
In this unforgiving rogue-lite twin stick shooter, death awaits you behind every corner. Fight your way through hordes of monsters, eliminate bosses and loot their valuable items and body parts. With them you can enhance your own body, unlock powerful skills and create your own unique builds.
Modeled estimate, not a reported figure. How we estimate →
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About
In a not too far away future, mankind finally stepped over the edge of the abyss: The world lies in ruins, the few survivors not only fight each other but also have to deal with the countless new creatures raging over the wasted lands.
After years of slavery, you finally managed to break out. Now it is time to pay back you tormentors and to climb to the top:
Fight your way through hordes of mutants, zombies, aliens, robots and everything in between. At the end of each level a ruthless boss awaits your punishment, carrying valuable loot for you to take. Each new body part gives you a powerful active skill, each run lets you create a new unique build of your liking.
But be aware: A single moment of carelessness can easily cost you your life - and your journey will start all over again!
Collect scrap to buy or upgrade items or body parts between the levels
Fight against over 40 different types of enemies
Procedural generated levels in nine different themes
Hundreds of unique body parts and items
Collect XP to unlock permanent upgrades
Easy difficulty mode with automatic aiming
Extremely optimized to run well and beautiful even on older hardware
Local co-op (also works with Remote Play Together)

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Portuguese - Portugal, Spanish - Latin America, Russian, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Joguinho muito bom, mecânicas boas, um pouco difícil, mas com um amigo deve ficar melhor e mais fácil, me divertir mais do que esperava.
cool game, can recommend, just finished last boss on normal. i had no bugs, game runs smooth
What a cool idea for a game! Plenty of work has gone into this, I respect solo developers like this so much! Also, they are extremely proactive and if you have an issue, they are not shy to get stuck in (discord supported for me). Highly recommend and I see so much potential for this. Get ready for brutal though! :)
good game just a few suggestions, more style and color something as simple as walking animations and brighter backgrounds game is fun puts off judge dredd world vibe but i do feel like im looking at vomit after a while.
buggy and NO optimisation. Very early stage. need more love and work. Has potential.
I play a lot of roguelikes. This is a great, addictive Roguelike. The 6 hrs I played was one session. And I found the secret dance moves that maybe are not so secret but it was an accident.
Fun game, completely disjointed upgrades look funny.
🧟♂️🧟♂️🧟♂️
Honestly at first ya might find the game can get on any players last nerves, and feel a little on the angry side I know it done that with me at first. However after a few times playing every once in a while, and began getting more used to the way the game actually played it kinda grew on me like some kind of fun funky fungus which i found the game to be quite enjoyable. So I'm sure everyone has heard the old saying "Don't Knock it Until You Tried it" it's not for everyone but I'm sure most who play it while taking the time to get used to everything will begin to enjoy playing it as much as have over the past few days.
I like this game because your only concern is getting farther. That being said they game is still very glitchy and if you leave the game idle it kinda times out so you have to wait until it starts back responding.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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