
Scott in Space is a stylizied action platformer about the epic adventure of a lone guinea pig in space. Prove your guinea pig platformer skills and defeat the evil Rhino Empire!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, German, Italian
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] There are many guinea pig games and this one fails short. [/h1]
Between the severe lag in jumping and especially in using the jetpack for the double jump, it's hard to recommend the game. When the enemies that follow you but can't be killed and just swarm all around you are added in, it's an easy pass. When 4 enemies are following you around and keep hovering above you, and you make a good jump to get away from them but then the second jump doesn't kick in and you just fall back on top of them, it gets frustrating. The game's not terribly difficult otherwise, but that turns it from being just a fun romp through some alright looking levels into something far less fun than what was going to be mediocre at best to begin with.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game that tries, but ultimately fails. This is a run & jump platformer, with a story about a guinea pig saving the galaxy. It could be fun enough, but a couple of technical problems and design flaws make it an exercise in frustration instead. These issues combined create a situation where you regularly die to no fault of your own and get severely punished for doing so, which sucks the fun out of the game. In particular: - Jumps sometimes register late or not at all, and you'll drop into bottomless pits far too often as a result. This issue is much more prominent when playing with a controller, but happens with keyboard as well. - You've got shields, so you can take a few hits. But they don't reset if you drop into a bottomless pit. Leaving you more vulnerable on the next life. - Extra lives can only be gained by collecting apples. You won't go game over if you run out of lives though, BUT you'll have to clear entire levels on a single life if you've run out. Collectibles are also lost when you die. This covers both the apples, and the drops of water that later on the game you need to advance. - Enemies and collectibles are randomized each time you start a level, which is odd. What makes this really bad though, is that which enemy spawns where does not take into account the level layout, which leads to things like larger enemies blocking smaller passages, jumps becoming impossible because there's a stationary enemy at the end that'll knock you back and guarantee you miss. or unkillable enemies swarming you.
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Морські свинки проти носорогів з білками у космосі. Ще те божевілля. Немає навіть пояснення як грати, більшості налаштувань. Сюжет слабенький, водночас гра виглядає непогано. Декілька видів ворогів, декілька видів рівнів, проте у всіх ігровий процес не відрізняється. Надто серйозна музика для морської свинки під час гри, та й при програші дзижчання мухи також дивує. Висновок: у мене колись була морська свинка, нехай земля їй буде пером. А ця гра названа напевне на честь Скота Келлі, який пробув у космосі майже цілий рік за одну подорож.
So cute!! <3 Perfect game!
(Эмо стих) Твоё жалкое дыханье Давно и рук согреть не сможет. Оставайся там, на грани, Там тебя ничто не гложет. Так же, в ночь, беги из дома. Градусы мешай в крови. Ненавидя всех знакомых, Понимания не жди. Обвинить всех не забудь В тупости и безсердечьи. Вместо крови, в тебе- ртуть, Вместо чувств- одни увечья. Ты давно уже не жив, Перестань, не заблуждайся. Пальцы на руках все сбив, Сам себе во лжи признайся. Твоё сердце, как насос, Пропускает обороты. Сам себе задай вопрос: "Куда идти? Зачем? И кто ты?" Предоставлен сам себе И сигаретам (кент восьмёрка) Задыхаешься во сне, В твоей жизни нету толку. А теперь, чуть чуть позлись И пошли меня подальше. Потому что, это жизнь, От неё бывает "кашель". Потому что знаешь ты- Так и есть на самом деле. Потому что все мечты Растворились в психоделе. И подумаешь ты-"Нет, Всё не так, тут правды-граммы" И вновь исчезнешь в темноте, Чуть шатаясь, пряча шрамы.
глупость
Scott in Space, yalnız bir kobayın uzaydaki destansı macerasını anlatan stilize edilmiş bir aksiyon platform oyunudur. Kobay platform becerilerinizi kanıtlayın ve şeytani Gergedan İmparatorluğu'nu alt edin!
Primarily a childrens game, this 2D platformer deserves a little recognition for not following the tired and dead "retro pixel" aesthetic and actually containing a bit of artistic effort. Plotwise you're a furry (sigh) who has to fight anthropomorphic rat-squirrels and rhinoceroses by, believe it or not, jumping on their heads for points. You collect [strike]coins[/strike] cherries and if you get 100 you get another life. Where have we seen this before? Unfortunately the game is let down by twitchy controls, repetitive enemies, gameplay derivative from Super Mario but not quite as good, and a somewhat annoying tendency to zoom in and out depending on how the developer thinks your view should appear, rather than staying consistent. Let down by playability, and drowining in a sea of 2D platformers that just keeps pouring out of the orifices of indy developers all around the world, this certainly isn't worth the $5 they are asking for it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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