t just starring in films—they’re the ones calling the shots. Literally. These eccentric directors produce, direct, and even sabotage each other’s blockbusters in the most chaotic filmmaking process ever committed to cardboard… or, well, digital cardboard.
Build decks using genre-savvy characters, absurd plot twists, and iconic film tropes to outwit your rivals in a game that rewards strategy, timing, and a healthy appreciation for how ridiculous cinema can be.

Outthink, outplay, out-direct.
Unlike traditional CCGs that rely on slow turns and predictable patterns, ScreenPlay borrows from fighting game mechanics. You and your opponent plan your moves at the same time, then watch the result unfold like you’re watching a classic masterpiece in the making. Whether you’re pulling off a perfect dodge, reading an attack two scenes ahead, or throwing down a plot twist that makes everything go off the rails, victory comes from reading your opponent as much as your deck.
Want to bluff your way through a thriller? Go full ham in a melodrama? You can do that. This is a game of mind games and movie magic.
No waiting, no stalling—just pure, unpredictable chaos.
In ScreenPlay, both players secretly script their scenes (i.e., their turns) in advance. Once you've locked in your decisions, the game cuts straight to the action, playing both turns out simultaneously. The result? A fast-paced, brainy experience where timing and prediction are everything—and there's no room to pause for popcorn.
Every scene is a gamble. Did your Horror Lead strike when your opponent adventurously dodged? Did they perform a dramatic scene while you expected an action movie-style assault? You won’t know until the camera rolls.
Victory isn’t about HP bars—it’s about completing your character arcs .
Every Lead character has a distinct narrative journey. Over the course of a match, you’ll earn Narrative Points by playing synergistic cards and making smart choices. Complete the arcs of any two of your three Leads, and you win the game. No explosions required—though those help too.
This mechanic rewards clever deck construction, genre mastery, and good ol’ fashioned timing. It’s a game of stories within a story, where every match feels like a mini movie—even if the script makes no sense and half the cast is mysteriously missing in act two.
Just remember: knowing your opponent’s Leads and their story goals can help you sabotage their arcs before they reach their big finale.
With over 22 unique Leads available at launch and many more in development, ScreenPlay is packed with genre-hopping personalities ready for the spotlight.
Each Lead comes from a different cinematic tradition and brings a signature set of abilities and cards. Whether you're leaning into the brooding mystery of Richard Spade, the razor-sharp wit of Roast Comic Frog, the righteous vengeance of Maximus, or the pure chaos of the Illuminati Lizard, every character changes how you build your deck and approach the game.
And with the ability to mix and match any three Leads, the combinations are practically limitless—well, not actually limitless, this is still an indie game. But you get the idea.
Deckbuilding isn't just strategy—it's screenwriting.
You’ll start each game by choosing three Leads and constructing a 40-card deck tailored to their unique arcs. Some cards represent their strengths. Others exploit genre clichés or set up over-the-top payoffs. Want to lean into a character’s Plot Armor? Go for it. Here, “lazy writing” is just another path to brilliance.
The result is a game where every match feels like a short film that spirals out of control in the best possible way. Build tension. Subvert expectations. And maybe—just maybe—pull off a finale worthy of a standing ovation.
Not ready for the festival circuit? No problem.
Start off with a guided tutorial and a pre-built deck to ease you into the chaotic world of ScreenPlay. Then, grow your collection by completing daily and weekly challenges, or by taking on boss bots in a rotating lineup of single-player game modes. There’s always something new to do—even if your cast is constantly forgetting their lines.
Future updates will bring full-blown movie campaign modes, letting you explore the bizarre backstories, rivalries, and plot holes of your favorite Leads. Just pray they don’t go on strike before then. The devs writing the scripts themselves? Terrifying.
Challenge filmmakers around the world in a battle for box office supremacy.
Jump into competitive ladder matches against players of your skill level or explore alternate multiplayer formats for chaotic genre mashups. Want to make a romantic horror musical with a sci-fi twist and a noir detective lead? That’s not just possible—it’s encouraged.
Show off your deckbuilding brilliance, master the meta, or just enjoy the ride. Because in ScreenPlay, even the worst movie can still win Best Picture if you play your cards right.
Oh, and don’t forget to join the community on Discord—weekly tournaments, bonus prizes, and the occasional pun war await.
Build your collection your way—whether through grind or glamour.
Earn cards by completing missions, opening booster packs, or climbing the competitive ladder. Got extras? Use the in-game crafting system to recycle duplicates into the cards you actually want.
Feeling like a silver spoon-fed producer? You can also buy cards directly. We get it—not everyone wants to hustle in the editing bay. No judgment (well, maybe a little).
New content, every quarter. New drama, every time.
Every three months, ScreenPlay gets a fresh injection of content—new Leads, new cards, new movies, and new ways to play. These expansions keep the meta fresh and the production mayhem rolling, giving you endless ways to reinvent your cinematic masterpieces.
It’s like rebooting your favorite franchise, only on purpose. And with fewer angry fans.
🤺 Simultaneous turns for fast-paced, mind-game-rich strategy
🎭 Over 22 Lead characters across a wild spectrum of movie genres
📚 Story arc-based win conditions for narrative-driven gameplay
🧠 Deep deckbuilding with real strategic variety
🎮 Single-player and multiplayer modes with evolving content
😂 A comedic, self-aware tone that softens the sting of even the most dramatic defeats
So—ready to make your directorial debut?
ScreenPlay CCG is your all-access pass to a world where genres collide, characters clash, and every match is a chance to create the worst great movie ever made.
Genres
Stats
Languages: English*, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Polish, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Game is dead. You can play against bots for a while but when you rank up a color there are no more bots. And there are no players. I wasted 20$. Play it for fun till you rank up, Just dont spend any money. Once you rank up there is no way to play. After 2 days I found a player. Was a hacker. Killed a guy who had 5 life with 2 damage. the 2 damage guy had no abilities. Uninstalling.
I am in love with this game! Comico Games has taken a tried-and-true CCG format and reinvented two core pillars which makes their product feel fresh and infinitely replayable. Furthermore, these early days (I have played many hours of the playtest) feel like Classic Hearthstone or your first few packs of MtG. Firstly, you get a static number of resources every turn—this gives you agency to outmaneuver your enemy instead of being a race to cast the most expensive card. Secondly, the win condition is to complete your own narrative arc before your enemy completes theirs. There are a variety of ways to interrupt narrative arc progress so the devs have preserved player interaction. On top of that, you have the cinema/theatrical theme of the game which gives rise to wonderful art, hilarious movie references, and irreverent parodies. One of the actions you can spend your resources on is "performing", which always advances your narrative arc, so you always have something to do even if you're low on cards and the concept of performing is really one of the most unique designs about the game. For a playtest/early access game, the devs have really taken care to submit smooth animations and fully-thought-out card themes. You will have fun discovering this game—some of the devs are comedians by trade and the game itself is humorous, as well as having a consistent art style despite spanning film genres from dark & gritty mystery/horror to light & airy adventure/comedy. The end product is a labor of love, a game that embraces absurdity because you're creating a movie in a screwball studio, a game in which you will have fun with the intro cards and free packs (but you can buy more to support & grow your collection), and the community that has come together through adoration for this game is so supportive.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Giochino di carte che dà il sentore di essere portato da mobile, e che rende complicate e sfaccettate le meccaniche dei tipici giochi di carte che dovrebbero essere più semplici, cosa che ad alcuni potrebbe non andare a genio. Manca l'italiano, è a tratti confusionario, ma offre alcune "mosse" inedite che stravolgono un pò le partite. Sconsigliato perchè manca l'italiano. Sebbene sappia l'inglese perfettamente, ritengo che la mancanza della nostra lingua sia inconcepibile sopratutto in un gioco dove la comprensione delle regole e delle abilità delle varie carte è cruciale. Con i "prodigi della tecnica" moderni, si traduce un gioco del genere in 10 minuti, compreso il tempo per impostare il tutto. Agli sviluppatori consiglio di farsi una bella granita al pisc1o con granelli di tarzan-elli. :D (ho modificato perche censurava tarzan-elli senza trattino, era importante sapere la composizione dei granelli nel caso qualcuno volesse replicare la ricetta lol)
One of the worst non-optimized games I have had a displeasure of trying out. Immense load times and the UI is non-responsive. Completely unplayable.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: Microtransaction infested mobile-tier game![/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "ScreenPlay CCG" looks exactly like one of thousands of nasty mobile apps infesting the "free" section of Steam, but it's not really free. While I couldn't find this on the app stores, for all intents and purposes this is a mobile app... it has all the same qualities, from the mobile app tier graphics to the shallow gameplay you expect from mobile app cash harvesters. We can't say why this wasn't accepted on the mobile app stores, maybe it's because Google and Apple have QA departments, and Valve has "Steam Direct". This is your basic Hearthstone ripoff only made out of disgusting AI slop, deep in development hell, and is a horribly monetized cash grab as the developers desperately seek to get YOUR money for AI slop. There's only a superficial game here. The game visuals and the game itself are incredibly shallow... think of them as the cheap, bright, colourful plastic cabinet dress theme on a poker machine at the casino. That's basically what this is. So really, the mobile app "game" is just a veneer, a thin skin wrapped around a nasty, predatory mobile app cash shop. Putting that toxic mobile app monetisation aside... this is basically a mobile app on the wrong platform. I didn't spend thousands on a gaming PC so I could pretend it's an iPhone, and I don't think you did either... this kind of mobile app has no place in your Steam library. The developers committed to finishing the game last year but didn't. This is deep in development hell and is unlikely to be completed as the developers subscription to ChatGPT ran out (kidding... probably). And whether the developer finishes this AI slop or not is irrelevant, because the tiny handful of players who got duped into playing an AI slop game already left when they saw it was full of AI slop. This unfinished cash grab is just polluting Steam and making it harder for gamers to find genuinely, completely made games. Now on to pricing and value for gamers. Despite not being able to finish the game, the developers apparently had all the time in the world to build that fully functional cash shop, and financial transaction back-end system into the game. That shows the developers primary goal was just to set out to gouge cash from Steam gamers just like mobile devs do with mobile peasants. They want your money for AI slop. Disgusting doesn't do a good enough job of describing this atrocious behaviour. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this. Take the review score of this game with a grain of salt. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead, and AI slop is an insult to everyone.
Very fun, fast and unique multiplayer card game that plays differently from standard card games but is also intuitive enough for anyone who played other mainstream card games to pick up very fast. It has a very good foundation and has very good production quality considering its a first game made by an indie studio. Although some stuff is still in production, some things are a bit rough around the edges and some cards are placeholders it is still very cohesive looking, it has unique sound effects and animations for cards and gives sense of quality product with cards that have actual character filled with a lot of references. What makes it really unique for me is the way how the game is won and how the cost for each card is managed. You can win this game without ever attacking and there are no lifepoints or direct attacks. In this game, you choose your own win condition by building your deck. But to explain the win condition i need to explain the deck structure first. Decks are made out of 40 cards and 3 lead cards whose faction determines which 3 factions you are allowed to use cards from in your deck. Besides lead cards there are characters (monsters), tropes (spells), crew (a mix of continuous spells and single use spells). 3 Lead cards are "main actors" which are always in your hand and they act like monsters which you can always summon and when they get destroyed by your opponent, they have a 1 turn cooldown before they can be summoned again. The goal of the game is to collect stars for your Lead card while it is on the field, and once you fill up 2 lead cards with stars, you win the match. On top of that, each Lead card has different method for gaining stars and different amount of stars needed for win condition, and cards from every faction are structured in a way that benefits their lead get as many stars as possible. So for example, one of the Lead cards from Cowboy faction gains 1 star each time you make an attack with any of your monsters and needs 8 stars to fill up, one of the Lead cards from Horror faction gains 1 star each time a monster on field is destroyed. The factions are built around these cards as well, so Cowboy faction cards will tend to have double attack effects, or something that supports more attacks or rewards attacking, while Horror faction will have cards with low hit points which are easy to kill, cards that damage your own monsters, basically anything that rewards and promotes destruction of your own cards, so that the lead can gain stars for it. These are just some of examples, there 7 factions and more than 200 unique cards in the game, and more unique mechanics as well, such as Performing, Dodging, Freezing, just to name a few. Game also uses speed mechanic for playing cards, different cards have different costs, and you need to layer your actions in order, because turns are played simultaneously. Now after i've finished with meat of the review, there are 3 negative things to mention, and they are ones that plague most of card games. First one is that as in every free to play game, the way to acquire cards is expensive and somewhat difficult, you have daily quests and rewards from matches, but besides daily quests, in order to get a 6 card pack you need to play 10 matches to get enough points. This isnt necessarily my biggest gripe, as i like free to play games and im used to not having everything accessible in most of them, but some people might assume its otherwise. Second one is that there isnt a way to craft a specific card, from what i've noticed so far. While i appreciate that the game doesn't have 1000 different currencies to collect or some complicated crafting system, there is no way to acquire a specific card that you want, from what i've noticed so far, however i might be wrong about this and you are welcome to correct me. Third and last issue is of course playerbase, it desperately needs a bigger one. In the end, i definitely recommend any card games fan to spare half an hour or hour try it out, if nothing else just to see the interesting structure of the game, tutorial isnt too long and in my opinion game isn't hard to understand after you play a match or two with bots, but it offers a lot of depth while still being simple to understand and play, has inspires different playstyles compared to mainstream card games rules and has some really funny references and cards with sound effects and animations.
How is this game so laggy and unresponsive? Oh, because there's random memory leaks.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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