
Scrap Daddies is a slapstick co-op looter for 1–6 friends where teamwork keeps you alive and we promise not to jump scare you. Explore flooded bases, recover power cells, and haul scrap back to upgrade your gear in a world lost to the sea.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Grab up to five of your best friends and jump into this co-op looter with quick-paced, high variety, action-packed rounds. Raid underwater bases, collect all the power cells, and use your Scrapsaw to find as much scrap as you can. Level up and use scrap to upgrade your abilities to help you face even harder raids! And the best part? We won't even try to scare you while you fight to save New Tortuga!

Select a raid, gear up with your favorite weapons and tools, and head into the depths!
Each raid gives you only a short window to locate and deposit the base’s power cells - vital for keeping the lights on in New Tortuga, your home city. Along the way, collect scrap to upgrade your loadout and increase your chances of success in future raids.

Use your trusty Scrapsaw to break down objects in the base for valuable scrap. But be careful - time is limited, and every second spent scavenging cuts into the precious minutes you have to find and deposit the power cells. Fail to recover all of them, and you’ll lose every piece of scrap you gathered. Use your time wisely… and try not to get too greedy.

Your pack fills fast. Scrap heaps up, space dwindles, and every choice costs time. Return to the sub to stash your haul, or - if you’ve mastered scrap compacting - crush it down into something smaller and far more valuable. Do you hold onto every scrap of profit, or rush back to unload before the clock runs out?

Scrappers do better when they stick together. Every raid throws chaos at you - roaring fires, toxic slimes, tentacle creatures, jammed doors, collapsing hallways, and more. The right tools make all the difference. Want to keep the flames under control? Bring a sprayer. Prefer patching up damage as the base tears itself apart? Grab the repair tool. Whatever’s waiting inside, teamwork and preparation are the keys to getting out in one piece.

During each raid, you'll earn XP and level up. As you progress, you'll unlock new upgrades for your weapons and tools, as well as powerful skills that enhance your scrapper’s abilities. Customize your loadout and shape your scrapper to match your playstyle.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Portuguese - Portugal, Russian, Spanish - Spain
Reviews
After spending roughly three hours with Scrap Daddies in its early release, my overall impression is very positive, with a strong sense that this game has a great foundation and a lot of potential to grow into something special. It’s clear that a lot of time, care, and creativity went into building this world, and I want to start by saying that it genuinely shows. Visually and stylistically, the game is a joy. The art direction and animations are well done, and there’s a lot of charm in the environments. I often found myself wanting to slow down and take in the scenery because the game looks very nice. Controller support also deserves praise playing with a DualSense felt smooth and intuitive, which made jumping in easy. The upgrade system is another strong point, upgrading your scrapper feels satisfying and gives a real sense of progression, which is exactly what you want in a loot driven game. That said, during my first couple of hours, the experience leaned far more toward stressful than enjoyable, especially as a solo player. Enemy balance played a big role in this. Slimes and critters feel extremely punishing early on, both in terms of damage and sheer numbers. I strongly feel that slime health and spawn counts should scale based on how many players are in a raid. As it stands, solo runs can feel overwhelming, with constant pressure that leaves little room to actually enjoy the environment or experiment with gameplay. Instead of feeling tense in a fun way, much of the time was spent desperately trying to escape rather than engaging with the game’s systems. Some enemies particularly the tentacle creatures feel overtuned to the point of frustration, and repeated deaths can make the loop feel exhausting rather than motivating. Weapon balance could also use refinement. For example, the nail gun feels better suited for harder targets than slimes, while overall DPS against common enemies feels too low for how frequently they appear. Combined with somewhat floaty movement and janky controls, these moments can feel unfair rather than challenging. Solo play is further impacted by structural issues. The raid timer feels too short when playing alone. Something closer to 10 minutes would feel far more forgiving and enjoyable. There’s currently no matchmaking, which makes coordinating raids difficult unless you already have friends ready to play. Backpack unloading also takes a long time, and lower-level players often struggle to exit a raid with enough loot to meaningfully upgrade, making early progression feel slow and punishing. This leads into my biggest piece of feedback! End game and long-term motivation. Right now, the stress of repeated failed raids often only results in a few upgrades that simply make the game less punishing, rather than opening up exciting new possibilities. That doesn’t feel like a sustainable long term loop. I’d love to see clearer end game goals, things like unique high-level raids, using scrap to upgrade submarines, lobbies, or character gear, or other immersive progression systems that give dedicated players something meaningful to work toward beyond survival. With some balance tweaks, better scaling, and expanded end game ideas, I truly believe Scrap Daddies could become a very enjoyable and addictive loot and upgrade game. The core idea is great, the presentation is strong, and the upgrade system already feels good. Right now, it’s just a little too stressful and punishing to fully appreciate what’s already there. Overall, this is a great concept with a lot of promise, and I’m confident that with continued iteration and polish, it could evolve into something I’d want to keep coming back to especially with friends. Huge respect to the team for what they’ve built so far, I’m looking forward to seeing where it goes.
This game has very poor controller support, all buttons are assigned but cannot be remapped and steam overlay does not function as intended leading to one button having multiple functions instead of replacing the function of the button. This is a MAJOR problem when the usual reload button on most games is assigned to drop your weapon in this game, the game also lacks instruction and feels like it is made out of play doh.
Was fun for the first 30 minutes then several crashes and bad hit box detection kinda kills the game for me
whats the point of this game? waste of time
I've been eyeing this game for awhile now but was hesitant because friend slop games tend to be well "Friend slop" lol meaning ya need friends. Took a gamble during the summer sale and picked it up. To my surprise the game ran really good on my Arc B580 at 1440p and the game looks absolutely gorgeous to me! The game is super fun and easy to play but hard to master (especially if you choose the wrong tools lol my first run was a mess XD) and guess what? It's solo friendly! That's a huge win for me! :D From what I seen there are four characters to choose from, all with an alternate skin you can unlock in game using scraps you find. Along with the idea you have a level up system which is for all characters. Every time you level up you have the ability to upgrade your weapons and tools including a backpack that allows you to mix scrap together to make more room in your backpack to lighten the load which is a cool feature! Everything in game can be unlocked using scrap you find. Overall price point wise it's an absolute steal! Def pick it up if you enjoy looting/extraction games with procedural maps and light RPG elements. To me this was a purchase I am absolutely happy with! Only mistake was I didn't pick it up sooner! I do hope the game continues to get worked on because I can see myself and my friends playing this regularly! Good luck devs! Don't give up! <3 EDIT: I just found out you can have both the spraying tool and the fixing tool! All you got to do is find them in crates! that is such a game changer! :D Super cool ngl! Now I can make my runs longer by bringing my upgraded spraying tool to keep the fire under control and just find a fixing tool to fix the generator for more time! GOSH I LOVE THIS GAME! Please devs don't give up on this game! I've been having such a blast soloing! :D
This is a really neat little gem. I can't wait to play this with some other people.
Je n'ai pas aimé tomber toutes les deux secondes, la sélection d'arme n'est pas agréable et il n'y a pas de tension ou d'amusement à l'horizon pour moi. En bref cela ne donne pas envie de s'investir pour le moment
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Machina Blade | $2.2K | 50 | 72% | $2.39 |
| Learn Programming: Python - Retro | $2.2K | 59 | 69% | $2.99 |
| Time of Fury | $2.2K | 98 | 58% | $0.71 |
| 青蛙跳模拟器 | $2.2K | 81 | 74% | $0.99 |
| Daughter of Shadows: An SCP Breach Event | $2.2K | 99 | 57% | $0.99 |
| The Apotheosis Project | $2.2K | 133 | 61% | $0.99 |